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Twelve Minutes (19 August 2021) - Information Thread, update: Kojima Seal of Approval

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Coming to Xbox and PC.



Twelve Minutes is easier to understand when you think of it as a theatrical play (Eurogamer)


There are few, if any, distractions. There's one small set - an apartment - three characters, a few props, and that's it. And there are no gamey exaggerations like flashy powers or combat systems, or anything like that. Instead, there's the characters, and a drama that comes through them, through the things they say and the things they do. Like in a play. Except it's a play that rewinds roughly every 12 minutes and then runs again, and when it does, someone makes a change and triggers a chain reaction in which new character discoveries can occur. And that's how the story emerges, in evolving loops of time.




Eight years ago, artist, developer, and director Luis Antonio left the world of corporate gaming companies to go indie and explore the idea of a game all about accumulated knowledge.




Xbox’s latest ‘triple-I’ game looks and sounds better than ever.




Try to stop Willem Dafoe from killing you over and over again without ever leaving your apartment.



Daisy Ridley, James McAvoy and Willem Dafoe lend their voices to the new mystery game for Xbox and Steam. Gamers can also look forward to Last Stop and Hindsight.




30 minutes of 12 Minutes just isn't enough.




"Twelve Minutes," a video game due later this year on Xbox and PC, is a thriller with voice acting from James McAvoy, Daisy Ridley and Willem Dafoe.




Twelve Minutes is a modern thriller game featuring violence, domestic intimacy, and just three characters. Could it really be all about empathy?



You’ll need a lot of time to figure out what makes this thriller tick




We previewed the first 30 minutes of Twelve Minutes, the upcoming game in which a man (James McAvoy) must figure out how to get himself and his wife (Daisy Ridley) out of a time loop without being attacked by a mysterious stranger (Willem Dafoe).




Time loops are in right now. Whether it's a roguelike sci-fi adventure to an alien world or Groundhog Day and Live, Die, Repeat rewatch parties (are these a thing?), everyone's going ga-ga for time lo




Is it possible to save your wife with a mug full of drugs?







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  • Commissar SFLUFAN changed the title to "Twelve Minutes" - multiple previews and Developer Gameplay Walkthrough of "time loop interactive thriller" featuring James McAvoy, Daisy Ridley, and Willem Dafoe

I completely forgot about this game, thanks for the tag. Although considering how the game plays, I want to go into it seeing as little gameplay as possible. I'll probably need another reminder around the time it's released, though :p .

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  • 5 weeks later...
  • Commissar SFLUFAN changed the title to Twelve Minutes (19 August 2021) - Information Thread, update: "Official Date Announce Trailer – Xbox & Bethesda Games Showcase 2021"
  • 2 months later...
  • Commissar SFLUFAN changed the title to Twelve Minutes (19 August 2021) - Information Thread, update: Launch Trailer and "Making Of" Featurette

Game Information

Game Title: 12 Minutes


  • PC (Aug 19, 2021)
  • Xbox Series X/S (Aug 19, 2021)
  • Xbox One (Aug 19, 2021)

Developer: Luis Antonio

Publisher: Annapurna Interactive
Review Aggregator

OpenCritic - 79 average - 74% recommended

Critic Reviews

Sirus Gaming - 10 / 10

This game demands your patience and undivided attention. In return, it will reward you with an intriguing story showered in mystery, suspense, heart, and passion. To bring up a passage from Roger Ebert’s essay once again, “No video gamer now living will survive long enough to experience the medium as an art form.” That essay was published 11 years ago. I’ve played a lot of video games since then I can argue are pieces of art. I experienced art form when I played Journey, Abzu, Red Dead Redemption 2, Shadow of the Colossus, among so many others. This year, I experienced art form when I played Twelve Minutes.

Attack of the Fanboy - 4.5 / 5 stars

Despite taking place solely in a tiny apartment, 12 Minutes delivers hours of captivating mysteries.

GameSkinny - 9 / 10 stars

12 Minutes is a game about escaping a time loop, which is ironic given that it's so good that I wish I could see it all again for the first time myself.

GameSpot - 9 / 10

12 Minutes is a point-and-click adventure in a clockwork world that's as expertly crafted  as a Swiss watch.

Gameblog - French - 9 / 10

12 Minutes is a brilliant, complex, dense and very smart point and click adventure, which amazes each time you play it, thanks to its many, many branches. Served by a talented and rightfully toned cast, 12 Minutes is a rare and outstanding experience all the way.

