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Xbob42

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Everything posted by Xbob42

  1. I dunno. I typically find myself rolling my eyes at most Polygon articles, as it does seem like they're always fishing for problems that they want to make bigger than they actually are. I contrast this with Jim Sterling, who does similar work and whose work I find to be much higher quality, even when he's using Polygon articles as a jumping off point. I'm all for actual gaming journalism that isn't just regurgitating PR nonsense or defending these ridiculously rich companies when they pull shit like raising game prices "because they have to" or worse, being their usual TERF selves and promoting via edgelord nonsense while not caring who they trample over in the process. I think the difference for me is someone like Jim comes across as someone actively fighting back, whereas something like Polygon just comes off as perpetually sniveling and calling things "problematic" without ever accomplishing more than whining. It's the difference, from my perception at least, between going "Hey fuck these guys, don't give them an inch for this shitty behavior" and "oh no, woe is me, I got my feelings hurt." Not that you can't ever have an article about how something made you feel shitty, but that's all I ever seem to see from Polygon.
  2. These games really need to be moddable. A few tweaks to numbers and aggressiveness could really get the AI to be formidable. So many companies are so scared of even a modicum of challenge.
  3. Let me rephrase that: Stealth was pointless because you could literally run up to anyone and assassinate them then chain-counter assassinate the entire fortress without ever being hit.
  4. I never gave two shits about the actual assassination parts, so it's completely irrelevant to me. Maybe if the first games were good at stealth or something, but they never were.
  5. I think Legion is pretty fun if not amazing, but it definitely needs a couple of performance passes before I get back into it. I'm loving the hell out of Valhalla, though. I've put this game on hold because playing both it and Valhalla confuses me as they play similar enough to where when things like having to press a different button to bring up active abilities crop up I just end up fiddling with the controls for a second or so. So I figured best get the game I'm farther in out of the way first. One thing I did notice with Fenyx is that I figured there'd be a big skill tree like Valhalla with lots of different active abilities, but it appears (so far at least, no idea if it changes later) that you get one for each of your face buttons plus RT, and then upgrade them from there. Which seems both good and bad. Good in that I take it that means those abilities have been tailor-made for how the game is intended to be played and therefore synergize well, but bad because experimenting with (and finding) lots of abilities to find the synergy myself is both a carrot-on-the-stick I enjoy and that keeps things fresh. Either way, I think Ubisoft is really starting to come into their own here. They've been making "pretty good" games for a long time, but to me they always felt a rung lower than other AAA titles. Not in terms of budget and often not even in terms of gameplay, but rather just my desire to play them. I'd beat most AC titles, but Watch Dogs, Far Cry, all the Tom Clancy games, I never needed to play them. Now I feel like I do! Except for Watch Dogs. Legion is neat but it's not where it needs to be and I think they're gonna need to overhaul something like they did with AC.
  6. Wednesday, I think. Dreamcastguy beat the game and gave his impressions in a video before it was immediately removed. I only skimmed around a bit since I wasn't really in the mood to watch a 22 minute review for a game I'm definitely gonna play, but what little I heard was "everything is instant, there's no hidden loading times or anything" and then I skimmed near the end where he said "overall this is one of my favorite gaming experiences ever, and yes, I'm serious." So that's all I got.
  7. If it's people still going to Trump rallies after he's already lost, I'd imagine you'd have nothing but delusional nutjobs left, so this checks out.
  8. Only because you've been hearing "Green New Deal" your whole life. Since when do we put "new" in the middle? Only exception I can think of is "brand new." Think of it another way... I got a new green car vs I got a green new car!
  9. The fact that the terminology is Green New Deal instead of New Green Deal always irks me. I get it's based on the New Deal but New Green Deal works too and doesn't sound as weird! Well, I guess it's less accurate since there was no Green Deal, but whatever! New (Green) Deal then!
  10. Specifically for the camera? Always "normal." Up is up. Left is left, etc. Inverting any of it makes diagonal camera movements a nightmare for me. For movement while flying specifically? I can do it either way. It's easy to imagine a plane or any other flying object with a yoke, so that's fine. If it's not inverted, that's easy, too. Just means the directions work normally. For anything and everything else, "up is up" is the way to live.
