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Homeworld 3 (13 May 2024) - update (02/14): another round of layoffs announced at Blackbird Interactive

Commissar SFLUFAN

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  • Commissar SFLUFAN changed the title to Homeworld 3 - First Look Gameplay Trailer
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  • Commissar SFLUFAN changed the title to Homeworld 3 - launch delay to 1H 2023 announced
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  • Commissar SFLUFAN changed the title to Homeworld 3 (1H 2023) - Kesura Oasis Gameplay Trailer

New gameplay previews:



An evolution the devs say has been 20 years in the making.




It's the third mission of the game and, if this was Homeworld 2, I'd be screwed. Right now, I only have access to recon ships and interceptors—basic fighters that, per Homeworld's rock, paper, scissors design, are weak against the bigger, meaner frigates. And, I've been tasked with securing an area that, wouldn't you know, is being protected by two bigger, meaner frigates.


But I'm not playing Homeworld 2. I'm playing its successor, a game that developer Blackbird Interactive—a studio that's staffed by plenty of Relic luminaries who worked on the original games—describes as being 20 years in the making. A game that takes concepts once considered back then, but dismissed because the technology of the day just wasn't up to the task.


I'm playing Homeworld 3, a space RTS that's all about terrain.





Homeworld is back: that's Homeworld 3 in a nutshell. It's the real-time strategy series you remember and, probably, wha…




Homeworld is back: that's Homeworld 3 in a nutshell. It's the real-time strategy series you remember and, probably, what you want it to be now. And actually, to hear Rob Cunningham tell it in our interview below - he who helped dream up Homeworld and co-founded Relic, and now leads Blackbird, the studio making Homeworld 3 - this game is actually what they always wanted Homeworld 2 to be. Computers just couldn't handle it at the time.


But now they can. They can handle this big idea of using space wreckage as cover to hide behind, fly through, sneak around - use it like a theatrical set you can play tricks on your opponents with. I'm over here - no not really, I'm over here! And I've played Homeworld 3 for about an hour and the idea really works. More importantly, it's simple to use. No fussy controls govern it; your cursor shows how ships will interact with a piece of scenery and then they do. They will make trench-runs on their own with only a simple instruction - trench-runs! They'll fly through huge engine shafts of colossal wrecks on their own - peekaboo! They'll even use nearby cover automatically while preparing for another attack run. They are not dumb: they won't fly into walls and scenery if you leave them unattended. And it's fun.


And those two words "it's fun" are crucial to what Homeworld 3 is about. It's as though the faff of the old games has been tidied away - but not sacrificed - to enable the exciting parts of the formula to come through. And what really comes through for me is space.





Schools of heavily armed fish do battle inside massive structures in a new hands-on demo




A new trailer for Homeworld 3 arrived on Tuesday, showing spacecraft large and small duking it out over the wreckage of massive orbital structures. Polygon played the level shown in that video — remotely, mind you, and without the final bits of graphical flourish like ray tracing — but the experience was nonetheless stunning. This is Homeworld the way I remember it, with its signature three-dimensional space combat lighting up the darkness on my computer screen. But, to hear Blackbird Interactive’s chief creative officer Rory McGuire tell it, it’s actually more like Homeworld the way I imagined it.


“One of the things we were heavily inspired by,” McGuire said in an interview with Polygon, “was one of the ideas that they had originally for Homeworld 2 back in — this would have been like 2001.”


That 21-year-old demo reel, still available on YouTube in various places, shows an assault on a large orbital structure much like the one seen in this week’s trailer. The camera swings in close alongside fighters and bombers, detailing an almost Star Wars-style trench run on the final objective, turrets blazing away in defiance of the attacking waves of enemy ships.


“They showed this feature and they ended up cutting it later,” McGuire said. “This idea of space terrain and this idea of these massive large-scale megaliths that a player could interact with. They weren’t able to make it work technically, and when we started talking about Homeworld 3, we were inspired by that idea, but were also inspired by what we were doing on Homeworld: Deserts of Kharak.”



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  • Commissar SFLUFAN changed the title to Homeworld 3 (1H 2023) - new gameplay previews posted

More preview articles:



Homeworld 3's impressive terrain and cover systems feels like a huge advancement for the classic RTS series.




Space is not known for its interesting terrain. The word itself pretty much implies a complete absence of terrain, and so it’s logical that the original Homeworld series - RTS games set in the airless vacuum of outer space - did not have terrain. But that was the early 2000s. Now, the long-awaited sequel Homeworld 3, releasing in 2023, is reinventing one of the fundamentals of strategy combat in space. It’s got terrain, which means it has cover mechanics, and that completely changes the game.


During an hour-long hands-on session at Gamescom 2022 I played two early missions from Homeworld 3; the tutorial-focused Facility 315, and the more danger-packed Kesura Oasis. Both were populated by dozens of pieces of terrain; asteroids, derelict space freighters, and colossal mega-structures are just some of the items floating in Homeworld 3’s maps.


The map design of Kesura Oasis is the star of this particular show. A huge, fractured Star Destroyer-like ship acts as its foundation. It’s an astonishing sight to behold, up-close you can see that it is painstakingly detailed with dead machinery, blinking lights, and mechanical ‘guts’ that leak out of its twisted and torn hull. But zoom out and you can see the mechanical logic at play in its construction. At distance it’s clear to see the routes your units can take around this massive terrain piece. Naturally for an RTS played in 3D space your fleet can travel above or below it, but the chunks the colossal ship has split to provide ‘lanes’ that fighter ships can fly through. Better yet, you can even send groups into the wreck’s engine exhausts, which act as direct tunnels to the map’s mid-point, where your ships can then re-emerge from a fracture in the hull. It’s almost like re-creating the Death Star trench run.





