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SteelRising (8 September 2022) - French Revolution ARPG where you fight King Louis XVI's robot army, update: reviews from OpenCritic posted

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Needless to say, this isn't entirely historically accurate :p



Official Website


In SteelRising, you'll play as Aegis, the automaton bodyguard of Marie Antoinette, who has been ordered to seek out its creator in order to end the massacres being carried out by the robot army of King Louis XVI. It will be a more action-focused game than Spider's previous RPGs, we're told, with an increased focus on verticality and integrated level design to avoid jarring transitions from exploration to combat.


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  • 7 months later...
  • Commissar SFLUFAN changed the title to Steelrising (TBD, from developers of Greedfall) - French Revolution ARPG where you fight King Louis XVI's robot army, update: playtesters on PC wanted (Google Doc sign-up)
  • 4 months later...
  • Commissar SFLUFAN changed the title to Steelrising (TBD, from developers of Greedfall) - French Revolution ARPG where you fight King Louis XVI's robot army, update: "Uprising" trailer
  • 3 weeks later...
  • Commissar SFLUFAN changed the title to Steelrising (TBD, from developers of Greedfall) - French Revolution ARPG where you fight King Louis XVI's robot army, update: "Gameplay" trailer
16 minutes ago, Mr.Vic20 said:

I enjoy the premise and the style but their ambition is outpaced by their modest technical capabilities. 


Spiders have some great concept designers. Even their game engine is getting pretty solid. But whoever does their mechanics needs new leadership. Hell if they went turn-based I think their game worlds would be more than intriguing enough to hold it up. 


Actually, the idea of a turn-based Greedfall sounds pretty damn cool.

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7 hours ago, XxEvil AshxX said:

Spiders needs to hire someone to design their combat better. It's always so clunky. Hopefully they'll fix the wonky targeting system from Greedfall.



On 7/2/2021 at 11:31 AM, XxEvil AshxX said:

"Will the game still be janky as fuck?"

"We'll try to remove as much of the jank as possible."



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I think the only Spiders game I ever finished was Game of Thrones. I wanted to like Greedfall. The world building is awesome, the branching paths are done better than most other RPGs, but it just falls short


At least spiders and piranhabytes aren't resorting to isometric RPGs. As much as I try, I just can't get into those anymore. Maybe I will again, but I tried pillars of eternity, I tried Divinity: original sin 1/2, I've tried a lot. They just don't do it for me anymore.

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  • Commissar SFLUFAN changed the title to SteelRising (GreedFall developers, 8 September 2022) - French Revolution ARPG where you fight King Louis XVI's robot army, update: 5 minutes of gameplay footage
  • 5 weeks later...
  • Commissar SFLUFAN changed the title to SteelRising (8 September 2022) - French Revolution ARPG where you fight King Louis XVI's robot army, update: "Story" Trailer
  • 5 weeks later...

Steelrising is looking like a respectable tribute to FromSoftware's games, despite its lower budget and rough edges.




And yet, despite these flaws, Steelrising remained really engaging, at least in those opening hours. That satisfying combat with its oddly mechanical rhythm is accompanied by a beautiful, intricate ‘clockpunk’ art style, which sees the grandeur of Assassin’s Creed Unity blended with the ticking metal monsters of Doctor Who’s 2006 episode The Girl in the Fireplace. Aegis herself is a mechanical marvel, her weapons elegantly sliding out from body panels like a renaissance-era Robocop. Treasure chests click and whirr as their mechanisms pop into place, and the Vestal checkpoints clatter as their cages rise out of the ground to reveal the chairs that upgrade Aegis’ abilities. Despite its clearly modest budget delivering something that's far from a technical powerhouse, Steelrising powers through to deliver surprising good looks.


It was in my final task of the demo, a fight against the gargantuan Bishop of the Cité, where I could see all of Steelrising’s best ideas come together. The boss itself is an amusingly tiny cleric piloting a massive rolling pulpit; a Catholic Weeble, basically. It’s armed with a colossal Bible on a chain, swung in heavy arcs that are easy to dodge but lethal if you get complacent. The ball it rolls around on is impervious to damage, meaning you have to leap up to strike at the little bishop himself. That demands burning plenty of stamina, and so using the rapid cool mechanic to regain stamina is vital to chaining together the leaps, attacks, and dodges required to bring down this mechanical menace. It’s the combination of meshed combat systems and absurd alt-history fiction that makes Steelrising endearing to me despite its struggles. I doubt it’ll give Elden Ring a run for even its small change, but I’m nonetheless fascinated to see what other wild enemies and weapons remain to be found in the burning streets of Paris when Steelrising releases this September.





