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Bjomesphat

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Everything posted by Bjomesphat

  1. Just FYI, getting 100% in Samus Returns (which isn't that hard), unlocks the Chozo lore in the options on the title screen. If you dig that stuff it's definitely worth it. I think they've been showing some of it in the Dread promo stuff, but I enjoy uncovering the story on my own and working out the lore in my head.
  2. Same here. Playing Samus Returns for the first time. It’s actually better than I was expecting. The gameplay feels great and the exploration is satisfying. Artstyle isn’t great and the music isn’t very inspired though. Fortunately Dread looks amazing so all I’m hoping for now is Yamamoto on the soundtrack.
  3. The end of Revolutions has The Matrix getting rebooted. There's peace between the machines and Zion and I think people were given the option of getting out of the Matrix. And there's a shot in the trailer of what looks like the machines rebuilding Neo's body:
  4. I'm still bitter I paid to "upgrade" the Wii VC games to the Wii U. I didn't actually do that many, but shortly after I vowed to never by VC games again and have no moral qualms emulating roms I want to play.
  5. Jedi Knight All of the other Dark Forces/Jedi Knight games made it to consoles, but arguably the best one and one of the greatest games of all time is still PC only.
  6. I think if we took the Nintendo of today, and brought them back to the Gamecube era along with the Switch and all of the heavy hitters, it still would have been a failure. The reality is Nintendo is relatively constant in regards to their philosophy, and they certainly don't concede to trends or even industry standards. All of this meaning, I don't think Nintendo is really doing anything different to warrant their success. The success of Switch goes beyond the novelty of the hardware (though it's certainly a factor), there's legitimate passion for Nintendo, the system, and their IPs. Honestly, I think the big reason for their success is due to the evolution and maturity of the industry, the destruction of toxic masculinity, and the rise of social media. Videogames from the 80s through 2010 was pretty much a boy's club. And as that boy's club came of age, the industry kept appealing to and fostered edginess and hyper aggressive masculinity. There was a lot of identity wrapped up in boys/men about what games they played, what movies/TV they watched, what activities/sports they took part in, and Nintendo was not a part of that equation. But the industry started maturing and becoming inclusive of other demographics. Social media grew and fostered communities of like-minded individuals who weren't afraid to share their passions. Millenials became adults and gen z started coming of age, society started changing, and those outdated notions of masculinity started falling apart. Couple that with the rise of social media influencers, Nintendo making key decisions, millenials embracing their childhood, and a lot of small societal changes, the market just became ripe for Nintendo to succeed.
  7. Probably Super Metroid. I just want to go in blind and not have every location memorized. Chrono Trigger would be another choice, and even though constant replays still cement it as my favorite game, I'm not sure it would have quite the same effect as an adult with decades of JRPG experience.
  8. Yeah I think you'll be good for awhile. You likely won't get stuck again except for one part which I wouldn't blame you for asking for help. Assuming you know absolutely nothing about the game.
  9. I've mostly only heard positive things on this game from podcasts and message boards. There's also plenty of regular battles, especially later game, that have pretty challenging solutions. Sometimes I just end up not solving it because I can't figure it out in time. And lets be real, the combat in PM64 and TTYD isn't exactly deep or challenging. You're just going through the motions for regular enemies with almost zero risk. It gets old quickly. Those games would probably be even better with some kind of combat system that makes regular enemies unnecessary. I'm not saying Origami King has the perfect solution, but I think they're on to something. But I do think @stepee is right about why PM and TTYD are better games, the characters are far more interesting. I actually do find all of the toads you find to be pretty endearing, but Mario RPG games need to have unique characters with personalities. That's one reason why Mario RPG is still considered the best by many.
  10. I got this in 2019. Figured it would be pretty future proof for awhile with DOCSIS 3.1. https://www.amazon.com/MOTOROLA-Approved-Comcast-Gigablast-MB8600/dp/B0723599RQ I've also had this for 5 years with zero complaints. https://www.amazon.com/ASUS-Dual-Band-AiMesh-Router-AC1900/dp/B00FB45SI4 Though surely there's something newer and better by now.
  11. There's only one more item you need, and once you get that I think it will click for where to go next. The item is really easy to miss, but the game gives you a subtle hint of where to go. Has to do with enemy movement patterns. Another broad hint, think about areas where surely there must have been something to find, but ended up having nothing. There's never a path in Super Metroid that leads to nothing.
