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cusideabelincoln

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Everything posted by cusideabelincoln

  1. If you have enough damage to dispatch the sleeping enemies down that road quickly you can get another 45k+ runes. A high-damage, big area spell works well.
  2. You can't quick assign spells, but you can quick assign health or mana flasks. The sheer amount of options and the way of not knowing what's good until you try it is something I struggled with early-on too. I started as a melee character, but I also wanted to use ranged bows. I was miffed as to how hard it was to swap between ranged and melee combat in the heat of (Boss) battle because the tempo felt so aggressive. However what I figured out is despite the number of options you have to dispatch an enemy, the game does force the rhythm of combat onto you and you have to know the patterns of enemy attack. There's just no getting around this one design element. If you don't know how long it takes for an enemy to perform an attack, don't know what combos an enemy can do, and don't know the downtime for an enemy, you will die. This is true for spell-based characters too. You need to know enemy attack patterns so you know the timing it takes to cast a spell, and the timing it takes to swap. Any buffing or support spells should be done pre-fight (so be prepared), and if they are done mid-fight then you have to know the breaks in aggression. I think the one core mechanic the game doesn't make super obvious, that I didn't realize until several hours in and it seems like something you've also missed since you're saying trash mobs are wrecking you, was how important upgrading your weapon is. Weapon level is where most of your damage comes from, regardless of staff, seal, melee, or ranged. The smithing stones are precious, and its better to stick with a higher weapon level until you've gathered the upgrade material for any new weapon you want to use. Spell damage changes based primarily off the staff/seal you use and the upgrade level of the staff, so that's why they don't list the damage of them in menus. And then your character level affects how much damage your staff/seal can apply to a spell just like it affects how much damage a melee weapon does, but the weapon level is more important. Think of weapon level is basically a damage multiplier, and think of character levels as adding ticks of damage that can be multiplied. The basic spells can be pretty good, and typically the more advanced a spell it is the longer it takes to cast. So you have a tradeoff of fast attack speed with more constant damage or slow attack speed for one huge chunk of damage. So in battle you want to default to the basic, fast attack speed, and when you've learned the enemy attack pattern you'll know when to swap to the big damage spells. Here's a tip that took me hours to learn: Any fight that's not a boss arena and you don't think you're prepared for: Run away. Aside from invasions, it's pretty easy to run away and de-aggro enemies. I'm not sure why you're struggling so hard with the other issues though. Map: I think they made the map inaccessible during combat so that it's more obvious that you're in combat. Also they don't want you to teleport away if you're about to die, which would ruin the losing runes mechanic. Camera controls: This did annoy me, but it's less infuriating when you know that there is a distance limit to locking on, and the most likely reason the camera is doing weird shit when you press the lock-on button is because of this limit. I wish they would just let me unbind or separate "face camera to player" from the lock-on bind. Menus: I thought they were fine. You compare armor stats under the equip menu, not the inventory menu. Quests: I don't think there is a core mechanic locked behind a quest. The closest is upgrading summons, but even if you miss the NPC's quest you're not locked out of doing it.
  3. I should re-watch it. I saw it once and all I can really remember about it was it was so dark - as in a lot of it was set at night. Am I right on that? But I should also clarify by "not caring about the human plot." It's not that I want to see a compelling human plot, it's that AoE and TLK were so damn long and had so many human scenes that I just wanted them to be cut down. There was just too much screen time in proportion to Transformer screen time. And the fact they were all redundant and didn't go anywhere made them worse. Also I will say that objectively Dark of the Moon is paced and balanced pretty well, maybe the best of them all. HOWEVER I cannot bring myself to like or forgive this movie for honestly saying "the dark side of the moon" over and over again. People, "smart" people, keep saying it. They keep saying we have been there, we have to go there, and that place exists. THERE IS NO DARK SIDE OF THE MOON DAMMIT. Worst of all, there is one Ramblin' LaBeouf line from a character who does actually clarify that there is no dark side of the moon, yet later ithis asshole, and everyone else in the movie, says the phrase in seriousness.
  4. Fuck it, this has to be Harrison Ford's last movie, right, so I'm jumping into the hype. I just hope it doesn't go The Force Awakens by overstuffing the nostalgia in detriment of originality and a compelling narrative.
  5. Recently re-watched DotM, AoE and TLK and I hope this is a change of pace because the human plots were completely irrelevant, boring, and had too much screentime. In TLK I had sensory overload from the excessive number of explosions, and by the end I really just didn't care what happened to anything. This trailer looks great, and they continue to make the look of the 'bots more distinguishable from each other which is great. But we also can't get our hopes up on a trailer. All of the Transformers movies can be cut into an awesome looking trailer, with hints of an epic world-changing plot that you'll give a shit about, and they never live up to that at all.
  6. I was sweating the details because I couldn't remember the last thing I bought on steam and luckily I made a purchase during the winter sale, but for those of you who have skipped the last year or more of Steam sales:
  7. I feel like people have snapped when it's close the last few rounds and it feels like a bluff, because I've come out on top more than I've lost. I'm still a low level so I'd rather just see how things play out because I haven't even seen all of the cards the game has to offer yet.
