I understand that the GPU workload can be effectively scaled via most modern engines, the visual impact lessened through techniques like checkerboarding. Do I love 4TF, nope, but then again I suppose its not for me, but my real fear is that IF the GPU spec is that light, might the total system RAM and SSD's quality be impacted as well? *IF* so, that will effect high end development targets. Its not just about load times either, it can effect the approach they take on total throughput of the system, potentially resulting in less than ideal texture streaming. It benefits the industry when next gen hardware strives to push the hardware to its economically viable limits.