It might struggle to win over die-hard Dark Souls fans, but Steelrising shows promise




Here are my heretical credentials for even daring to talk about a soulslike: The only one of these kinds of games I ever finished was Deck13’s The Surge; the aesthetic of science fiction just speaks to me more than fantasy (especially the well-worn cultural grooves of medieval fantasy—yawn). I’ve toyed around with Dark Souls 3 in frustration, as I have with Bloodborne. Elden Ring was the first soulslike aside from The Surge that I really enjoyed, and that’s mostly because it gave me more to do than just march down corridors of death to find ways to link said corridors together via doors so I could skip the suffering to go on to more suffering.


Based on an early preview of a beta build of the game, Steelrising is set to be, for me at least, one of the better soulslike experiences I’ve had—if for no other reason than I can pause it, and don’t have to worry about online invasions from infinitely better players. There is also the super-awesome inclusion of “Assist Mode,” which lets you adjust how much damage you take, as well as a few other parameters. I’m told this mode comes at the cost of not being able to earn certain achievements.


That sounds like a fair trade that preserves the challenge the developers envision while still respecting players’ time and skill levels. I’m a woman with a full-time job and a multitude of hobbies, so while I have respect for the challenge of a straight soulslike, unless the aesthetics really grab my attention or, like Elden Ring, the pace is a bit different, getting worn out on dying over and over again is more than likely to drive me away from the screen to tackle a modular synthesis project or try to read that Pynchon novel again or something, anything, else.





Steelrising is a lot more than just a Bloodborne clone on PC, here's what we thought in our hands-on preview.




Once you accept the similarities as a given and stop getting hung up on the differences, you can come to appreciate the whole reason Spiders is even making something in this genre: the grinding, moreish combat loop is so compellingly rewarding once the cogs click into gear that it’s the kind of game you could play, engrossed, until well after the clock’s stuck 12.


On release though, balance will be absolutely key to stretching Steelrising’s core ideas out over a full runtime without falling into capricious and frustrating trial and error. But with the battle-tested fundamentals pretty much spoken for already, it all lies in the execution, and whether bugs and other janky gremlins grind too many gears.





Step into the mechanical boots of Aegis and liberate 18th-century France from an army of soulless automatons.




Despite performance issues on my lower-end machine, I very much liked what I have seen of Steelrising thus far. The steampunk aesthetic is engrossing, the combat system is simple at first but evolves over time, and it has a gratifying amount of challenge. And the most important aspect of any Soulslike for me, the exploration, is on point in Steelrising, with many dangerous locales to traverse and secrets to uncover.


The story also has me invested since I can’t remember the last time I played a game that delved into this tumultuous period of history, even if it is a romanticized re-telling with killer robots. Aegis herself is also an interesting heroine. She is the only Automat I’ve encountered who displays human emotion, albeit in a minimal capacity due to her robotic nature. I’m interested in seeing how Aegis’ character develops as she journeys farther into Paris and interacts with members of the resistance holding out against the Automats.


If you’re into dark, gritty, challenging action RPGs, I highly recommend you keep an eye on this title. And if you’re a casual fan of RPGs who wants to experience the story, but you’re intimidated by the difficulty of Soulslikes, Steelrising has you covered. This game features difficulty options where you can disable losing Anima Essence upon death, reduce the amount of damage you take, improve stamina regeneration, and reduce the penalty of the cooling system so you can play Steelrising however you want.





We saw 20 minutes of Steelrising gameplay and reckon it could be more than a robotic Souls pretender.




Yes, there's a chance Spiders could be having us on like FromSoft's "Elden Ring is only 30 hours long" ruse. But I like to think they aren't. That's mainly down to the "Assist mode" they showed off, which aims to make the game far more approachable for those who'd prefer a less taxing time. For instance, you can totally turn off the stamina management penalty if you'd like. Tweak damage numbers or make it so you don't lose your equivalent of Souls whenever you die. It's nice to see that this is a Soulslike tailored for everyone, not just 'hardcore' stress seekers.


From what I saw, Steelrising looks like great fun for Soulslikers and those after a Souls experience they can tailor to their liking. What I'd love to do is go hands-on, as I need to know how it feels in the hand, you know? All the signs point to a good game, but whether it's a joy to move and attack and explore remains a mystery. Stay tuned.







