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AMD's Big Navi / RDNA2 Conference : Starts at 12pm EST


crispy4000

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PC focused, but by proxy we may learn something about the next-gen console's capability too.  Leaks are promising, especially for traditional rasterization.

Questions I'd like to see answered:

- Will we see a DLSS alternative, or will they double down on adaptive sharpening? 
- How will RT capabilities compare to NVIDIA cards?
- Will we hear anything about their GPU leveraging the SSD directly?
- What's a fair price for what they propose?

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9 minutes ago, ManUtdRedDevils said:

Show Nvidia how it’s done AMD. #proudshareholder

 

Legit just need stock. I am tired of the 3080 rat race. I don'r even bother at this point. 

 

Crap must be strong and resist the 5950x. Having an all AMD system again would be nice.

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4 minutes ago, crispy4000 said:

 

That came from a rumormonger that also said the PS5 and Series X CPU's were equivalent, and the GPUs were less than a Tflop apart.

 

Ive been seeing a lot of both Xbox and Sony Twitter people talking about how a lot of stuff is NDA until this event.  So curious to see if anything new is to come after this in regards to the tech behind the new consoles.

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4 minutes ago, JPDunks4 said:

The biggest improvement with the new RTX cards was the DLSS allowing better Ray Tracing performance right?

 

And these numbers don't show any performance with Ray Tracing?

 

Not that we're aware of.  It doesn't appear that AMD is pulling DLSS numbers either for their comparisons.

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"While AMD is promising to go head to head with Nvidia in 4K gaming and more, the one big missing piece of this battle is a lack of an equivalent to Nvidia’s DLSS. Nvidia’s AI-powered super sampling technology has been transformative for the games that support it, bringing great image quality and higher frame rates by simply toggling a game setting.

 

AMD tells me it has a new super sampling feature in testing, which is designed to increase performance during ray tracing. The company is promising its super sampling technology will be open and cross-platform, which means it could come to next-gen consoles like the Xbox Series X and PS5. AMD is working with a number of partners on this technology, and it’s expecting strong industry support. Unfortunately, this won’t be ready for the launch of these three new Radeon RX 6000 Series cards."

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4 minutes ago, cusideabelincoln said:

 

 

Sneaky little detail on this slide, you have to be on an all-AMD system as they have the overclocked Rage Mode and Smart Memory enabled.

Good catch. I don't see the disclaimer on the 6800 slides. 

 

It costs $999, which is several hundred dollars cheaper than the 6900, so there's that. 

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4 minutes ago, JPDunks4 said:

The biggest improvement with the new RTX cards was the DLSS allowing better Ray Tracing performance right?

 

And these numbers don't show any performance with Ray Tracing?

 

The 3000 series basically just beefed up every thing - rasterization cores, tensor cores, and Ray-tracing cores.  There is a slight efficiency improvement to the tensor and RT cores, that perhaps might get even better with optimized drivers.

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5 minutes ago, Massdriver said:

This result is insane. Does anyone else see this shit? AMD just beat Nvidia's 3080.

At base rasterization in some titles, sure. But without a DLSS equivalent (and their answer "not being ready at launch," and them being dramatically inferior to nvidia at AI...) then it's all kind of moot. DLSS has been the real game changer. The time for raw rasterization power to impress was any generation prior to this. Raytracing is only even viable at modern resolutions because of DLSS. It can keep a game looking real damn good while dramatically improving performance.

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1 minute ago, cusideabelincoln said:

 

We'll have to see about RT performance.  But pretty much AMD has the 3080 sandwiched between a cheaper card that appears to be just as fast and a slightly more expensive card that should definitely be faster.

