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Everything posted by TwinIon
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Current PC based VR headsets like the Vive and Rift require three connections: power, USB, and video (currently HDMI). With the announcement of a new "VirtualLink" standard, future headsets will be able to rely on just a single USB-C connection. VirtualLink is a new alt mode for USB-C that will carry enough video bandwidth for 4K@120hz along with a USB 3.1 data channel and 27W of power. On the surface, it seems great. Current VR setups are unwieldy and this does something to help mitigate that. Unfortunately, there are some big roadblocks. First of all the major manufacturers need to actually adopt this standard before wireless or standalone headsets take over the market. Then the standard needs to actually find some support. While some OEMs have toyed with the idea of putting a USB-C connector capable of Displayport Alt mode on video cards, that's a pretty simple change. They're basically just taking the pins that would go to a DP out and putting a USB-C connector on there. For VirtualLink to work it'll need extra power available and either a USB 3.1 controller or header on the video card. That's a few different changes that don't benefit anyone that isn't using a VirtualLink compatible VR headset. Inclusion on laptops seems slightly easier, but it also means one more flavor of USB-C you'll be finding on some machines, most of which won't support it.
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I honestly have no real gauge of how much is actually getting done in Valve. Most importantly they keep Steam up and running, but I feel like it's been in maintenance mode for a long time. Dota2 remains a thing. Artifact seems to be getting made, and every once in a while a mobile game comes out. I know they built a lot of the tech for the Vive, but at this point I'm unclear how much of that work is them and how much is HTC. Still, it seems like a company with their resources should be far more productive. So either their efforts are focused on things I'm not noticing, I'm underestimating the work required for their current output, or they're just really unproductive in general.
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I don't even think that the issue here is an understanding of digital forensics. I have no doubt that Trump lacks a fundamental understanding of how any of this works, but that's not the reason he keeps bringing it up. It's pretty simple deflection. As you correctly point out, the absence of facts is hardly a barrier to these people. Still, I find it kinda funny that the complaint with the servers in general boils down to the equivalent of being mad that they didn't grab the emails that were printed out when they already had them on a flash drive.
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I agree it's a bit confusing. I think the situation is this: -US to China seafood is now subject to a 25% tariff -China to US seafood is now subject to a 10% fariff. This includes products caught in the US but processed in China (e.g. salmon turned into burgers). So US sellers that process their product in China pretty much have to raise prices, unless they're going to find a way to process it here. US sellers that sell to China also have to raise prices, or they can sell elsewhere, but selling elsewhere means dealing with many disparate markets (Brazil, Spain and Ukraine), rather than the single large market of China. I kinda agree. If (as a hypothetical example) Canadian seafood isn't subject to these tariffs, and their competitors in the US now have to raise prices, it seems like they could try and leverage that price advantage to steal more of the market. They don't get into it in the article, but my first thoughts are that the Canadians might also raise their prices, but just raise them slightly less. A 5% price increase would still give them a 5% advantage, if all else is equal. Otherwise the issue could just be supply. The price hike will happen more quickly than you can increase the supply of fish, either from farming or fishing, so you can either sellout your product at the same price, or take advantage of increased prices across the board and take the extra money. Given the nature of these tariffs and the President, I'd be very hesitant to go out and acquire the infrastructure necessary to dramatically increase supply just in case this all goes away suddenly.
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In most code files autocomplete can work because it's referencing something (like in that image) that is declared within that file itself, or it can pull from other files that are being explicitly referenced from the file being worked on. Most .ini files don't really work that way. They're mostly just dumb text files that don't have any real code, they're just setting variables for runtime. There aren't references to the files where those variables are used, so there's no way that autocomplete (at least as I'm familiar with it in Visual Studio or Eclipse) would help with this particular bug.
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I don't think it's worth revisiting, but I came across this article about why the whole "where is the server?" thing is stupid. I assumed it was some conspiracy nonsense, but it's funny just how toothless a complaint it is. The TL:DR version is that the FBI almost certainly has a complete image of the hardware involved, including surrounding infrastructure, so the physical boxes are worthless as evidence.
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Bagles. The pizza in NY is certainly above average and often excellent, but I've never been wowed by a bagel in the city.
