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Keyser_Soze

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4 minutes ago, Bloodporne said:

...where is the remastering? I thought I kept clicking on the 'before' comparison shots but nope, that was the whole video.

Meh. Remasters simply mean “playable on modern hardware in modern resolutions” 

 

it’s the easiest way to make a buck 

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I can't say I've played more than a tiny bit of Shadowman (about 20 years ago, on my friend's Dreamcast) but I do remember wanting it and the fact that the N64 magazine I used to read, rated it 93% and decent for mature audiences - also the same score they gave Jet Force Gemini. Not much of this post is relevant, but that's what happens when you drag up something from 20 years ago...

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My memory of that game is trying really hard to like it because it had such a cool premise, and it was one of the only really dark n64 games. I couldn't however find my way through the mazes where all the walls floors are ceilings were the same blurry muddy textures. 

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I was actually kind of excited, but if theyre not touching the original graphics then i can assume theyre not tweaking the level design either. Some of those areas were just awful in their layout.

 

This is the exact type of game i would welcome a ground-up remake for, but i just can't accept an up-res'd port.

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Just now, XxEvil AshxX said:

I was actually kind of excited, but if theyre not touching the original graphics then i can assume theyre not tweaking the level design either. Some of those areas were just awful in their layout.

 

This is the exact type of game i would welcome a ground-up remake for, but i just can't accept an up-res'd port.

 

Actually this, give me "The Shadow Man" and take the concept, atmosphere, and bring it up to a modern standard.

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2 minutes ago, gamer.tv said:

 

Actually this, give me "The Shadow Man" and take the concept, atmosphere, and bring it up to a modern standard.

 

I loved the whole "voodoo/realm of the dead" angle and aesthetic, but the tech just wasnt there yet. They really could do something special with it now.

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34 minutes ago, XxEvil AshxX said:

I was actually kind of excited, but if theyre not touching the original graphics then i can assume theyre not tweaking the level design either. Some of those areas were just awful in their layout.

 

This is the exact type of game i would welcome a ground-up remake for, but i just can't accept an up-res'd port.

 

Yeah, I mean, it's a remaster, not a remake. :)

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  • 10 months later...
  • Keyser_Soze changed the title to Shadow Man Remastered

When playing the Turok remasters I was taken aback by how easy on the eyes N64 graphics with higher fidelity look compared to the hyperdetailed, dictating-to-imagination visuals we're so accustomed to now.  Remakes can often be a definite improvement (Gears Ultimate Edition, RE2make, Black Mesa) but not always, so I hope we get more remasters and ports like this.

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1 hour ago, heydude93 said:

When playing the Turok remasters I was taken aback by how easy on the eyes N64 graphics with higher fidelity look compared to the hyperdetailed, dictating-to-imagination visuals we're so accustomed to now.  Remakes can often be a definite improvement (Gears Ultimate Edition, RE2make, Black Mesa) but not always, so I hope we get more remasters and ports like this.

 

Well in the case of Turok and this game there were PC editions out there, heck if you even watch this video you can see the N64 version is just a blurrier, worse running version of the PC game. But boy the PS1 version takes the cake for running like poo. :o

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37 minutes ago, Keyser_Soze said:

 

Well in the case of Turok and this game there were PC editions out there, heck if you even watch this video you can see the N64 version is just a blurrier, worse running version of the PC game. But boy the PS1 version takes the cake for running like poo. :o

 

Indeed, the increased sharpness/fidelity of the remasters (plus the added post-processing and various effects and tweaks) definitely make the visuals shine more than a straight port would.  Even though the graphics in Turok 2 are simpler, the blood effects alone are hypnotically good.  If only Team Ninja took inspiration from Nightdive.       -_-

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Pretty interesting sounds like they got the assets from the PC but the source code from the Playstation. Looks like one of those old archaic games was saved by Sony :thinking:

But the rest looks like  they did a whole bunch of stuff in blender so it wasn't just a simple port, seems like they actually did a lot of work.

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9 hours ago, vaxick said:

Enjoyed this one back in the day, but I'd be hesitant to play it today as I'm sure time hasn't been kind to it.

 

I appreciate Nightdive doing these uplscales, but sometimes I'd prefer a visual overhaul such as was done for Outcast.  


It’s the kind of game I’d buy on Switch if it cost £1.89 on sale.

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  • 8 months later...

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