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About Me

Found 12 results

  1. Facing Financial Pressures, GOG Quietly Lays Off At Least A Dozen Staff Amid a month full of mass layoffs across the video game industry, the digital store GOG quietly let go of what it says was a dozen staff last week. GOG, which is owned by The Witcher 3 publisher CD Projekt, did not say why the layoffs happened, but one laid-off staffer tells Kotaku that the store has been in financial trouble.
  2. Guild Wars 2 Developer ArenaNet Plans For Mass Layoffs ArenaNet, the studio behind the popular online games Guild Wars and Guild Wars 2, informed employees today that it is planning big layoffs, according to a person who is there. Although ArenaNet did not give out exact numbers, and they may not yet be finalized, rumors floating around the studio signal that a significant number of people will be let go.
  3. I know many of us very much enjoyed his first book "Blood, Sweat, and Pixels" and were really pleased to hear that he's working on a second book about the gaming industry. Those of us on his mailing list received an update from him yesterday regarding the status of the book and it seems that he's "rebooted" the project to have a more focused purpose: Time for a status report! As you might already know, I signed a contract last year with HarperCollins to write a new book about video games. As you might not know, last fall I realized that my original idea wasn't coming together. It was too broad, too vast, too hard to sum up in a single sentence while talking to friends and colleagues. I had gotten some good material -- material that I'll almost certainly use either for this project or a future one -- but the book wasn't coalescing in the ways I was hoping. So I rebooted! My second book is now headed in a different direction, one that I think is working out so far. Throughout 2019, I'll be reporting and writing this new iteration of book two. I'm keeping the details vague because who knows what might change, but the short version is: It's going to dig into some of the darker aspects of game development, and it'll hopefully help humanize events that we think about in the abstract. From the start, I didn't want book two to be just another compilation of game development stories -- I wanted to try something different. I knew that'd be a riskier approach, but I also wouldn't have been satisfied doing the same exact thing a second time. Right now we're looking at a Spring 2020 release, but as countless E3 press conferences have shown us, anything can change. I'll be staying quiet about this for the next few months as I continue to write and report. Expect to hear much more from me later this year. Happy New Year, and I hope you all have an excellent 2019. Jason
  4. The original plan for BlizzCon 2018, according to two people familiar with Blizzard’s plans, was for Blizzard to announce the mobile game Diablo Immortal and then end on a video in which company co-founder Allen Adham told the audience that a proper Diablo 4 was in development but not ready to show just yet.
  5. One person with knowledge of the deal told Kotaku they’d heard it was “90%” finished. Said a second person: “It’s a matter of when, not if.” There is little doubt in my mind that Obsidian is DOA without this deal.
  6. https://kotaku.com/sources-google-is-planning-a-game-platform-that-could-1827217387
  7. The new game places more emphasis on how to build a better world out of the ashes, versus simply surviving in the original. Based on the short demo that Techland was showing at this month’s E3 Expo, that means more player choice, and , not shying away from the political implications of those choices.
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