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Xbob42

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Everything posted by Xbob42

  1. Very large patch coming today! So stop doing them! Good lord people, stop forcing yourself to do content you don't like! A trophy isn't a real thing! It doesn't matter! Having fun in a video game matters a lot more than "beating" it!
  2. The exploration remains EXTREMELY rewarding, at least for how I personally like to play open world games. Right now I'm just literally randomly roaming the world, doing any jobs I come across if they happen to pop up. Finished one, and noticed this building across the street. Then noticed the graffiti. So I do what I always do: climbed all over them shipping containers. Found this: And on this guy was a conversation explaining why he spelled it the way he did: Bonus points: Looks like there might be a line break bug in the chat log. Classic! Joking aside, I find this shit SO much more fun than following the mainline story in any open-world game. Every area I've been in is so packed with unique stuff and continues to impress with how different it looks from every other area!
  3. Also, just want to say that I really loved Johnny's introduction. Cool setup, cool mission, badass fucking hand cannon that felt great to use and dealt insane headshot damage, and just a cool concept once he's in the game after that. From the way I heard Jeff Gerstmann talking about the story I was expecting some basic bitch narrative hook but it's already really cool and interesting. We playing different games or something?
  4. XPG SX8200 Pro 2TB nVME. It wasn't jarring before, but I'd definitely notice little stutters here or there, mostly when driving or moving very quickly. Now I don't, or at least so far, haven't seen those. And I went out of my way to drive around the city on a few different saves to see. Would be nice if I could get rid of the pop-in while driving, though. Weirdly enough only a few objects have obvious pop-in, but in some areas the road itself has pop-in (like, the ground in front of you) and that is really distracting.
  5. I also have a 3900x and noticed an immediate improvement. FPS itself seemed pretty similar, but frame timings felt much better and things like driving at full speed resulted in dramatically fewer tiny streaming hiccups, if any. I didn't notice any after the patch.
  6. I haven't found a single dildo so far in the entire game. Did they change dildo spawns or something? I haven't so much as sniffed one.
  7. I notice my frame times seem significantly better immediately after applying this patch. Also I didn't know it was that easy to use a hex editor to make a change. Granted, someone else did all the hard work initially, but I didn't expect it to be a ctrl+F copy-paste job that took less than 10 seconds. I feel like normal .ini changes often take me way longer.
  8. Alright, really starting to enjoy the combat. Was enjoying the game with a gamepad just fine as it seems like it was built with gamepad in mind, but since I'm on the hardest difficulty, the first real boss battle (not the one at the very beginning) was annihilating me. So I swapped to KBM and turned off all that weird acceleration shit, and boy is the combat a LOT more fun and reactive now!
  9. Dude, you're on PC. There's options for every one of those things. I turned chromatic aberration off immediately. Even when I think it fits well with the style of the game, it seems a bit overused, feels almost like Bloodborne levels of CA. Look of the game is doing wonders for me besides that. The star of the show here isn't really the characters, they just look fine, but not amazing. The ENVIRONMENTS on the other hand, hot damn are they dense and packed with tons of unique art assets and verticality and the entire city feels distinct from street to street. My favorite thing to do in open worlds is explore, and holy shit there's a lot to explore here. And then I saw I could buy double jump and high jump augments and nearly came in my pants, I had no idea there's be upgrades for enhancing exploration like that. Especially after they said they'd changed it from the original footage. I love that you can clamber onto anything jutting out, so I spent like 15 minutes trying to get onto a roof by jumping from catwalk to air conditioning unit and so on, almost got up, too! I know most people are after story and that kind of thing, but I was not expecting to love exploring quite so much. Was kind of expecting the city to be more of a facade than it is. I mean, it still is, it's not like you can go into every single room or anything, but it feels like it takes the GTA V level of detail, amps it up, and then just makes it more fun to actually get around. For me at least. And it's been fairly rewarding so far! Have found all kinds of mods and weapons and money in places I wouldn't have expected. Can't really give a super in-depth critique or anything, I just find myself really enjoying this one particular facet of the game very much.
  10. lol @ anyone who saw several years of 30 FPS PC footage, no console pre-launch footage or review copies, and legit expected anything but this incredible shitshow on the old consoles. I mean, it's a shitshow in terms of bugs everywhere, but the clay people and textureless buildings are just beautiful.
  11. Look, for the 8 trillion or whatever bugs, sure, I get it. But I draw the excuse/rushed/poor management line at a fucking seizure machine.
  12. I dunno man. No matter how overworked I've ever been, I never put hairspray in a toaster or nailed my thumb into a board or whatever. No one from concept to QA ever once said "oi, bruv (Poles say bruv right?), what's wiff dis strobe light machine? Yous boys on the mollywacker again?" Usually with rushed games you get bad level design, not murder machines.
  13. Oh yeah, getting closer and closer to just giving us the settings to tweak ourselves!
  14. On the other hand, that a literal strobe machine that can CLEARLY cause seizures was ever considered for the game, let alone actually added, is incomprehensibly stupid to the highest degree. Like what kind of shit do you have to be smoking for this to seem like a good idea?
  15. For what it's worth, TheQuartering is a piece of shit who I'd happily punch in the throat. He's a whiny fucking crybaby playing the victim while simultaneously playing the aggressor on everything. He's the prototypical shithead gamer and I can't fucking stand his face. Goddamn neckbeard.
  16. I dunno. I typically find myself rolling my eyes at most Polygon articles, as it does seem like they're always fishing for problems that they want to make bigger than they actually are. I contrast this with Jim Sterling, who does similar work and whose work I find to be much higher quality, even when he's using Polygon articles as a jumping off point. I'm all for actual gaming journalism that isn't just regurgitating PR nonsense or defending these ridiculously rich companies when they pull shit like raising game prices "because they have to" or worse, being their usual TERF selves and promoting via edgelord nonsense while not caring who they trample over in the process. I think the difference for me is someone like Jim comes across as someone actively fighting back, whereas something like Polygon just comes off as perpetually sniveling and calling things "problematic" without ever accomplishing more than whining. It's the difference, from my perception at least, between going "Hey fuck these guys, don't give them an inch for this shitty behavior" and "oh no, woe is me, I got my feelings hurt." Not that you can't ever have an article about how something made you feel shitty, but that's all I ever seem to see from Polygon.
  17. These games really need to be moddable. A few tweaks to numbers and aggressiveness could really get the AI to be formidable. So many companies are so scared of even a modicum of challenge.
  18. Let me rephrase that: Stealth was pointless because you could literally run up to anyone and assassinate them then chain-counter assassinate the entire fortress without ever being hit.
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