It was challenging. I am not a Soulsborne player truth be told (Gran Turismo is where I like to git gud) but I enjoyed Steelrising after turning on the many options available to me in Assist Mode. Toning down enemy attacks and boosting my resilience to them made things far breezier and soon I was progressing, happy to explore this unique take on Paris. We were told that we’d be meeting famous historical names such as Robespierre, Lafayette, Marie Antoinette, and Lavoisier, and I enjoyed this historical frisson. It felt like I was learning a warped version of French history.


Rousseau tells me Steelrising is a “love letter” to the genre FromSoftware created , and there will be plenty of secrets for players to discover in this ruined Paris. It’s a feast for the eyes too. The devs studied real costumes of the period and delved into the literature and oil paintings of the time to come up with the aesthetics for the game. The designs of the automatons and the clothes in Steelrising were quite the treat.


With its Vestals, Anima Essence (basically XP), and the save points that are activated similarly to the Soulsborne games (complete with respawning enemies), those fans of FromSoftware’s titles will be in somewhat familiar territory. But in the story, characters, enemies, and setting, Steelrising offers something of its own, with enough variety in combat and traversal that should delight this fanbase.


Although with a steep initial learning curve, and with a copious amount of enemies, those who are fans of the genre should settle right in. Steelrising’s beautifully drawn historical setting and twists in the clockwork automatons should pull players through its wrecked streets, adorned with the corpses of the Swiss Guard, and its darkly golden Paris.





In Steelrising, you play as an automaton dispatched by Marie Antoinette to kill the robo-armies of Louis XVI. Is the game as good as that premise is weird?




It's also really not possible to overstate the weirdness of the setting. Steelrising has taken a risk here, and although Spiders' new game is not really mechanically similar to GreedFall, I can feel a similar desire to move away from the tried-and-tested settings of the genre within which the studio is working. Bumping into figures from the French Revolution, such as Marie Antoinette or the Marquis de Lafayette, is a grin-inducing novelty in a Soulslike. It remains to be seen whether Spiders can stick the landing, but I'm optimistic. I'm not saying I want the final boss in Steelrising to be a giant mecha-Louis XIV with shoulder-mounted turrets and La Marseillaise blasting as the boss theme, but I'm not not saying that, either.


In Steelrising, Spiders could well have an unexpected hit on their hands. The combat is surprisingly satisfying and rewarding, and there are plenty of weapons to engage with if you don't like your starting option. Exploration feels good; there are tons of hidden items to discover if you head off the beaten track, and they're usually useful in some way. The refreshing premise strikes just the right balance between being endearingly silly and being genuinely intriguing, and if Spiders can make the most of the potential in that premise, then this could be a real success. Here's hoping that when the finished game arrives in September, it lives up to the huge amount of potential on display in this preview build.






@XxEvil AshxX



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Game Information

Game Title: Steelrising



  • Xbox Series X/S (Sep 8, 2022)
  • PlayStation 5 (Sep 8, 2022)
  • PC (Sep 8, 2022)


Developer: Spiders

Publisher: Nacon


Review Aggregator:

OpenCritic - 73 average - 50% recommended


Critic Reviews

Digitally Downloaded - 4.5 / 5

Quote not yet available

GamingTrend - 85 / 100

Steelrising is another gem from the mine that is Spiders. The choice of the steampunk, alternate history French revolution setting is amazing, and somehow the Soulslike formula works beautifully in tandem. Throw in a distinctive story and phenomenal assist mode, and Steelrising is a sleeper hit in a year where we could use another.

God is a Geek - 8.5 / 10

Next to Greedfall, SteelRising shows just how much Spiders has come on as a developer. There are some kinks for sure, but Aegis' Parisian adventure is easily Spiders' best game to date.

ZTGD - 8.5 / 10

Quote not yet available

Arabhardware - Arabic - 8 / 10

Spiders didn't only manage to deliver a great Souls-like experience, but also managed to plunge me into a bloody struggle against a tyrant. A struggle aimed at liberating the French people from the grip of a tyrannical ruler who oppresses people and suppresses freedom and dignity. It is an alternate history experience that showcases the events of the French Revolution in a way I never imagined I will ever see. Yes, the game suffers from minor technical problems and some repetition, but overall, it's an experience that I'd recommend to all Souls-like fans.

Cultured Vultures - 8 / 10

Steelrising is a unique soulslike with its own identity and aesthetic, powered by strong characters and great art direction. It doesn't push the envelope on any other aspect of the genre it finds itself in, however, which may alienate those familiar with the gameplay of the soulslike formula.

EGM - 4 / 5

Steelrising is a new Souls-like twist on the French Revolution that unfortunately doesn't see all of its lofty ambitions grow into accomplishments. While its gameplay is enjoyable once you get far enough to earn some unlocks and get main character Aegis more decked out, it tries to mimic elements of FromSoftware's action RPG classics without always understanding what made said elements work. When Spiders leans less on taking inspiration from other games and more on presenting its own ideas, however, we get an intriguing-and surprisingly deep-alternate take on an important moment in France's history.

