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SimpleG last won the day on November 2 2019

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  1. South Korea combination of high suicide and terrible state of mental health makes them easy targets. These groups are also absolutely fanatical when it comes to getting new members. They make the JW's and Mormons look weak in comparison , these groups will often move in to smaller churches and congregations to convert and take over . https://www.scmp.com/week-asia/society/article/3010763/whats-behind-south-koreas-attraction-fringe-churches
  2. It has to be the latter Leblanc is worth the lowest at $80 million and Aniston is the highest at $300 million.
  3. Also want to add that this case is an extreme anomaly. Most Devs wont ever see a dime of sales as they already got paid when the made the game, they might get a bonus if the game does well. A smaller cut in most instances puts money into the publishers hands not the Devs.
  4. Honestly cant fathom why people think Steam is taking to large a cut. As @Xbob42 stated earlier all 3 console makers take the exact same and people still have to pay for online cost, terrible infrastructure , and a walled garden.
  5. Steam started as a multiplayer gaming platform with the release of Counter-Strike 1.6 and multiplayer has always been a huge focus. Steam provides many different features and APIs to improve the multiplayer experience for developers and customers alike. With these features you can easily allow players to find and play with each other using the Steam Matchmaking APIs, or use the Steam Game Servers API to provide persistent dedicated servers that your players can create communities around. To facilitate multiplayer games on Steam, there are many options available and different paths to take. Before starting you will want to have the following questions answered: Does your game already have networking? If your game is peer-to-peer then all you need to do is integrate Steam Matchmaking & Lobbies with your networking to provide a great experience for Steam users. Do you want your game to be Peer-to-peer based or server based? Depending on the type of game one or the other will likely make your game more enjoyable for users. If your game is highly competitive like an esport then we recommend that you use Steam Game Servers. If your game has smaller party sizes, you'll likely want to use Steam Matchmaking & Lobbies and Steam Peer-to-peer Networking. Do you want voice chat? The Steam Voice APIs provide almost everything you need to implement voice chat quick and easily. It does not network the recorded audio by itself, so you'll still need to send this data to other users using something like Steam Peer-to-peer Networking or Steam Game Servers. What is available? Steam Matchmaking & Lobbies This provides the backbone for getting players playing together. The lobby system is most common when you have players get together before actually starting the game session. Matchmaking and lobbies do not provide networking features, you'll want to use something like Steam Peer-to-peer Networking or Steam Game Servers, or the networking that your engine provides along side. You can read more about it in the Steam Matchmaking & Lobbies documentation. Steam Peer-to-peer Networking This provides peer-to-peer networking for small groups of players. You can read more about it in the Steam Networking documentation. Steam Game Servers The Steam Game Servers API provides everything you need to create dedicated servers for your game. You can host these game servers yourself, or allow your community to host them for you. This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that keep running even after all players leave (such as Team Fortress 2). You can read more about it in the Game Servers documentation.
  6. They host all the data, provide workshop for modding,provide steam keys at no cost that can be sold on other websites,streaming,user created content,forums,a massive direct network between 30 major cities that allow for access ,steam market place, and of course they have the market share for visibility. In the case of Steam Vs Epic you have all this plus reviews, a fucking shopping cart,achievements,wish lists,curative content .....
  7. I am really thinking about making the jump , I know dick all about VR set ups. Can anyone recomend some set ups, I am looking at being able play the new half life and Saints and sinners. My PC I7 4.5Ghz 2080 S over clocked
  8. K When it begins to bog down are you able to see which process are running and what your CPU usage at?
  9. Thats not really feasible. That leaves 10% publishers and 10% for Valve. Edit: In the case of smaller studios self publishing I agree with you
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