  11. ‘Genshin Impact’ Is Only Letting Me Play 13 Minutes A Day Due To Resin Energy WWW.FORBES.COM Genshin Impact's Resin problem revealed with a stopwatch, showing the amount you can actually play per day. It's like exactly the same game!
  12. Huh. That'd be kinda neat. Outside of KH2, the combat in KH has always been rather bland. KH2 had incredible combat at the higher levels. As for exploration, which I'm sure is what you meant, I think this would be SO much better in Kingdom Hearts than what they currently do. You condense it enough and it's just exploring a fun, visually interesting area packed with rewards and challenges that are a joy to do. Instead of, say, KH3, which despite me spending many hours in and fully completing, I can't remember how worlds progress at all. I vaguely remember lots of fights between cutscenes, but not all that much in the way of side content. Well, I know there was SOME, because I can vaguely recall Donald Duck saying some torturously slow line over and over again, I gotta find it now...
  13. Right? I heard Jeff Gerstmann talking about it and comparing it to fucking Borderlands and was quite worried. It's perfectly fine, and I'm the one usually responding to other people saying something is perfectly fine with 8 paragraphs as to why it's not!
  14. I like the story so far. I was expecting it to be horrible based on Jeff Gerstmann's impressions, but I think he was just experiencing grumpy old man syndrome. I think it's fun and silly. Yeah, it's cheesy and not every joke lands, but it's gotten a few chuckles out of me for sure. It's lighthearted and not self-serious, which is a nice goddamn change of pace from Ubisoft. Usually their only humor comes in the form of people in doomsday scenarios cracking wise before they get their brains blown out or something. Then hearing him harp on about how you could use the farsight thing to locate points of interest was really bizarre. I definitely prefer Valhalla's and BotW's different solutions, but it's not like I bring up the first-person view in Immortals and start swearing or anything. It's just a way to locate things to do. I'm sort of glad they didn't just wholesale copy BotW in this area, even if in the end I think BotW did it better. I want them to find their own solution rather than chasing another game every single time they get beaten.
  15. I barely touched Syndicate or Unity, at that time I was SO over classic-style AC. Although I keep hearing that Syndicate is pretty fun. They keep getting closer and closer to having really, REALLY good combat. I'd say with each game since Origins they've been making pretty fast progress. Origins was a refreshing sea change for the series, while Odyssey refined that with a ton of active abilities. Valhalla takes it further with a lot of refinements like weak points to bow and arrows, the stun system, and being WAY more willing to go onto the more video-gamey side of combat with abilities that launch you or enemies into the air, which I think is all excellent. "Realism" was never part of the equation even with the most "realistic" AC titles. Just spamming the counter button as everyone took turns attacking you each fight, you'd instantly kill them every time. It was so dumb and boring. You can still feel some remnants of that. Enemies are still way too blatant about taking turns to attack you. It's most exciting when they work together. And they should work together a lot more often! Of course you don't want an entire platoon of people actually attacking you at once, or it makes large scale combat basically impossible. But they should all be trying to accomplish something during combat. They're so close! It's not that it's bad or anything, it just needs to be a little more complex or involved to stay interesting for such long playthroughs. Maybe some more world simulation elements like Breath of the Wild? Speaking of which, I'm also really enjoying Immortals Fenyx Rising! Despite its awful name, it's essentially an AC game mixed with BotW, and streamlined to be way more focused (but still open-world and full of stuff) and even less grounded, allowing for lots of fun elements to combat like air juggling, enemies getting punted 50 yards when you kill them, etc. I'm REALLY liking it. While it's safe enough that I don't see it winning any huge awards this year, the potential seems absolutely massive. I'm still only several hours in, so that could sway one way or another by the time I get to late game stuff, but so far I've been having a blast. See, that's not a problem for me at all. I don't give two shits about finishing video games 99% of the time. Generally in the games where I do care, like the Zero Escape Series, story is the entirety of the game, with a few light bits of gameplay thrown in. Video games just in general tell shitty stories, and even worse endings. So for me, the fun is in the playing, finishing is not and has never been a priority for me, even when I was a kid. "Theres usually a point at the 40hr mark where if the story isnt compelling, then i just move on to something else" That's me, but with any game, at any hour where I stop enjoying myself! And it's not a bad thing! Stop feeling compelled to "finish" games, it doesn't matter! Get your fill and move on!
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