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Mr.Vic20

Court Jester
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Everything posted by Mr.Vic20

  1. I'd say there is almost 20.00 worth of game there!
  2. I have 50,000 of these in my ice palace on Mars. Oh, did I not mentioned I used these to solve the challenges of interstellar travel, Terra forming, and time travel?
  3. @legend , not sure if this was posted elsewhere, but it goes into pretty good detail on what Lumen is and how it contracts to RT. In essence, its several techniques combined to more or less mimic RT lighting at a lower cost.
  4. I'm really happy with Sony and MS's efforts this go around! They could have just phoned it in and few would have complained. PC users don't need to be defensive about consoles finally not sucking on a hardware level. This is great news, and we should all be very excited because the bar is being raised, and that can only lead to more power for high end developers and indie devs alike! PC will move on to DDR5, PCIe 4.0 (catch up intel!), and crazy fast NVME drives, along with the next generation of GPUs all by the middle of 2021. PC is also due to finally move on from 16Gb being the typical gaming rig's sweet spot. So there will be a lot of growth as a response to this generation's consoles, and I've VERY excited to see this after a fairly long run of predictably boring upgrades. Bring it!
  5. To be sure, super fast PCIe 4.0 NVME drives will do the trick,. I'm wondering if using more RAM (32Gb) in the short term might be the quicker , and more cost effective solution to ensuring comparability. Of Course, Unreal Engine 5 is not due in its full form until late 2021, with matured games to follow in 2022, so maybe that concern is one that will look silly in short order? Not sure, but I do know it means hardware is moving forward, and that always makes me happy, regardless of the camp pushing it forward!
  6. PCs will survive, the question is, will there be more than one path to solving port issues. Obviously, PC will catch up and exceed the PS5's hardware. Games will still need to run on Xbox Series X so we know there will likely be some work around. IS the short term answer more RAM? Maybe. We have to hear from developers to understand the implications. Remember, this is a hype cycle right before a new generation. Each of these companies has motivation to highlight some facts and delightfully ignore other ones. That's how hype works. Lets not worry too much until developers tell us what the deal is. Its gonna be OK people!
  7. I don't think anyone has details so far, but here is the blurb that indicates its an alternative to RT: https://www.gsmarena.com/unreal_engine_5_announced_with_new_geometry_and_lighting_features_coming_in_2021-news-43182.php The other new aspect of this engine is Lumen, a new real-time dynamic lighting system with multi-bounce global illumination. With this system, developers won't have to bake in lighting into their game world nor have to look at computationally expensive techniques such as ray tracing to simulate bounce-light for GI, as the game engine dynamically does this things for them at a reduced cost compared to RT. You can see these technologies in action in the tech demo that Epic released today, which also happens to be running on a PlayStation 5. The demo features incredibly high fidelity geometry with lifelike materials thanks to the use of Quixel Megascans being imported into Unreal Engine 5. It also showcases the moving bounce lighting with the new Lumen global illumination system. The demo also showcases techniques such as Chaos physics and destruction, Niagara VFX, convolution reverb, and ambisonics rendering that are found in the current version of the Unreal Engine.
  8. I assume PC will solve this the way it always has, brute force!
  9. This is a real problem that will set a hurdle in the path of the majority of PC gamers in the short term. I think its great that someone is pushing this forward though! Yes, it makes the PC marked a curious place for the next 24 months, that much is true, but beyond that, hyper fast, closely integrated storage, is a good thing. You're right though, it doesn't make much sense to buy a new PC (assuming the average PC game doesn't upgrade year on year like myself) unless your current rig is abysmally behind the times.
  10. See, my take is that its not so much greed, as it is an all consuming ambition. laden with far too much ego. In other words, I think he has a singular vision of what he wants to achieve and sees any halt to it as a "myopic" resistance to his grand vision. It always seemed to me that his more terrestrial pursuits were simply engines to fuel his grander plans.
  11. Oh, I don't know that to be true. I'll admit up front that I am no Elon Musk biographer, but my general read is that he is an opinionated man child that has a fixed vision that involves space and little else. Has he said things in the past that suggest he cares more for money than Mars?
  12. Oh to be clear, I don't think this kind of tech will work "native" at 4K for anything other than a high end PC or a mid generation console refresh. I think they will use reconstruction to achieve a native 4K look. I be at 4K that demo would have been a stutter fest! That said, what we saw was quite lovely and I think difficult to distinguish from 4K, for most people. Again, to me, the benefit of this approach is rapid game development, even for smaller developers, once a certain hardware bar is met. What I don't expect to see out of this is 4K/60 on consoles. Though for some games/gamers, that might not matter in the least. Personally, it does matter to me and that's why I build a new PC every year.
  13. I guessing that right out of the gate, there has to be a fairly higher "floor" on what GPUs will play well with this geometry schema. On the plus side though, it will take a year or two for most devs to switch to and develop on this new engine in any meaningful way. So by then the next console gen with has its cross gen phase out of the way and the general GPU level on the PC side should have risen. I'd say this approach is more developer friendly than consumer friendly, until you meet a certain hardware threshold. The results are impressive though, so let's hope we're there by 2022! Edit: for small devs, I think lumen is a reasonable alternative to RT.
  14. Most definitely! But what I'm excited about is anything an engine can do to take some portion of workload off of developers. Some of these features will allow smaller devs to continue to compete with "b tier" games, which honestly, often turn out to be some of my favorite games in a given generation!
  15. The implications of dynamic geometry are, frankly, mind blowing!
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