FingerGuns - 8 / 10

Steelrising is a more accessible Souls-like which has plenty to appease rookies and veterans of the genre. A stunning visualisation of revolutionary Paris and a more direct story make for an engaging romp and while the combat has some balancing issues, it has the variety to remain interesting through its runtime. A Souls game with delicious French flavour, you’ll want to hear these people singing the song of angry Automats.

GamingBolt - 8 / 10

Steelrising is a solid Soulslike with well-implement and familiar design and mechanics, but its alternate history clockpunk French Revolution setting is what makes the game shine. Spiders' latest is a game that deserves your attention.

Screen Rant - 4 / 5

Steelrising is a fast-paced Soulslike set during the French Revolution, with fluid combat and expansive levels to explore.

TheSixthAxis - 8 / 10

Steelrising's Parisian setting and tireless robotic enemies help it to stand out from the growing Soulslike crowd, though its mechanical heart still ticks with the same carefully crafted and unforgiving style of combat. If you want a Soulslike with a bit of a difference, or maybe one that's got an assist mode to help ease you into the genre, Steelrising is well worth considering.

Hobby Consolas - Spanish - 78 / 100

Steelrising has the necessary gears to offer a solid soulslike experience.

XboxEra - 7.6 / 10

Steelrising is a mix of decent to damned good parts that takes the Soulslike Action RPG and puts it into one of the most ridiculous and awesome settings I’ve seen in a while. Mediocre graphics are countered by a fantastic art style, fun combat, incredible music, and a story that I found myself deeply invested in. If you’ve got an itch for the genre and don’t want to wait for Lies of P, then Steelrising is an excellent alternative to hold you over.

JVL - French - 15 / 20

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Worth Playing - 7.5 / 10

Steelrising is sort of an average Soulsborne game. The fascinating aesthetic doesn't hide the fact that it's repeating the same sort of things we've seen in a lot of other games, and it can't manage to carve out its own identity. That doesn't mean it is a bad title; the combat is largely fun, and there are enough little things to discover to keep you moving forward. Steelrising might help to scratch the post-Elden Ring itch, but otherwise, it's best for those who are looking for another Soulsborne to play.

Everyeye.it - Italian - 7.2 / 10

Quote not yet available

IGN Italy - Italian - 7.2 / 10

An action rpg that offers a solid combat system and interesting encounters (albeit with a never really demanding challenge), but fails to tell a story that can hold on to the player.

Bazimag - Persian - 7 / 10

Steelrising is a practical and mostly enjoyable souls-like title with enough of a new and innovative setting and art style to be worth checking out but it is an all-around different experience compared to older Spiders’ games which could be a little disappointing for some of their older fans.

Destructoid - 7 / 10

Though slightly wanting when compared with its Souls contemporaries, Steelrising still offers up challenging combat, inventive enemies, and an attractive and atmospheric take on 18th-century Paris at a time of great upheaval.

GameGrin - 7 / 10

Choppy combat and a lack of innovation aside, Steelrising is an incredibly unique take on the French Revolution with some brilliant environment and character designs, it just doesn't do enough to make it stand out from other titles in the genre.

GameSpew - 7 / 10

Quote not yet available

Gamer Escape - 7 / 10

Steelrising has the clearly defined bones of a great Soulslike. It features development team Spiders’ most well executed and fluid combat to date, offers players a plethora of build options that feel meaningful in customizing their approach to combat, and delivers on its unique historical aesthetic well.

Unfortunately, these obvious positives are dragged down by level design sorely lacking in verticality, enemy encounters sorely lacking in variety, and a narrative sorely lacking in investment. It’s one of the more admirable attempts at the Souls formula in recent memory, but it doesn’t have every piece of the puzzle.

Gaming Nexus - 7 / 10

Steelrising is a beginner friendly entry into the Soulsborne genre with its fairly easy learning curve and enticing alternate history French Revolution premise. The art and visual direction are unparalleled with Spiders' amazing depiction and design of steampunk automata, but the game is ultimately bottled down by unpolished combat, inconsistent performance, and too many quality of life issues.

Gfinity - 7 / 10

Steelrising is a familiar game with just enough to really stand on its own two feet. It's not a revolution but it could have been the start of one.

Kakuchopurei - 70 / 100

As far as combat flow and challenges go, Steelrising is decent and is a good first attempt from Spiders in mixing it up in the genre they're synonymous with.

