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Xbob42

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Everything posted by Xbob42

  1. Specifically for the camera? Always "normal." Up is up. Left is left, etc. Inverting any of it makes diagonal camera movements a nightmare for me. For movement while flying specifically? I can do it either way. It's easy to imagine a plane or any other flying object with a yoke, so that's fine. If it's not inverted, that's easy, too. Just means the directions work normally. For anything and everything else, "up is up" is the way to live.
  2. ‘Genshin Impact’ Is Only Letting Me Play 13 Minutes A Day Due To Resin Energy WWW.FORBES.COM Genshin Impact's Resin problem revealed with a stopwatch, showing the amount you can actually play per day. It's like exactly the same game!
  3. Huh. That'd be kinda neat. Outside of KH2, the combat in KH has always been rather bland. KH2 had incredible combat at the higher levels. As for exploration, which I'm sure is what you meant, I think this would be SO much better in Kingdom Hearts than what they currently do. You condense it enough and it's just exploring a fun, visually interesting area packed with rewards and challenges that are a joy to do. Instead of, say, KH3, which despite me spending many hours in and fully completing, I can't remember how worlds progress at all. I vaguely remember lots of fights between cutscenes, but not all that much in the way of side content. Well, I know there was SOME, because I can vaguely recall Donald Duck saying some torturously slow line over and over again, I gotta find it now...
  4. Right? I heard Jeff Gerstmann talking about it and comparing it to fucking Borderlands and was quite worried. It's perfectly fine, and I'm the one usually responding to other people saying something is perfectly fine with 8 paragraphs as to why it's not!
  5. I like the story so far. I was expecting it to be horrible based on Jeff Gerstmann's impressions, but I think he was just experiencing grumpy old man syndrome. I think it's fun and silly. Yeah, it's cheesy and not every joke lands, but it's gotten a few chuckles out of me for sure. It's lighthearted and not self-serious, which is a nice goddamn change of pace from Ubisoft. Usually their only humor comes in the form of people in doomsday scenarios cracking wise before they get their brains blown out or something. Then hearing him harp on about how you could use the farsight thing to locate points of interest was really bizarre. I definitely prefer Valhalla's and BotW's different solutions, but it's not like I bring up the first-person view in Immortals and start swearing or anything. It's just a way to locate things to do. I'm sort of glad they didn't just wholesale copy BotW in this area, even if in the end I think BotW did it better. I want them to find their own solution rather than chasing another game every single time they get beaten.
  6. I barely touched Syndicate or Unity, at that time I was SO over classic-style AC. Although I keep hearing that Syndicate is pretty fun. They keep getting closer and closer to having really, REALLY good combat. I'd say with each game since Origins they've been making pretty fast progress. Origins was a refreshing sea change for the series, while Odyssey refined that with a ton of active abilities. Valhalla takes it further with a lot of refinements like weak points to bow and arrows, the stun system, and being WAY more willing to go onto the more video-gamey side of combat with abilities that launch you or enemies into the air, which I think is all excellent. "Realism" was never part of the equation even with the most "realistic" AC titles. Just spamming the counter button as everyone took turns attacking you each fight, you'd instantly kill them every time. It was so dumb and boring. You can still feel some remnants of that. Enemies are still way too blatant about taking turns to attack you. It's most exciting when they work together. And they should work together a lot more often! Of course you don't want an entire platoon of people actually attacking you at once, or it makes large scale combat basically impossible. But they should all be trying to accomplish something during combat. They're so close! It's not that it's bad or anything, it just needs to be a little more complex or involved to stay interesting for such long playthroughs. Maybe some more world simulation elements like Breath of the Wild? Speaking of which, I'm also really enjoying Immortals Fenyx Rising! Despite its awful name, it's essentially an AC game mixed with BotW, and streamlined to be way more focused (but still open-world and full of stuff) and even less grounded, allowing for lots of fun elements to combat like air juggling, enemies getting punted 50 yards when you kill them, etc. I'm REALLY liking it. While it's safe enough that I don't see it winning any huge awards this year, the potential seems absolutely massive. I'm still only several hours in, so that could sway one way or another by the time I get to late game stuff, but so far I've been having a blast. See, that's not a problem for me at all. I don't give two shits about finishing video games 99% of the time. Generally in the games where I do care, like the Zero Escape Series, story is the entirety of the game, with a few light bits of gameplay thrown in. Video games just in general tell shitty stories, and even worse endings. So for me, the fun is in the playing, finishing is not and has never been a priority for me, even when I was a kid. "Theres usually a point at the 40hr mark where if the story isnt compelling, then i just move on to something else" That's me, but with any game, at any hour where I stop enjoying myself! And it's not a bad thing! Stop feeling compelled to "finish" games, it doesn't matter! Get your fill and move on!
