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crispy4000

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Everything posted by crispy4000

  1. #10 on the charts. Spiderman MM did much better from the look of it, but it's also $30 cheaper.
  2. Eh the new Ghosts & Ghouls is the bigger news. More people need to play Progear though. It's the Metal Slug of bullet hell.
  3. Breakdown shamelessly stolen from Resetera:
  4. Catching up on all the trailers now. I'm pleasantly surprised with how much gameplay footage was shown, even if a little jittery at times for being so early. I'm really happy about FF7R and Hades winning some stuff too.
  5. I nearly pulled the trigger on the PS4 discs over Black Friday. Glad I waited, and can play it all on PC now.
  6. I think I'm going to be sick after watching that DF video on PS4/Pro. It's awful. Even on Pro, it looks super soft and smeary with ghosting artifacts and the framerate tanks. Even on PC I'm pretty distracted by all the chromatic aberration, depth of field effects, temporal AA and such. I'm normally one to get excited about new visual tech and all the RT options are sure exciting on paper. But the look of this game generally doesn't do much for me.
  7. The Epic Games Store Holiday Sale is back on December 17, bringing you the gift of great discounts and 15 Days of FREE Games! WWW.EPICGAMES.COM The Epic Games Store Holiday Sale is coming soon! Enjoy deals up to 75% off and 15 Days of Free Games starting December 17. They're doing it again! Last year's freebie list: Meanwhile, Pillars of Eternity Definitive Edition and Tyranny Gold Definitive edition are free pick-ups for the current week. Plan your Winter Steam Sale purchases accordingly.
  8. A different type of FF7 remake. That's actually highly impressive for the source material.
  9. Spiderman MM adds 60fps RT mode. Resolution takes a cut, and so do shadows in reflections. But it's a welcome surprise!
  10. A few notables I thought of. Feel free to add your own, I'm curious what I might have missed. Hollow Knight's soundtrack is basically perfect. It's hard to imagine the game without it. It paints the atmosphere of each biome as much as the visuals do. I almost hesitate to throw a chiptune in here when I'm not the biggest fan. But Undertale knows that it can dress it up when needed, and as a result, sounds better than the retro you're imagining when you're hearing it. Even its off-kilter tracks one-up their main inspiration. (Earthbound) Odyssey's soundtrack is also pretty great. Tons of variety to match the world trotting theme, yet it all comes across as Mario in its own right. Surprise Sonic butt-rock at the end was hilarious too. Haven't even played Cuphead yet, but I can't imagine this game getting left out. Xenoblade 2 is the game I'll remember the music from most, especially the choral tracks being used in nontraditional places. Maybe the first game has more iconic music in some places, but X2's is definitely more underappreciated with fewer people seeing it through. It's just as good on the whole. Plus the up tempo stuff is basically modern day Guile's theme.
  11. The Game Awards 2020 Will Have 12 to 15 New Game Announcements WCCFTECH.COM This week’s The Game Awards 2020 will feature around 15 to 20 world-premiere game reveals, including big AAA-titles as well as smaller ones.
  12. Bastion is pretty generic gauntlet-type I thought, just with interchangeable weapons. Transistor is an acquired taste. It took half of the game for me really to get a handle on the combat. The last boss is something else though. It is more of an action game than it leads on, IMO. Pyre's 'battles' are truly fantastic once they click. The only problem is the the difficulty scales horribly. There's a boss 2/3rds of the way through which is at least 4x as hard as anything else. The fact that the story continues if you lose doesn't do it any favors, since every match already works that way. I still love the gameplay though. Hades, by comparison, is flawless. It's the best 2d isometric combat system I've experienced. It doesn't reinvent rogue-likes or anything of the sort, but it has this pick-up-and-have-fun vibe that most of their previous games don't reach. Last time I played something that felt instantly this good was probably ALBW on 3DS.
  13. I’ve loved each one of their games. Bastion the least actually, and even that game is treasure in its own right. They’ve never nailed a gameplay loop quite as well as Hades though. I’m sure it’s been said to you before, but the game gets progressively easier with more escape attempts. For most people it takes two dozen or so tries. What I like about it compared to the (few) other rogue- likes I’ve played is that it really doesn’t demand precision. But it also doesn’t feel like bad luck screws you over. You just get an assortment of ways to kick ass.
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