Jump to content

legend

Members
  • Posts

    29,532
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by legend

  1. Queens Gambit Ozark The Witcher 3 The Last Kingdom Parastye (and a shitton of other anime, but I can't easily remember which anime I watched came from netflix) Alice in Borderland
  2. I remember when I got used to 60fps and suddenly 30fps felt like garbage. Now with Gsync on my PC, I'm more frequently playing games ~100fps and I'm worried about what this will mean for my perception of lower framerate games Like, right now I started Gears Tactics and it's in 4k HDR and ~100 fps. Feels good.
  3. I think if we grant Hawk Eye's level of control without being super powered, we can grant that Falcon could at least do some of the shield stuff. "Peak humans" in MCU seem to be somewhat super-human compared to reality.
  4. Yep. There was a period where LG's firmware didn't work with it, but once that was fixed it was pretty easy to go into the Nvidia control panel and just enable it. It's so much better than non VRR. I personally loathe microstutter and it goes a long way to reducing that without trying to find that perfect locked framerate balance or suffering hideous tearing. Main thing to know: once you enable Gysnc from the control panel make sure you *disable* vsync in any games.
  5. From a business standpoint, MS snagging Bethesda is a phenomenal pick up. For console-only gamers, they seriously have added a lot of value to the Xbox platform. And for PC gamers, it makes Game Pass even more enticing.
  6. I don't know about the Vizio, but Gysnc with my 3080 and LG over HDMI 2.1 works! Even at 4K and >120 FPS (which the TV only displays at 120)
  7. It being clunky is kind of the point The narrative presentation feels at odds with the facts. There is a good chance a non-rushed version would have handled all this better. But what I'm suggesting to you isn't forcing a fight. There are so many other non-escalating things she could have tried. We don't even get the bare minimum, we get something that feels like it goes in the opposite direction.
  8. I feel like we're talking about two different things. The facts of what Wanda has done leads me to the conclusion that everyone *should* be worried about her. The narrative and presentation makes it come across like she did an oopsie. Yes, the town was angry with her, but "they'll never know what she sacrificed for them" immediately diminishes the portrayal. I don't get why you think it would be weird for a story that introduces new heroes every Tuesday to show someone one trying harder to stop her despite the power discrepancy. Rambeau doesn't have to launch a nuclear assault on Wanda. Anything other than "They'll never know what you sacrificed" would have been better. How about even just arguing to Wanda "Wanda, your powers are dangerous and we need to get you help because you can't be trusted alone right now. Come in and let us try to resolve this." But we don't even get that.
  9. These movies/shows/stories revolve around heroes, including non-super ones, so lots of people would still try. As pointed out earlier, Monica at a bare minimum could have done anything other than patting Wanda on the back before she leaves. Positioning her as a threat is an interesting path to go -- I would enjoy that and will if they do actually go that way, but they don't do a good job finding that footing. On the other hand, if they wanted to pose her more sympathetically, they should have shown far greater growth in her taking more responsibility and taking greater steps to be more careful. She doesn't do that either. Running off and reading the book of the dead or whatever all on her own doesn't really inspire confidence that she realizes she needs help and is being more responsible. So instead it all comes across as rather unfinished. Rather than demonstrate Wanda as a future threat, or a person who has grown from this (as a person, not in terms of power), they portray it as if Wanda just did an oopsie. That may in fact be because the show was incomplete! And maybe they'll release more to do a better job positioning where they want her to go. But at the moment, we have what we have.
  10. It's absolutely easy from societal standpoint. Meaning, everyone has every reason to be worried about her because she just gets to go off on her own after proving she isn't responsible/capable enough to be trusted. I was expecting her to seek out Strange at the end for help at least, but not even that.
  11. Yeah I would definitely rewatch the episode if they did.
  12. I think where I land is I think making Wanda not the hero and not the villain is a good idea, but they screwed up the landing giving her a bit too much of a pass. There ought to have been more of a reckoning, both from others and even herself. Just feels too easy as it was. It's possible the less rushed finale would have done a better job at this, and future movies might fix some of it.
  13. Wanda really went the extra mile to prove why the Sokovia Accords were a good idea.
  14. It depends on the game. I will play games for basically any of the reasons you listed. I do enjoy a challenging game but there are some serious constraints about that. 1. The challenge has to be fair -- when I fail, it was clearly my fault. 2. The challenge has to respect the player's time. 3. The player is not punished for failing, but encouraged to try and get better. You would think these requirements would be easy to satisfy but *far* too often "challenging" games will blunder one of these if not all of these. Examples of unfair challenges: Enemies have generous hit boxes against you -- they'll hit even when they visually miss The game suddenly changes the rules of the game midstream or requires you to die countless times just to figure out the rules are. Enemies magically spawn behind you with no indicators regardless of where you are or what you're looking at. Examples of not respecting the player's time include. Requiring the player to replay a bunch of content they can trivially do just to get back to the part they are struggling with. Rogue Like's are often on my shit list for this, but can be done well enough if you still need to get better in the early stages and if the whole cycle is short enough. Playing with new things each run also reduces the "I just did this crap" feel. But they walk the line and often fall on the wrong side, IMO. Making bosses much higher leveled just so you have to grind for hours. Bosses should be hard because the strategy is difficult, not because your virtual characters need to kill more trash first. Not providing an easy way to save where you are back out. You don't have to do this from literally everywhere, but you can't space out your ability to do so by hours. Having boss fights that require you to watch the same hour-long cutscene each time you try them. (Fortunately less common these days) As far as punishing the player, this usually just means taking items or resources from the player that they can't easily get back. Challenging games I like Doom/Doom Eternal Hollow Knight Celeste Dead Cells Mortal Kombat 11 Original Halo games on Legendary (except Halo 2 sniper Jackles) Hollow Knight and Dead Cells almost ran afoul on some of these points, but they tended to have mechanisms in place that limited it. They are also otherwise extremely fair combat systems. I don't like Bloodborne or the Souls games because they don't respect my time. I was really enjoying the core combat of Bloodborne, but it's far too much replaying what you already did with nothing changing and often results in you getting further and dying only because you now have to fight something you've never fought before with different patterns and you have to go far back and start again.
  15. Is the vision she sees in the mind stone herself? Maybe from the future or something?
  16. Kameo is probably less Zelda than Kena looks to be, but it was somewhere between Zelda and say Banjo Kazooie, so not too dissimilar either.
×
×
  • Create New...