  7. I literally never opened the in-game store on any of the 3 most recent AC games. I mean, I never did before these games either, but I haven't felt an urge to or like I was missing something. People were mad about either Origins or Odyssey (can't remember which) that if you didn't buy the permanent XP boost you'd have to "grind," which I guess could potentially be true if you literally just mainlined the main story... But it seems really weird to me for anyone to buy an open world game filled with plenty of fun and interesting content (it's not like old AC where you have a copy-pasted mission every 2 feet with no unique dialogue) and get mad because you might have to do some non-mainline stuff sometime. I think if you feel so compelled to buy an XP boost so that you can avoid 80% of the content in a game, maybe the game is not right for you? I get that some people just like to mainline everything they play for... some reason, but that seems a bit extreme.
  8. Gotta say, the combination of them throwing a bunch of content we already paid for into the "vault" on top of the consistently mediocre reception each recent update to the game has had really has me wondering if I'll ever even bother reinstalling at this point. Breaking free of Activision seems to have done absolutely nothing towards them making the game better or less filled with bullshit. If anything, they don't seem at all interested in wowing anyone anymore. Just plodding along, releasing okay stuff and disappointing some of their biggest fans, like MynameisByf, whose content I used to watch all the time to catch up on Destiny 2 lore, but seeing "this isn't great" over and over again and seeing him clearly losing both hope and interest in the game is just sad. You can chalk it up to Covid or whatever, but there's no ambition, there's the opposite of ambition, in fact. They want to scale things down, but not in a cool, interesting way, just what appears to be for technical reasons. They swing between no content at all at launch to way too much content with no real guidance as to what a player should do who doesn't follow a path set by other players. I consistently want to play and love this game, but Bungie seems completely unconcerned about that and would instead rather pump out another batch of meh.
  9. There's only a few buildings you legit can't get into without quest progress. Usually if you look around or into the building carefully, you'll find a way in. Or if there's a key nearby, of course. Use da bird.
  10. Seems kind of... dumb of Remedy? Wouldn't they want to show off the best version of their fairly popular new game to get people hyped for the next one they CLEARLY have planned? Are they expecting people to play the original version on Game Pass and then, what, spend full price on what is essentially unlocking visual options that should already be there? I dunno who's in charge of shit over there, but they can't seem to make a good decision to save their fucking lives. People have been talking about Control more than any other Remedy game in YEARS and they seem hellbent on squandering either the goodwill, or their own work, in order to chase an extra buck for turning on a couple graphical settings. So fucking stupid.
  11. We got any exclusives coming out any time soon? Kinda haven't touched my PS5 in a few days and will mostly be using it for Trails of Cold Steel IV for the foreseeable future. Obviously will be playing Cyberpunk on PC. Pretty excited about God of War since the first one was so dammed fun, but I guess I must not have been paying attention because I can't really think of much beyond that... Ratchet and Clank of course.
  12. Your PC eats a PS4 for breakfast, don't even bother with that version.
  13. CDPR top settings are always futureproof shit. The Witcher 2 will still drop your PC to its knees if you enable UBERSAMPLING™.
  14. Wait I get that it's a shitty solution but "take" the drugs? I don't think that's the right word for "importing." It makes it sound like they're coming in with guns to steal the drugs or something.
  15. So basically the fractured foot is just a warning shot from KILLARY to fall in line?
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