Push Square - 7 / 10

Steelrising is Spiders Studio's best game to date, but one too many bugs and tech issues hold it back from greatness. Its combat system remains engaging and enjoyable throughout, and the unique, mechanical take on the French Revolution means it'll live longer in the memory than previous FromSoftware tributes. It's one for the genre fanatics for now, but six months down the line, Steelrising may be in tip-top shape. It's more than worth playing at that point.

TrueGaming - Arabic - 7 / 10

Steelrising is an ambitious game, and its actually good in terms of both gameplay and storytelling, but unfotunately its not as polished as we would've liked.

Twinfinite - 3.5 / 5

While nothing revolutionary, Steelrising is well worth your time and attention.

WellPlayed - 7 / 10

Steelrising makes some welcome changes to the genre formula but its best qualities are blurred by its lacklustre writing and world design.

Dexerto - 6.5 / 10

If you enjoy the Soulslike style then it's easy to recommend Steelrising, as the game is one of the most original takes on the subgenre we've seen in terms of its setting, character, and time period. Those who've always wanted a game to combine elements of Souls with Bayonetta will also find a lot to like in Steelrising, particularly after tweaking the settings. 

Anyone who's not a fan of Soulslikes but is keen to try one may find the flexible difficulty a great way to get started. It's no Elden Ring, but it's certainly got something about it that makes it worth a look. After all, where else can you storm the Bastille with razor-tipped Parisian fans?

PlayStation Universe - 6.5 / 10

Steelrising puts together a solid, accessible Soulsborne title complete with fun combat and simplistic RPG elements. However, the dated aesthetic combined with the overstretched narrative and the foibles that come with it make this feel like a Spider Entertainment game and more of a basic third party title. The heart of the development team shows from time to time, especially near the end of the game. But, the way the team executes this formula knocks the fundamentals out of balance, creating an uneven experience with too much of its weight on the back end.

Press Start - 6.5 / 10

Though the alternate history setting allows Steelrising to immediately separate itself from the bloated Souls-like genre in an aesthetic sense, its shortcomings prevent it from standing out in a way that truly matters. Some elements work well, and the accessibility options are very welcome; just don't go in expecting Spiders to have reinvented the automaton.

Stevivor - 6.5 / 10

While it may not knock Elden Ring off its pedestal, Steelrising offers a lot for someone in need of a fix of aristocracy… and robo-murder.

IGN - 6 / 10

Steelrising is a decent soulslike with a great setting, but it does little else to rise above so many others like it.

Metro GameCentral - 6 / 10

A competent Soulslike lifted by its alternate history premise and Parisian setting, but it's not quite enough to compete with its obvious inspirations.

GGRecon - 5 / 10

Steelrising had all the potential to be a strong entry into the souls-like canon, but it never manages to exit mediocrity.

Digital Trends - 2 / 5

Steelrising has some lofty ambitions, but poor execution slays this potentially innovative Soulslike.

ACG - Buy

Video Review - Quote not available


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  • Commissar SFLUFAN changed the title to SteelRising (8 September 2022) - French Revolution ARPG where you fight King Louis XVI's robot army, update: reviews from OpenCritic posted
1 hour ago, skillzdadirecta said:

It will be $20.00 by the end of the year.

True. :lol:


1 hour ago, skillzdadirecta said:

@Phaseknox this game seems like it would be too hard for you being a Souls Like and all.

I think that it’s a Soulslike in terms of design, but not in challenge. I like the design structure of Soulslike games, just not their brutal difficulties. So if the challenge isn’t too brutal in this game, then I should be fine with it.

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6 minutes ago, Phaseknox said:

I think that it’s a Soulslike in terms of design, but not in challenge.

The design of Souls like is PART of the challenge. The games aren't that hard themselves, but dying and losing progress and enemies resetting between checkpoints is what makes them "harder" than they appear to be. If that's not the case then I hope you enjoy it, but I don't link you and Soulslike in the same sentence LOL!

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10 hours ago, skillzdadirecta said:

The design of Souls like is PART of the challenge. The games aren't that hard themselves, but dying and losing progress and enemies resetting between checkpoints is what makes them "harder" than they appear to be.

The bosses are usually my biggest obstacle in them, which is a problem for me since they’re a big part of the games.

10 hours ago, skillzdadirecta said:

I don't link you and Soulslike in the same sentence LOL!

True, but I like the ones that I find to be a little more reasonable in terms of challenge such as Ashen. Have you played Ashen? If you haven’t then you might want to check it out, because it’s pretty good IMO.

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