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Found 19 results

  1. wow, Epic Games has added its own payments scheme to Fortnite on iOS. It bypasses Apple's IAP system and it's cheaper. Not sure how Epic is able to do this, but it's good news for Fortnite fans! https://t.co/wChrUiQeJs pic.twitter.com/FaQEzOICWM — Tom Warren (@tomwarren) August 13, 2020 Epic's Fornite has been removed from the App Store after they implemented direct payments, circumventing Apple's 30% cut. — Mark Gurman (@markgurman) August 13, 2020 Epic Games has filed legal papers in response to Apple, read more here: https://t.co/c4sgvxQUvb — Fortnite (@FortniteGam
  2. https://www.theverge.com/21256299/epic-ceo-tim-sweeney-sony-ps5-ssd-impressive-pc-gaming-future-next-gen Nothing we didn't already suspect, but Epic is confirming Sony's claims. I'm not building a next-gen rig until this gets sorted out.
  3. Yeah, this another Epic/Unreal Engine thread, but this is definitely noteworthy! Epic used to collect royalties after $3,000 in revenue per quarter.
  4. Epic Online Services featuring Epic Account and Game Services This is more or less Epic's equivalent of Valve's "Steamworks".
  5. https://www.gamesindustry.biz/articles/2019-11-12-epic-acquires-megascans-creator-quixel
  6. Epic buys Rocket League developer Psyonix, will stop selling the game on Steam “The PC version of Rocket League will come to the Epic Games store in late 2019. In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers,” reads a press release issued to media at the time of deal’s announcement.
  7. https://www.gamesindustry.biz/articles/2019-04-12-epic-games-hires-jason-west
  8. ABSOLUTELY TOTAL COINCIDENCE that this announced right after Steam's new tiered revenue structure comes into effect, eh? Announcing the Epic Games Store Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.
  9. This is in direct response to the events that I posted earlier today where Unity is cutting off developer support for Improbable's SpatialOS platform
  10. https://techcrunch.com/2018/12/27/epic-fortnite-3-billion-profit/
  11. A total of seven eSports and traditional sport businesses and investment firms have spent $1.25 billion in securing shares of Epic Games, the WSJ reports. The new investors, KKR, Iconiq Capital, Smash Ventures, aXiomatic, Vulcan Capital, Kleiner Perkins and Lightspeed Venture partners, join Disney, Endeavor and Tencent as major backers.
  12. https://www.gamesindustry.biz/articles/2018-10-08-epic-games-acquires-game-security-and-anti-cheat-firm-kamu
  13. Epic announced "a sweeping change" to the marketplace yesterday that will boost creators' take on their sales to 88 percent, a significantly above-standard rate increase that applies to all transactions going forward—and (this is the really good bit) to all previous transactions as well, all the way back to the launch of the UE Marketplace in 2014.
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