GamesRadar+ - 4.5 / 5 stars

A miniature time loop thriller that will burrow into your frontal lobe and stay there long after you've solved the mystery.

GamingBolt - 9 / 10

Twelve Minutes is a thrill ride through and through, constantly presenting players with new and interesting revelations in the time looping narrative that never fails to keep one guessing. It veers away from stereotypical point-and-click adventure tropes, and challenges players to bend its densely-detailed environments to achieve their goals.

GamingTrend - 90 / 100

Twelve Minutes is an immaculate construction of narrative that manages to take an extremely compact apartment space and spin an incredibly substantial story in it.

IGN Italy - Italian - 9 / 10

I would not call Twelve Minutes just an experiment, because the result is convincing in every aspect and the perfectible parts are absolutely minor. The experience packaged by Luis Antonio and Annapurna is another excellent example of the possibilities that videogames can offer, both in narrative and interactive terms.

Twinfinite - 4.5 / 5

Twelve Minutes is bold in its artistic choices in every aspect of the game. From the top-down camera perspective to the deliberate lack of instruction from the very beginning, Twelve Minutes wants you to figure everything out for yourself and see just how deep the rabbit hole goes. There are drawbacks to this, as exemplified by my own shortcomings when it comes to puzzle games, but it’s also elegant in its simplicity and minimalism. Twelve Minutes is a deliberately introspective game that doesn’t waste its breath on unnecessary exposition or dialogue. Wanting to see all it has to offer may take some effort on the player’s part, but it’s well worth the hard work and investment.

Worth Playing - 9 / 10

Twelve Minutes had me on a rollercoaster ride from start to finish. I started being let down by the game seeming too simple in premise. Then I got frustrated because I got stuck uncovering its hidden complexities. Finally, I can't and don't want to put it down until I'd turned everything over thrice. It executes the time loop mechanic meticulously, its story is twisting and turning constantly, and the excellent voice cast, environmental art, and music work together to create a new type of adventure game. It is not perfect, and you see some cut corners, but what it sacrifices, it makes up for with a satisfying payoff as you delve deeper into its time loop to unravel the mystery at the core.

DualShockers - 8.5 / 10

All in all, I really enjoyed the tension Twelve Minutes implemented even with its sometimes wonky animation and frustrating elements. I found myself constantly thinking about it when not playing and trying to come up with new ways and ideas that would allow me to finally get to the crux of what was happening and why. It’s also well worth getting another mind in on the action to help guide the storyline along in angles you haven’t thought about which essentially turns it into a brilliant two-player game and a real talking point.

PC Invasion - 8.5 / 10

Twelve Minutes' strong narrative and star-studded cast of voice actors make it a solid mystery thriller that is slightly held back by clunky movements and occasionally janky controls.

XboxEra - 8.5 / 10

It's an incredible achievement for a solo developer, and thanks to its inclusion in Xbox Game Pass, something that plenty of players should at least try – you may find the performances, mystery and intrigue of this small urban apartment are some you just have to experience. Perhaps you can break the loop and discover what's happening to you – and why.

Checkpoint Gaming - 8 / 10

Twelve Minutes is a game of dualities. It is very economic in how it presents itself. The focus is tight on three characters, in a small apartment that houses the few instruments of change at your disposal. This allows each little detail to have a nauseating amount of depth to it, including the fantastic performances of the characters and their backstories. The downside to this is that it can lead players astray, due to the limitless possibilities and comparatively limited guidance. Regardless, Twelve Minutes is a tidy and reasonably well-told pressure-cooker drama with few divots, provided you can follow the path.

Destructoid - 8 / 10

So with every repeated loop, and every new piece of info that leads to more narrative threads to pull on, Twelve Minutes is certainly fascinating to unravel. Some of it might start to feel a bit clunky, when dialogue starts mashing up against itself and characters move in awkward ways, but on the whole, it’s a puzzle I kept wanting to piece together, both fascinated and afraid of the answers I might find. It keeps the story driving forward, and if some deep, dark character drama set in a time loop sounds appealing, you’ll find what you’re looking for here.

EGM - 8 / 10

Twelve Minutes fully embraces its time loop conceit to amp up tension and provide players with a cleverly directed puzzle to solve. Discovering the whos and whys of the game's central event in bite-sized increments is just as satisfying as interacting with its simple adventure-style interface. Its A-list casting and unanswered plot elements might distract from the overall package, but at its core, Twelve Minutes is a satisfying thriller that asks some dark and disturbing moral questions.

