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cusideabelincoln

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Everything posted by cusideabelincoln

  1. Streaming services use the hardware that's owned by the private ISPs. We already pay fees for using the private ISPs hardware on public rights of ways. Fees on fees on fees on fees.
  2. Looks like the Xe HP lineup will be for datacenters only. The Xe HPG (gaming) cards will only be one chiplet (tile). As for RDNA3, having read absolutely nothing about it, they must have a some silicon for load balancing, so that Windows will only need to see one GPU.
  3. Tighter motion controls would be amazing, but I do hope they tweak or eliminate the flying controls. They were a fucking wrist torture device. And I hope they make some other quality-of-life changes, like fixing the dialogue box bug.
  4. E-mail used to be the breeding ground of stupid, superstitious, pass this dumb information along. But when you add a face to these messages, they become more palatable. Add a face that you know, and bullshit becomes reality.
  5. But EA Access has sucked the last couple of years with the only notable release being Fallen Order.
  6. If you're into Madden it makes sense. But I'm not sure why it makes sense for EA to have the service. Like you said I would personally use it as a one month rental for either the $15 or $5... in which case it seems like EA would be better off providing their games to Microsoft's Game Pass.
  7. Actually, holy cow, this game is almost exactly templated after Marvel Heroes. But instead of top-down, Diablo-style combat it's 3rd person beat-em-up. But everything else is the same. The characters having multiple distinct skill trees. Damage being of different types - Melee vs. Ranged, then various elemental attributes. Equipping armor of different rarity to get random perks. Collecting resources to upgrade said armor. Mission layouts and objectives, daily challenges. A central, safe place, hub.. It's all eerily familiar. This game is basically what Marvel Heroes would have been with a AAA budget. It's also an evolution in terms of convenience factor. I might actually get into this if they keep content rolling out, and the combat isn't completely terrible. It's a little absurd for the beta to give us a tutorial of combat after 3 hours of gameplay; I definitely would have had a better opinion if the HARM tutorial was accessible earlier. I'm excited to play as Thor when the game comes out. Finally got to give Iron Man a proper run and I enjoy how he's different than Ms. Marvel and Hulk, who played so similarly it gave me a bad impression of what this game was going for. If Thor gets the treatment they gave Iron Man he should be a blast to play. Now let's see, does beating missions on different difficulty levels change the type of loot you get?
  8. I'll have to play the arena missions more to get a better idea of the gear, tactics, and combat. And also learn what all the currencies and boosts do, because I just skipped all that before taking a break after completing what seemed to be the main storyline. But at first glance this game seems to have more systems than Marvel Heroes - which was free-to-play and had like 3+ different kinds of currencies you can spend to upgrade your character at one point. One avenue I can see putting more time into the game is when they introduce more characters. There's only going to be about, what, 10 available at launch? The game seems designed to utilize a 50 hero selection pool.
  9. I just posted my thoughts in the official thread. After not reading anything about this game, and only consuming the E3 trailer/demo, it wasn't what I expected. I'm actually surprised, in a good way, there is a decent skill tree per character, but the actual combat is not tight and feels more like I'm playing a MOBA, without the strategy lol.
  10. From the beta, the game's attempt to blend single-player story-driven experience with an action-looter, low-skill beat-em up gameplay seems to hamper both experiences. The skill unlocks and combat appear to be similar to Spider-Man's and God of War, but the combat is nowhere near as tight and rewarding - at least when playing as Ms. Marvel and Hulk. I most enjoyed me very limited time with Thor and Captain America's basic move set in the intro. Their skills seem to synergize the most, while the Hulk/Marvel just feels like button mashing the same few combos. But again, taking on hordes of enemies feels quite random with little strategy compared to other games of its ilk. I'm not sure how much the multiplayer, arena looter aspect is going to add to the value of this game. I can see myself playing through these missions a few times with people, but tens or hndreds of times as people would in a proper MMO? I also didn't bother to learn any of the items, powerups, and gear I collected. Holy shit there are a lot of systems in this game, and the loot menu is cluttered like an MMO would be. I'm not sure how much story was cut in the beta, but it didn't feel entirely cohesive. There were also problems with characters instantly changing outfits during cutscenes when the camera would change angles.
  11. There should be crossplay, so every platform should have it. This mechanic is undoubtedly meant to speed up gameplay and empower pilots, otherwise I can see matches taking a long time when people have 1% hit accuracy. But it would be awesome if they had an "ultra realism" mode that tweaked all the convenience features.
  12. This was how I reacted on launch day when I was doing 360 no scope flick shot arrow kills in Twilight Princess. The closest implementation we'll see going forward, in "mainstream" is VR with more advanced tracking. I doubt we'll see controller tracking in "2D" games.
  13. Only a few meet Nvidia's strict requirements. Most other ones also just work; they just don't perform as well as Nvidia-certified ones. And there are a few that have issues.
  14. The general public is going sexist, claiming she's incompetent because she only got her position by sleeping to the top.
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