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General Gaming Why next-gen consoles shouldn't focus on 'true 4K'
TwinIon replied to AbsolutSurgen's topic in The Spawn Point
This is a stupid discussion, because it doesn't matter and devs will figure it out anyways. It's exactly like how at the end of last generation people were saying that everything this generation should be 1080p60, but of course that was never the case. Developers would make the call and decide that they didn't need 60 fps and that 30 was fine. They'd figure out that be it 30 or 60 fps, that dynamic resolution scaling was still useful in getting the best looking game out at a consistent frame rate. As we move to higher resolution screens and more powerful hardware, the fundamental equation hasn't changed at all. Everyone still wants to make the best looking game the hardware can support. Some games might run at "true 4k" and others will fudge it, one way or another, and it'll look fine. Some games will continue to run at 30hz, others at 60. Trade offs will continue to be made, and the vast majority of gamers will never really notice or care. They'll just care that it looks good. And it will. -
The first couple parts of the show were pretty funny, but also kinda painful. Poor random people trying to be nice and going along with the insanity of Baron Cohen. The gun stuff was incredible though. I love how he would say "twelve to four year olds" as if saying the bigger number first somehow meant that four wasn't an insane number. I love that the lead in to the final montage was a Florida congressman in disbelief at what he was asking.
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It's an odd franchise because it's an action series spawned from a TV show that completely threw away every possible relation to that show in the first 15 minutes of film. It's a series that has spanned six movies over more than 20 years and has been propelled almost exclusively by its star in an age when movie stardom matters less than ever. It's a series that started with a film by veteran Brian De Palma, had an entry by John Woo, was the vehicle for JJ Abram's first feature and Brad Bird's first live action film. It's a series where the box office success has been all over the place, from being De Plalma's and Woo's biggest successes, to being JJ's least impressive earner. It's a series that grew up during the rise of CG effects but has always put a premium on and really set the bar for physical stunt work. The MI franchise is an anomaly of modern movie making.
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I've heard a few people on twitter saying it's the best action movie since Fury Road. That's a hell of an endorsement. Even if it's not quite that good, at least it seems we've avoided another Quantum of Solace / Spectre scenario. With this movie coming out, it's been nice to see so much praise for the Mission Impossible franchise. It' really is a bit of an oddity, but it's been consistently enjoyable and exciting. I'm happy that this one continues that streak.
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So they enabled DV only for streaming services? That seems odd. I'm starting to buy some movies in 4K blu ray, but I don't yet have a player. I was thinking about upgrading my OG Xbox One mostly for that purpose, but it doesn't seem worth it if it doesn't support both formats.
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PC Tech The death of G-Sync inches closer...
TwinIon replied to Reputator's topic in PC/Mac Technical and PCCB
I feel like Intel has been 3 years away from making worthwhile graphics cards for the last 15 years. I won't expect them to ship a product, much less a competitive one for a long time, if ever. I'll put this right next to their mobile offerings and LTE modems, and all the other Intel products that never materialized. -
Movies Ant-Man and the Wasp Reviews and Tomatometer Watch
TwinIon replied to Pikachu's topic in The Performing Arts Centre
Spoilers I thought it was a another fine, but mostly disposable Marvel film. After the insanity of Infinity War, I'm happy to see Marvel still trying to do something with a smaller scale, but I don't think Ant Man and the Wasp really achieves the necessary focus for it to work. Even without any unnecessary MCU cameos this film is still packed with too many characters. At various points we see Scott, Hope/Hank, Sonny, Ava/Foster, and the FBI all going after the same thing for different reasons. It's a jumble that never really coheres for long enough to be effective. Paul Rudd remains charming as ever, but even though the film is constantly throwing out jokes, they didn't tickle me in the same way that Thor Ragnarok, or even the first Ant Man did. Michael Peña is doing his thing again, but even with more screen time he only had one stand out sequence. Overall it's fine, but not especially funny. The action only occasionally lives up to the lofty heights some other MCU films reach, but AMATW's saving grace is the awesome design and visualization of Ghost. Hannah John-Kamen plays an admirable antagonist and the effects work is spectacular. Watching Ant Man and the Wasp fight random baddies is still kind of fun, though a bit confusing at times, but Ghost always added a more exciting element. Speaking of confusing, I feel like this is a film that would not hold up well to scrutiny. Somehow in a film universe with wizards and aliens and more technobabble than a season of Star Trek, the rules surrounding Pym's tech is the most bewildering. The ever changing size and mass of objects and people made predicting how things would react impossible. Superhero fights rarely obey any actual laws of physics, but I always feel like I know what to expect when Iron Man blasts something or Thor hits something. With everything constantly shifting sizes, I was never really sure how momentum is conserved or how force scales with size.- 47 replies
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- Ant-Man and the Wasp
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