The weak part is RT performance is going to be 2080Ti according to the rumors. The othe r weak point:

 

Quote

AMD tells me it has a new super sampling feature in testing, which is designed to increase performance during ray tracing. The company is promising its super sampling technology will be open and cross-platform, which means it could come to next-gen consoles like the Xbox Series X and PS5. AMD is working with a number of partners on this technology, and it’s expecting strong industry support. Unfortunately, this won’t be ready for the launch of these three new Radeon RX 6000 Series cards.

https://www.theverge.com/2020/10/28/21538010/amd-radeon-rx-6800-xt-specs-release-date-price-big-navi-gpu-graphics

So DLSS is missing.

 

But still better performance per watt than nvidia's offerings is something to talk about.

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3 minutes ago, Xbob42 said:

At base rasterization in some titles, sure. But without a DLSS equivalent (and their answer "not being ready at launch," and them being dramatically inferior to nvidia at AI...) then it's all kind of moot. DLSS has been the real game changer. The time for raw rasterization power to impress was any generation prior to this. Raytracing is only even viable at modern resolutions because of DLSS. It can keep a game looking real damn good while dramatically improving performance.

This. Raw power alone isn't nearly enough for amd to "win" rtx, dlss, and better driver support are the reason to buy nvidia.

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5 minutes ago, Xbob42 said:

At base rasterization in some titles, sure. But without a DLSS equivalent (and their answer "not being ready at launch," and them being dramatically inferior to nvidia at AI...) then it's all kind of moot. DLSS has been the real game changer. The time for raw rasterization power to impress was any generation prior to this. Raytracing is only even viable at modern resolutions because of DLSS. It can keep a game looking real damn good while dramatically improving performance.

 

This it is exactly.  We're post-native now on the NVIDIA side.  The comparisons show that 3800 can keep up at traditional rasterization too.  But why would you want to with new titles?

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6 minutes ago, Xbob42 said:

At base rasterization in some titles, sure. But without a DLSS equivalent (and their answer "not being ready at launch," and them being dramatically inferior to nvidia at AI...) then it's all kind of moot. DLSS has been the real game changer. The time for raw rasterization power to impress was any generation prior to this. Raytracing is only even viable at modern resolutions because of DLSS. It can keep a game looking real damn good while dramatically improving performance.

But in the majority of games, it either wins or is extremely competitive if these results can be generalized. I expected slightly higher than 3070 performance with more power consumption. Instead AMD came out swinging much harder. The lack of DLSS was expected since there were no leaks. You can bet they're working hard on this. This level of performance was not expected. It's good for all of us. It puts pricing pressure on Nvidia. 

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21 minutes ago, Massdriver said:

The weak part is RT performance is going to be 2080Ti according to the rumors. The othe r weak point:

 

https://www.theverge.com/2020/10/28/21538010/amd-radeon-rx-6800-xt-specs-release-date-price-big-navi-gpu-graphics

So DLSS is missing.

 

But still better performance per watt than nvidia's offerings is something to talk about.

 

If the leaks were right, that RT performance equivalent to the 2080Ti without DLSS considered.

Thanks for posting that article though.  It's great news the consoles will be getting some form of next-gen upscaling eventually.

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14 minutes ago, Massdriver said:

But in the majority of games, it either wins or is extremely competitive if these results can be generalized. I expected slightly higher than 3070 performance with more power consumption. Instead AMD came out swinging much harder. The lack of DLSS was expected since there were no leaks. You can bet they're working hard on this. This level of performance was not expected. It's good for all of us. It puts pricing pressure on Nvidia. 

 

The majority of games are current gen titles that don't lean in on raytracing.  That's the whole issue.  The pressure won't be on Nvidia until a good DLSS alternative is ready.

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8 minutes ago, AbsolutSurgen said:

The real question:

1)  How does it compare in Control with RT turned on?

2)  How does it compare in Watch Dogs: Legion with RT turned on?

 

That will give us an idea of the real performance going FORWARD, where RT is a big deal.


If the leaks are true, it does RT about well as a 2080Ti.  But not as well as a 2080Ti with DLSS.

 

We'll see contrast adaptive sharpening being used for performance gains until the real AI upscaling solution arrives.

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