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Bacon

Professor of Porn
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Everything posted by Bacon

  1. It is going to be Fallout 76, but single player and in space with a large focus of crafting and gathering. The game will be littered with MMO-esque content and a lackluster storyline. People will eat it up too because people love eating literal dogshit. Mark my words. This is this games fate. Reviewers and players will love it, until your average critic come out and makes these exact same comparisons. And then I will be proven right. Well, at least that is my prediction and I am basing it on No Man's Sky.
  2. Always a fan of From's Art Style. GoW looked good, but its visuals weren't exciting with a few exceptions. Pretty sure those are the only new games I have played.
  3. Why care about a console's size if it isn't a handheld?
  4. Wow I did all of Voeld in MEA because I thought I hadn't done that planet's main quest yet and it was only upon accidently doing every quest that I realized that I had done it a while ago but the quest was so bland and MMO-ish I hadn't even realized I did it. And like, this game as worse side quest than actual MMOs. And my actual MMOs I mean FFXIV, but still. This is also the first mass effect where I don't select the more "investigate" type options because they are totally useless, often make little sense, and it is just plain annoying to listen to anyone speak in this game. Edit: Turns out I didn't do the main story mission. After Jaal joined I was given the options of going to two different places but while Voeld was an option it didn't have a main mission there until I returned and talked to the Angara Resistance leader.
  5. Seems like total bullshit that the Mass Effect Legendary Edition is 110GB. Looking up the size of the original games, with DLC taken into consideration, the OT is like half the size of MELE. I know they made subjective """Improvements""" to the graphics but the games don't look 50 gigs better than what was released. Totally reeks of lazy optimization. Despite its flaws and the graphics not being my favorite, ME:A looks damn good and it is only 49 gigs.
  6. Mass Effect Andromeda probably isn't that bad of a game, but starting it up right after the trilogy has me hating nearly everything about and the devs. It is unbelievable how the massacred the soul of ME. What a bunch of hacks.
  7. Thought a mod messed up a cutscene cuz Ryder said he and this other character talked about shit and I never saw that, but turns out it was just the game saying that happened instead if showing it. Anyway, so I looked up the "movie" of ME:A on YouTube and discovered that I am halfway over with the cutscenes. That is crazy to me. I didn't realize the game was that front heavy with CS. And speaking of telling instead of showing. It is infuriating how missions instantly trigger a changing in the world state. I don't mean when finishing up a planet and then returning to the nexus nor the footholds/vaults changing the world either. As an example, on Aya, once Jaal joins the party, the game acts like Ryder had been there long enough for all of these Angara to form opinions and know exactly what it going on. That never happened. I was on Aya for like 5 minutes and I did not sense a significant about of time passing. Also, the game again instantly had Jaal acting friendly with Ryder but then was a weird boy on the ship during the meeting. And these meeting are really weird in tone. Cuz pretty much everyone acts like "RYDER YOU CAN DO IIIIT!!!" until these post mission meetings where no one is taking Ryder seriously and is doubting him and it took Liam slamming the table to get people back in line. Like, what? That is totally at odds with everyone acting super friendly with Ryder when I have been talking to them post missions like Mass Effect has conditioned me to do. Like, you know, if the devs actually had the squad members act reluctant or distant towards this unworthy Pathfinder for a bit, until a few conversations and missions have passed, the tone wouldn't feel off. But no, the games insists on everyone being friends until suddenly it need the characters to doubt Ryder. Maybe put a hold on all this friendliness until at least the loyalty missions are done.
  8. Another thing. Why the fuck can't I be mean? Listen, I dislike the paragon and renegade meters, but me3 fixed it completely. The only issue with what me3 did is that there is no middle option so you are always one way or the other to a degree - kinda not really - but there were plenty of times it felt advantageous or even the correction to be mean or a dick. There is a lot of reason to not take anyone's shit in ME, and this is included in ME:A but ME:A only lets you take shit. So many times are the "logical" and "emotional" simply different flavors of paragon. I was at least 40% renegade in all of my ME play-throughs. I never had to take anyone's shit in ME3, even if it meant killing was the only outcome of not taking their shit.
  9. Also, jesus all this fucking bing bong speak. Holy shit. This isn't a fucking fantasy game. Speak American! They also fuck up the entire Salarian race with their new shitty voices like what the fuck were they thinking. Again, they thought they fucking knew better and they sure as fuck didn't. And Kumail Nanjiani? There is not a single more repulsive voice they could have picked. Fucking hate his voice and I don't think I would have gotten the game if I had known he was in it.