  8. On a spare PC I temporarily had an entire Windows 11 install on a USB 3.0 drive and it worked fine. So an external SSD is good enough for games that you'll only play from time to time; you'll probably only lose a few seconds of loading time. NVME isn't going to matter until more games start using DirectStorage. Forespoken is supposed to be the first one, and it's not even out yet.
  9. 3 reasons Nvidia wanted to try the 4080 pricing: 1. Obviously, to give old stock a chance to sell at a higher price. 2. They think the 4090 pricing is a fair value, so they don't want to "give away" money by selling lower tiered cards at a discount. "If the 4090 is fair, then the 4080 is proportionally fair". 3. If they managed to successfully (as in, people buys them) jack up the prices of lower tiered cards, they would create a new normal in which they can then increase the halo pricing of their next cards. I don't see a problem with the 4080 costing maybe $200 more than the 3080 did. There is more RAM, and the RAM chips probably haven't come down in price by that much since the 3080 launched. And the power delivery and cooler costs are definitely increased as those components don't see much price change over time - although the 4080 really doesn't need to be as robust as it is currently configured. But being almost double the cost is insane.
  10. By doing this they are removing the "halo" price inflation of the 4090. It's always been the case that the fastest card is proportionally more expensive than the gain in performance. The 3080 was half the price of a 3090 but 85% the performance. 2080 was 55% the price of a 2080 Ti but delivered 75% the performance. So the value is only good if we use the "halo" pricing as the baseline. Using the "sane" historic pricing, it looks like a rip off.
  11. I had 4 main bosses to go before "beating" the game, and then decided to make a new character where I proceeded to actually beat the game. Starting over was kind of fun, because I had a general idea where things were and could focus money and smithing stones on upgrades I knew I wanted, which made me more powerful earlier in the game. On my first playthrough, any weapon that looked cool I upgraded, and when I found a new one I upgraded that, and so on. But doing that gets really expensive, and there are only a limited amount of Ancient Dragon smithing stones you can get.
  12. The Google Home mini in my kitchen was beginning to randomly talk and answer questions more and more often and I just had to unplug it a few months ago, and haven't plugged it back in since. After a few weeks, the Home Mini in the living room randomly announced itself a couple of times, but I have not heard it do so lately. I was not speaking at all during these times. My house is quiet, although sometimes you can hear the neighbors screaming across the street. However I noticed no audible sounds when Google randomly went off. Maybe it's lonely? I really only use them to ask what the weather outside is and to set random alarm clocks.
  13. TLDW: Failures are caused by the pins not making proper contact with the connector, and this can happen with any cable or adapter. Not being fully inserted is the most common cause of failure, and they showed evidence of real-world failures not being fully inserted. Debris (small plastic bits or metal shavings) can get inside the connector and and form a high-resistance path for current that ends up melting the plastic. Not being fully inserted, or inserted at an angle, can also cause the tips of the connector to make contact with the pins. The tips aren't supposed to make contact under a normal connection, so this is similar to debris in that it forms a high-resistance path as the tips are making poor contact with the pins. In other words, under a normal connection, there are specific contact points inside the metal terminals of the connector that make contact with the pins of the GPU. If these contact points are poor, due to user error, or if a new, poor contact point is created by debris or user error, then the connector can melt. So @stepee as long as your connector is clean, the terminals look straight and even, and you have it fully inserted into the card then you're safe.
  14. The trick to buying a monitor: Determine what size you want first, then set your budget, and then find best one under that price. I am honestly not familiar with HDR monitors; I spend more time looking at ultra-high refresh rate monitors. I'm waiting for a 240HZ flat QD-OLED monitor to hit the market, because I really dislike motion blur.
  15. Some of the pictures look close to seated, so if it's true that 1-2mm of not being fully engaged is enough to cause this then yet again I have to reiterate what a poor design. Of course all of the pictures show the very tip of the adapter melting first. The tip is closest to the PCB, and most surrounded by insulating plastic when fully inserted, so it gets hottest first and melts. Poor contact with the pins is the most likely cause for the heat buildup, but we still haven't figured out why it's happening. Is it purely manufacturing defect? Or a bad design that doesn't allow for enough tolerance/user variance?
  16. Ugh, if this trend continues then it's not a good sign... Maybe the first burnt connector with native ATX3.0 cable : nvidia NEW.REDDIT.COM 0 votes and 38 comments so far on Reddit I would suspect the reason we haven't seen more native 12vhpwr cables fail is because hardly anyone is using them. That one was from an MSI power supply. Some of my own, personal, offshoot theories: 1. For some unknown reason the cards' VRMs are pulling more current through one pin over the others. Should not happen as they should all connect to the same plane when soldered into the PCB. 2. Maybe since the PCB is smaller and GPU more power hungry compared to previous cards, the PCB's temperature is hotter and that heat is making its way to the power pins. And this is exacerbated when the card is in an enclosed case and/or bad airflow. All of the other reviewers who have tried to force the cable to fail has done so on an open test bench. 3. Maybe it's a bad batch of plastic that just melts easily.... edit: 4. A special combination of any of the existing theories out there, which could explain why this isn't happening to more or most of the connectors.
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