  12. What upgrades and weapons do you have? Also, don't feel like you have to stay in Norfair. If you have new skills, there could be newly accessible paths in previous areas. Whenever I play a Metroidvania, I try to keep a running tab in my mind of inaccessible areas, and what is the most likely type of traversal item I'll need to get there.
  13. It’s great for 3D games, just ok for 2D games. If you want a perfect controller for 2D get the 8bitdo SN30 Pro+. It’s also just ok for 3D games.
  14. Oh yeah, regular wall jumping is definitely an intended feature where you go back and forth up a narrow corridor. I'm talking about single-wall wall jumping. I think that was an unintended result. And thinking back on it now, instead of removing wall jumping completely, it seems like they purposely placed platforms to stop you from abusing single wall jumping.
  15. What initially sold me on it (aside from the Alien IP) is that it's basically a 3D Metroidvania. It's a huge map that you progressively get access to as you find more upgrades/tools. There's backtracking, upgrades, and the typical character progression of starting off weak and ending as a one man army. Throw in stealth, horror, great world building/lore, and it's a brilliant game.
  16. Once you get the next upgrade you should have a pretty good idea of where to go next I think.
  17. XC2 runs fine docked. The resolution is bad in handheld, but it's not hard to adjust to. But the game's technical shortcomings are really no reason to skip it. The world design is amazing, and the soundtrack is incredible. Better than anything in the past 10 years easily. The combat system, menus, and UI are all convoluted as hell, but it's so satisfying once the battle system clicks. And I never understand character design complaints. It's an overly earnest anime story with all the tropes, who cares what these characters look like. Just embrace the cheesiness and how over the top it is. I don't think anyone made that big boobed Blade with an ounce of seriousness. Sure it's completely egregious but you have to laugh at the absurdity.
  18. Not getting a sequel is one of gaming's biggest tragedies. One of the best games of the modern era. The attention to detail basically pulled from the first movie is astounding. Hearing the menu theme always gives me chills with the haunting flutes and that reverbed wind sound. The atmosphere in this game is amazing. I totally get the length complaints, but personally I still didn't want it to end.
  19. Wall jumping like that was never really intended though and actually breaks the game. It's fun to use on subsequent playthroughs, but on a first playthrough kind of ruins the flow of the game and the discovery/reward aspect for finding new powerups and accessing areas you "shouldn't" have been able to previously access. Even the intended use of wall jumping is optional. I never used it once as a kid and 100%'d this game many times. Edit: On second thought, it's likely Nintendo did know about it, as they clearly put platforms in place that make scaling walls like this very difficult (like in the above video). I guess it's not too much different than infinite bomb jumping which I used all the time to try and sequence break.
  20. Definitely agree on that. For western RPGs, all of the good items are loot you find on quests or exploring. In JRPGs, you enter a new town, buy all of the new gear, sell your old stuff, rinse and repeat for the rest of the game.
  21. I only picked it up because it was half off at Target briefly. Otherwise, I was in the same boat as you. The story is really charming and funny, the music is awesome, it's a blast exploring every world, and if you like puzzles, the battles are super fun. The bosses are the standout though and actually require a good bit of thought and strategy.
  22. In Origami King you're only rewarded with money. You use money to buy items (either healing or attack-based) and accessories (increase battle time limit, increase health in battle, defense buffs, etc). I've found you rarely need to buy items, as you can find a lot hidden throughout the game. And the accessories are nice, but mostly just make battles more forgiving. Everything is expensive though, which necessitates battling if you need to buy stuff. I do actively avoid battles as much as possible, which can be difficult sometimes, but I'm never mad or bored going into a battle because it's just really fun. I do think they're on to something though. And I think a system that doesn't require a single battle, but at the same time grants a strong reward for battling could make for a great game. The last two JRPGs I played was DQXI and Xenoblade 2. I love DQ battle systems for their tried and true simplicity, and I love the XC2 battle system for its insane complexity. But for both of those games, standard battles eventually become tiresome as you find your rhythm and rinse and repeat for a lot of the game, but they're still a necessity otherwise you will get demolished by the bosses.
  23. I can see that a bit in Metroid Prime since it's 3D and a large world. However, the game literally tells you where to go, you just have to figure out how to get there. Super Metroid though, the brilliance of this game is the illusion of choice. For the first few hours of the game, there's really only one path you can take. There is a ton of seemingly dead ends along the way that you'll need to come back to, but the game basically funnels you to where you need to go for about the first half of the game. Yeah I agree. And that's why I try to give broad tips rather than straight up answers because of course you can just Google where you need to go.
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