Game Informer - 8 / 10

Twelve Minutes sinks its claws in from the get-go and doesn't let go until the final, brutal revelation

Guardian - 4 / 5 stars

This stylish, twisted take on movies such as Rear Window and Chinatown marries noir sensibilities with puzzle gameplay

Hardcore Gamer - 4 / 5

Twelve Minutes features a compelling time loop story with strong performances that will keep players hooked, even when the lack of guidance brings that momentum to a halt.

IGN - 8 / 10

Twelve Minutes injects a compelling time-loop mystery into a traditional point-and-click adventure game to create original gameplay that complements its story's curiosity factor.

Pure Xbox - 8 / 10

All in all, Twelve Minutes is definitely worth a download with Xbox Game Pass if you're even the least bit interested in the premise, as both its story and gameplay combine to create a memorable thriller. There are a couple of downsides if you look for them, and the replayability factor will be pretty low after you've discovered everything, but we think you'll really enjoy your main playthrough regardless, even if you're not the biggest fan of point-and-click games.

Screen Rant - 4 / 5 stars

Twelve Minutes is atmospheric and hugely ambitious within its tight time limits, although the game is held back by unsatisfying narrative payoffs.

Shacknews - 8 / 10

Twelve Minutes tells a gripping story through a unique, time-jumping point-and-click adventure experience.

TrueAchievements - 8 / 10

Twelve Minutes unravels its mysteries so well as to leave you pondering long after you finish the game — I’m still trying to wrap my head around the ending, and I know I’ll be thinking about it for a long time to come.

VG247 - 4 / 5 stars

Twelve Minutes ultimately presents a compelling, thrilling experience that feels more than worth the price of entry. It has interesting things to say through its looping core conceit, and it’ll tease your brain more than a few times - sometimes genuinely, sometimes through slightly cheap requirements to progress. I also admit I was less of a fan of where the story went in its later stages - but that doesn’t mean I wasn’t hooked. The journey matters more than the destination, after all - and a gripping journey this is.

Digital Trends - 3.5 / 5 stars

Experimental and unique, 12 Minutes forgoes some classic gaming standards in favor of a stylized, cinematic approach.

Everyeye.it - Italian - 7 / 10

Twelve Minutes represents a videogame experiment born from a series of suggestive intuitions. The choice to set the title within the confines of a small two-room apartment, combined with the mystery that constantly permeates the work, certainly represents one of the most valuable aspects of indie published by Annapurna Interactive.

Explosion Network - 7 / 10

Twelve Minutes ends up going for shock value and loses the small character moments and choices that made it so engaging. But pulling my hair out to solve the apartments puzzles was reward enough for me to want to see the loop closed.

Press Start - 7 / 10

While it manages to side-step its shortcomings through clever design, Twelve Minutes ultimately feels like it'll be one of those water cooler games that some will love, others will hate, but everyone will just want to talk about. It tells a cerebral story while demanding your full attention, along with an unorthodox wit, to best its cat and mouse puzzles.

We Got This Covered - 3.5 / 5 stars

At times maddening, but always fascinating, Twelve Minutes is a unique vision worth experiencing. It blends disparate genres and explores a twisting narrative using a terrarium of the mundane.

WellPlayed - 7 / 10

Some devilishly clever puzzles shine in a unique take on the point-and click genre, but the game waits to the end to make its story truly interesting, which might be a little late if you're looking for an emotional investment to get you through some of the more tedious moments.

Windows Central - 3.5 / 5 stars

There's a lot to like in Twelve Minutes, but when you start to get into the puzzles at the core of the game, things begin to get bogged down.

GameSpew - 6 / 10

In the end, I enjoyed some of my time with Twelve Minutes. Its story is genuinely gripping, and the cast’s performances are excellent, solidifying the game as a believable world. In many ways, developer Luis Antonio has created something truly remarkable here. But so much of Twelve Minutes is an exercise in frustration and repetition.

Metro GameCentral - 6 / 10

A clever and idiosyncratic time loop detective thriller with top notch voice acting, which suffers from circular gameplay that quickly descends into monotony.