  10. So, while people seem generally approving of the build-a-class style of Andromeda I really don't like it and I think the game suffers from all the options you have now. I say suffer because I feel like there are now actual wrong choices to make and your companions suffer because it is up to your Ryder to have all the skills necessary to take down enemies. This is ever made worse by the inability to control ability usage on companions. In Mass Effect 1-3 I never suffered from my Shepard's inability to take down shields. I had many companions with Overload or Energy Drain and then I could also take Energy Drain myself as a bonus ability. In ME:A, only Ryder can have shield-harming abilities early on. That means you are heavily incentivized to spec into tech especially as shields are by far the most common barrier to encounter. Of course, if I wasn't playing on Insanity it wouldn't matter, but I am. That means many builds are just very bad on early levels. You cannot just straight-up recreate ME2/3's Vanguard. You are severely limited in what you can do. What is even further proof of this is when looking up build guides for insanity all of them are in NG+ which I have never had an interest in. If you need NG+ for the combat to start finally feeling good then the combat isn't good. I actually wanted to say a lot more about that but I really don't care enough to. I have disagreed with every change ME:A has brought to the table. The open world shit sucks including the nomad. The added scrounging included to facilitate crafting sucks. That nearly every squad member basically starts out being your friend even if you just met them sucks. The included advanced movement system made to enable easier traversal in an open world sucks. The "realistic" movement and animations which give you less control over your character, similar to RDR2, sucks. The increased weight of weapons and cooldowns and the inability to achieve a 200% cooldown reduction sucks. The inability to use companion abilities as if they were your own sucks. The unrealistic spongy enemies that feel right out of Destiny or The Division or any other MMO hybrid game like them sucks. I hate the zoomercore themes that run through every part of the game so far and the lack of severity found in the trilogy. I hate the cult aesthetic of the initiative. I hate how this feels like a fan game by people who thought they knew better than the original devs. I hate the modern aesthetic of the ui and the lack of sci-fi nostalgia that mass effect has had baked in since Mass Effect 1. I hate how they want everything to be cooler than ME1 but failed very fuckin' hard. Like how it is the Tempest instead of the Normandy, Ryder instead of Shepard, Drack instead of Wrex, PeeBee instead of Liara, and Liam in general. I get what they are trying to do. A lot of these things were made to purposefully create contrast with the original trilogy and I fucking hate it. That is what I mean by devs who think they know better. They fucking don't and they were wrong. And there is a reason why Military Space Man works so well in Sci-Fi and Ryder is just so lacking when compared to Shepard, or Master Chief, or Marcus Fenix, or fuck I don't know. Ryder lacks the feeling of a hero. I don't care if the game is building up to that, what matters is that shitty pathfinder title is placed upon Ryder and it means nothing. There is a reason why Shepard was chosen to be the first human specter. Shepard was an excellent human being fit for the task. Ryder doesn't seem fit for anything. I get that is the point. That is part of the story of Ryder, but they aren't doing it right. The game demands Ryder be both as competent as Shepard yet put into a role he was never meant for and then does nothing to really show the struggles such a thing would create. Ryder is always good enough for the task when he shouldn't be. There is no reason Ryder should be able to complete this task he was given. He does not have a background of excellence that should make what he does possible. Ryder feels like he should end up like Garrus in ME2. Garrus was a great guy, and he can Lead, but he wasn't Shepard. Garrus could never pull off what Shepard did. Garrus gets his squad killed whereas Shepard suffers little to no losses. Ryder is a soft baby soy boy and doesn't deserve a Main Character spot. Main Characters that have a background need to have something that makes the special that makes them fit to be the main character. In Dragon Age: Origins you have the origin and becoming a grey warden. In Mass Effect you have Shepard's history. In DA:I you have the green magic or whatever. Cloud is an Ex-SOLDIER. Chief is a Spartan. Link a born hero. And I guess you don't have to start out a hero to become one, but this game does a poor job of forcing Ryder into action. Here is what I mean by that. In Fallout 3 you are forced to leave the vault and survive. In fallout new vegas you want to track down Benny. In Fallout 4 you have to find your son. In Fable your family is killed. Now you might say that Ryder was forced into being a Pathfinder, but it really is just different. For starters, it feels like Ryder failed his way up the ladder. He wasn't put into his role by chance. His father decided it at the last minute for reasons that are currently a mystery. It was not forced on him the same way. It lacks that, I don't even know what to call it. I lack to ability to exactly describe what makes it different, but it is and I know it. I can feel it. It would be no different if Shepard died and suddenly Joker became the Main Character. You can even kinda get that feeling in ME2 if Shepard does die and Joker is talking to TIM in the ending. It just doesn't feel right and that is how it is with Ryder. Ryder just doesn't feel right. It also doesn't help that I picked all the options that put Ryder on good terms with his dad. I now feel like the game wanted Ryder to be at odds with him but I was told that it was up to the player to decide Ryder's relationship with Alec. I thought that parent drama would be stupid and I am tired of the parent vs child shit. What is so bad about kids being on good terms with their parents? Maybe I am wrong, but I feel like there is a bunch of drama there that I should have played into because now I feel like Ryder has no history at all. I just thought being on good terms with your dad would be a nice thing to see. Like there was a prompt when talking about the now dead Alec where Ryder can say "I didn't know my Dad," or "He died a hero" but I wanted Ryder to have a nice loving relationship with his parents so I never picked options like the "I didn't know my dad" shit. And I can't be blamed for that. The game gave me the options to put them on good terms, but I feel like the devs really didn't want you picking those options. I just really hate the "fuck you dad" characters because they are almost always wrong to be so rebellious. Anyway, installed a bunch of mods that hopefully can make this game close to me3 for me. I really don't like doing this shit as it feels like cheating and I want to beat the game on its terms but I am pretty sure this game's terms are dogshit. Also, can't see Mass Effect ever going back to its old ways so ME4 will 100% be just as dogshit as well. 100% it carries over the garbage open world and crafting shit, the changes to character movement, the build-a-class system that removes the unique playstyles of actual classes, and the casual laid back we are all friends attitude. Fuck BioWare Montreal.
  11. I've always had to make my own birthday thread
  12. Un-fucking-real I hope the group or whoever decided this loses a pinky toe and gets a cavity in their most used tooth.
  13. American Chinese food is great and I have no interest in the real thing. Special shoutout to the lady who always gives me extra chicken.
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