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cusideabelincoln

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Everything posted by cusideabelincoln

  1. Yes, older i5 CPUs can hold performance back in newer games even at 4k. You can do a drop in upgrade to an i7 CPU to get you by for a couple more years, but you'll have to buy used. An i7 4770 + RX 6700\6800 would be a solid upgrade.
  2. That's what I was saying. No need to spend more than the P5 if you don't get a heatsink, because the faster drive will thermal throttle.
  3. I'd definitely recommend a slightly slower SSD + PS5 heatsink than get a faster SSD without one.
  4. Yeah he can see a good size boost with sequential read/writes (not much of a boost with random read/writes), so long as he has a good platform to put the SSDs in. He'll need plenty of PCIe lanes from the CPU, so he should be looking at the Pro-sumer chips from Intel and AMD and not the normal desktop/gamer ones. And he should definitely have a backup solution in place with the increased chance of data loss.
  5. No one should be supporting Nvidia's market practice with the 4080. 50% price increase from previous gen's comparative card, while manufacturing costs most likely decreased or at worst stayed the same. Full video.
  6. TechPowerUp WWW.TECHPOWERUP.COM Aftermarket cards + overclocking shows some decent gains at 12% faster than stock, which was the performance I was expecting normally. The reference card is power limited with only 2x8 pins. Looks like AMD will also have a room for driver optimizations, as several reviewers have shown some games are barely any faster than the RX 6950.
  7. Moonlight provided better latency than Steam Link, offers a higher bitrate, and doesn't require me to turn off the AI upscaling so N-greed-ia can go F themselves over this decision.
  8. I was expecting about 10% better raster performance than reviews are showing. RT seems to be inline with AMDs claims, and they are still a generation behind Nvidia. The worst thing are driver bugs. The card idles at 100+ watts. Unacceptable.
  9. If you have enough damage to dispatch the sleeping enemies down that road quickly you can get another 45k+ runes. A high-damage, big area spell works well.
  10. You can't quick assign spells, but you can quick assign health or mana flasks. The sheer amount of options and the way of not knowing what's good until you try it is something I struggled with early-on too. I started as a melee character, but I also wanted to use ranged bows. I was miffed as to how hard it was to swap between ranged and melee combat in the heat of (Boss) battle because the tempo felt so aggressive. However what I figured out is despite the number of options you have to dispatch an enemy, the game does force the rhythm of combat onto you and you have to know the patterns of enemy attack. There's just no getting around this one design element. If you don't know how long it takes for an enemy to perform an attack, don't know what combos an enemy can do, and don't know the downtime for an enemy, you will die. This is true for spell-based characters too. You need to know enemy attack patterns so you know the timing it takes to cast a spell, and the timing it takes to swap. Any buffing or support spells should be done pre-fight (so be prepared), and if they are done mid-fight then you have to know the breaks in aggression. I think the one core mechanic the game doesn't make super obvious, that I didn't realize until several hours in and it seems like something you've also missed since you're saying trash mobs are wrecking you, was how important upgrading your weapon is. Weapon level is where most of your damage comes from, regardless of staff, seal, melee, or ranged. The smithing stones are precious, and its better to stick with a higher weapon level until you've gathered the upgrade material for any new weapon you want to use. Spell damage changes based primarily off the staff/seal you use and the upgrade level of the staff, so that's why they don't list the damage of them in menus. And then your character level affects how much damage your staff/seal can apply to a spell just like it affects how much damage a melee weapon does, but the weapon level is more important. Think of weapon level is basically a damage multiplier, and think of character levels as adding ticks of damage that can be multiplied. The basic spells can be pretty good, and typically the more advanced a spell it is the longer it takes to cast. So you have a tradeoff of fast attack speed with more constant damage or slow attack speed for one huge chunk of damage. So in battle you want to default to the basic, fast attack speed, and when you've learned the enemy attack pattern you'll know when to swap to the big damage spells. Here's a tip that took me hours to learn: Any fight that's not a boss arena and you don't think you're prepared for: Run away. Aside from invasions, it's pretty easy to run away and de-aggro enemies. I'm not sure why you're struggling so hard with the other issues though. Map: I think they made the map inaccessible during combat so that it's more obvious that you're in combat. Also they don't want you to teleport away if you're about to die, which would ruin the losing runes mechanic. Camera controls: This did annoy me, but it's less infuriating when you know that there is a distance limit to locking on, and the most likely reason the camera is doing weird shit when you press the lock-on button is because of this limit. I wish they would just let me unbind or separate "face camera to player" from the lock-on bind. Menus: I thought they were fine. You compare armor stats under the equip menu, not the inventory menu. Quests: I don't think there is a core mechanic locked behind a quest. The closest is upgrading summons, but even if you miss the NPC's quest you're not locked out of doing it.
  11. I should re-watch it. I saw it once and all I can really remember about it was it was so dark - as in a lot of it was set at night. Am I right on that? But I should also clarify by "not caring about the human plot." It's not that I want to see a compelling human plot, it's that AoE and TLK were so damn long and had so many human scenes that I just wanted them to be cut down. There was just too much screen time in proportion to Transformer screen time. And the fact they were all redundant and didn't go anywhere made them worse. Also I will say that objectively Dark of the Moon is paced and balanced pretty well, maybe the best of them all. HOWEVER I cannot bring myself to like or forgive this movie for honestly saying "the dark side of the moon" over and over again. People, "smart" people, keep saying it. They keep saying we have been there, we have to go there, and that place exists. THERE IS NO DARK SIDE OF THE MOON DAMMIT. Worst of all, there is one Ramblin' LaBeouf line from a character who does actually clarify that there is no dark side of the moon, yet later ithis asshole, and everyone else in the movie, says the phrase in seriousness.
  12. Fuck it, this has to be Harrison Ford's last movie, right, so I'm jumping into the hype. I just hope it doesn't go The Force Awakens by overstuffing the nostalgia in detriment of originality and a compelling narrative.
  13. Recently re-watched DotM, AoE and TLK and I hope this is a change of pace because the human plots were completely irrelevant, boring, and had too much screentime. In TLK I had sensory overload from the excessive number of explosions, and by the end I really just didn't care what happened to anything. This trailer looks great, and they continue to make the look of the 'bots more distinguishable from each other which is great. But we also can't get our hopes up on a trailer. All of the Transformers movies can be cut into an awesome looking trailer, with hints of an epic world-changing plot that you'll give a shit about, and they never live up to that at all.
  14. I was sweating the details because I couldn't remember the last thing I bought on steam and luckily I made a purchase during the winter sale, but for those of you who have skipped the last year or more of Steam sales:
  15. I feel like people have snapped when it's close the last few rounds and it feels like a bluff, because I've come out on top more than I've lost. I'm still a low level so I'd rather just see how things play out because I haven't even seen all of the cards the game has to offer yet.
  16. On a spare PC I temporarily had an entire Windows 11 install on a USB 3.0 drive and it worked fine. So an external SSD is good enough for games that you'll only play from time to time; you'll probably only lose a few seconds of loading time. NVME isn't going to matter until more games start using DirectStorage. Forespoken is supposed to be the first one, and it's not even out yet.
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