Telegraph - 3 / 5 stars

Luis Antonio's smart timeloop starring James McAvoy is an absorbing yarn... if you can see past its frayed edges

TheGamer - 3 / 5 stars

Twelve Minutes is a good adventure game, but its puzzle design makes it feel— mature, cinematic presentation aside—like something of a relic. If it was released in 1995, you'd be ringing up the LucasArts hint line for help and getting scolded by your parents for running up a massive phone bill. But it has its charms, and the way the story is gradually peeled back, growing more disturbing with each loop, is effectively done. There's a huge amount of emotion, drama, and conflict squeezed into this tiny, dingy three-room apartment. But also a lot of frustration as you struggle to determine precisely the correct sequence of events to let you move the story forward and finally get some closure.

PC Gamer - 53 / 100

A clever time loop setup devolves into frustrating repetition.

Eurogamer - No Recommendation / Blank

There's quality within this intriguing time loop, though by the end you're left wondering whether the core idea is a good one after all.

Polygon - Unscored

Twelve Minutes is an uncomfortable journey — maybe too uncomfortable

Skill Up - Unscored

Sadly, 12 Minutes quickly wore down my enthusiasm with frustrating puzzles, waaaay too much repetition and a truly bonkers twist felt like it was shock value for shock value's sake.


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Starring James McAvoy, Daisy Ridley, and Willem Dafoe.



Twelve Minutes tries to do something very specific, and in many ways it succeeds. There are few games where solving a mystery feels so playful and organic, and the game does a great job at creating tension. My heart always started racing when I heard the elevator open in the hallway, knowing the cop was about to barge in. But those good parts are muddied by the often tedious structure and an ending that is more unbelievable than shocking. Your enjoyment will depend mostly on your tolerance for repetition — and if you have any mystery-loving friends to follow along.




Twelve Minutes' time loop puzzle is layered and weird, but its short time limit doesn't find the sweet spot between tense and frustrating.



There are also some things in life that simply don't inspire empathy in the first place, and nobody would have a go at you for that. One of them comes up in the game, too. I won't spoil it, but if your mate brought it up down the pub, I'm quite confident you wouldn't go, "Yeah, if I were in your shoes I think I'd do the same." I actually think it's an interesting story choice, especially because you really don't expect it to go to that kind of place, but it also didn't challenge my capacity for empathy in the slightest because my response was basically, "LOL, no m8". The point where this comes up doesn't actually mark the end of the game, but it did massively throw me out of it for the rest of the run time. I'm sure someone will write a think piece about how it all plays out and what it means. But buddy, it won't be me.


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  • Commissar SFLUFAN changed the title to Twelve Minutes (19 August 2021) - Information Thread, update: reviews from OpenCritic posted
1 hour ago, Bloodporne said:

Gamers still triggered by Roger Ebert's line about video games, goddamn 

Hey, he was wrong!


But he was really great about it. Classy and welcoming to people who thought otherwise. I miss that dude.


 Also, are there three time loop games this year? Because I was interested in all of them. :lol:

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I didn’t know this is an old school point and click adventure.  I skipped all preview and reviews on this game as going in blind seemed to be a good choice. 

I am very early but I can definitely see how combing a point and click adventure gameplay with a time loop mechanic will lead to a lot of repetition.  It took me numerous times to figure out the right steps to get a scenario to play out “correctly”. Each time, watching the same dialogue and actions playing out got a bit tedious. There are actions you can do to end a time loop early or pass time but nothing to speed up the game. 

This feels like one of those games that I will enjoy in short bursts. 

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  • Commissar SFLUFAN changed the title to Twelve Minutes (19 August 2021) - Information Thread, update: Kojima Seal of Approval

I played through this over the past couple days.  For the most part, I think it's a flawed but riveting game that takes some huge swings.  I played it for almost three hours a few nights ago, and I haven't been that consumed by a video game in a long while.  The first half of the game is the strongest, because each loop is unique given that you're trying new things each time and poking around at what's possible.  The flaws start to emerge later, where you are repeating the same set of actions over and over in a very particular order in order to try one or two new things once everything else has been set in place.  The last couple of puzzles in the game are very obtuse, and do not fit with the eureka moments of the early game.  The A-list voice talent is not as memorable as I thought it might be.  It feels a bit like James McAvoy and Daisy Ridley are fighting their accents rather than turning in great performances, but it's not bad by any stretch and most of it is well delivered.  Willem Dafoe is doing excellent work as well.


Overall, it's a highly compelling game that really goes for it, and I found it more interesting than anything else I've played in some time.  It slightly overstays its welcome and can't help but become tedious toward the end, but it's certainly worth playing through if you like ambitious and unique experiences.

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