Blackbird Interactive's upcoming space strategy game looks to explore uncharted territory.




Space battles between ships aren't restricted in the same manner as naval vessels here on Earth once circled each other in the seas. From Ender's Game to Star Trek II: The Wrath of Khan, this idea has been explored in media, but far rarer are games that tackle the additional layer of complexity that comes with fighting with spaceships in three dimensions. With Homeworld 3, developer Blackbird Interactive and publisher Gearbox Software are stepping up to that challenge.


Homeworld 3 is trying to push boundaries for strategy games, bringing together everything that made the original games special and marrying it to modern game design and hardware capabilities. 


I recently got the chance to play through two missions in Homeworld 3, experiencing the improved space combat and features in this sequel. Both missions were set early on, and while it's only a small taste of what's in store, I'm already impressed with what could be one of the best PC games of 2023.





Blackbird Interactive gave us a taste of what Homeworld 3 has in store, and it has us excited to continue the galactic RTS journey of the Hiigaran race.



Homeworld is a certain kind of royalty when it comes to the real-time strategy gaming genre. It’s built up a very passionate community over the years of players that have followed along fervently with the story of the S’Jets as they led the Hiigaran people to salvation through a deadly galaxy with no love for them. After decades of good games, Blackbird Interactive and Gearbox Publishing are closing in on the launch of the next big journey, Homeworld 3. While there’s still much to do, I was recently invited to take part in a limited demo of the game. Between missions in the demo and conversation with Blackbird devs, I came away feeling like the utmost care is being given to making Homeworld 3 the best that longtime fans have ever seen while bringing something innovative that all strategy fans can enjoy.




Game Rant's preview session playing Homeworld 3 and interview with senior developers highlight the importance of the game's innovative cover system.



Game Rant had the pleasure of interviewing Rory McGuire, Chief Creative Officer of Blackbird Interactive, and Kathryn (Kat) Neale, the Associate Game Director, about the gameplay and design of Homeworld 3. The defining characteristic of Homeworld's iconic gameplay throughout the series has always been the true 3D nature of the battlefield. Players have full freedom to command ships on the horizontal and vertical planes, allowing for previously unheard-of strategic depth. A strong emphasis is also placed on the management of reconnaissance operations, as players attempt to discretely send probes to watch one another while thwarting their opponent's information gathering. Simply beelining one's fleet in a given direction could prove disastrous as, at any time, a well-hidden ambush may strike from above or below with devastating results. Blackbird Interactive has not only preserved this verticality for Homeworld 3 but has expanded on it with a brilliant new cover system.




During an interview with Game Rant, Homeworld 3 developers cite Risk of Rain 2 as an inspiration for the new co-op roguelike mode.



Rory McGuire, Blackbird Interactive's Chief Creative Officer, expressed his fondness for the roguelike genre while talking with Game Rant. Rory McGuire told us that he tends to play just about every roguelike that comes out, an interest that other team members at Blackbird Interactive share. In particular, he referenced Risk of Rain 2 as an inspiration for Homeworld 3's roguelike mode. Homeworld 3's take on the roguelike approach will feature session-based co-op gameplay similar to Risk of Rain 2, in which players will face off against progressively difficult waves of randomly generated enemy fleets.


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  • Commissar SFLUFAN changed the title to Homeworld 3 (1H 2023) - Kesura Oasis Gameplay Trailer – Extended Cut
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Hands on with Homeworld 3, the anticipated 3D space strategy game, bringing new innovations such as megalith structures and cover systems.




Homeworld 3 is the kind of game that feels exactly like you remember the originals being like, but is in truth having to go miles and miles beyond what those 20-year-old games were like in order to match the rose-tinted memories you have of them. By modern standard, Homeworld and Homeworld 2 are bound to look fairly rudimentary, the ships made of a limited number of polygons and low-resolution textures, the lighting systems rather basic, but admittedly with an engaging and evocative style despite this.


While Homeworld 3 isn’t pioneering in 3D graphics in the same way and is built on the reliable foundations of Unreal Engine, it can use modern gaming PC hardware to really push the graphical fidelity through the roof. Play on a high-end PC, turn on ray-tracing and zoom in and out for a closer view of the action, and you can just bask in the glorious amount of detail and small touches that Blackbird Interactive is able to lavish on the game. There’s tiny details, like the Mothership’s defensive gun batteries being on rails and moving up and down its hull while tracking and firing at fast-moving fighters.


The game’s story kicks off with a familiar sense of crisis, just as the first two numbered games did. It’s been 100 years since the end of Homeworld 2 saw Karan S’Jet unlock a hyperspace gate network that has led to a golden age of prosperity, but now an anomaly is spreading, taking gates and planets off the grid. Karan led a fleet through to search for answers, but never returned, so now it’s up to Imogen S’Jet to take up the mantle and lead a new fleet to find her and stave off this threat. Of course, that means bringing core fleet functions out of cold storage, building up your strength on the go and jumping from one conflict flashpoint to another. It’s a familiar opening.


“There’s a certain tone with Homeworld in general and we want to stay within that,” explained Game Director Lance Mueller. “Especially coming up with the story, we’re trying to think of how to be fresh, but it’s also a video game and you can’t have everything at the beginning. So we have to think of inventive ways of getting to that power escalation that RTS’ always have.”



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  • Commissar SFLUFAN changed the title to Homeworld 3 (1H 2023) - hands-on preview articles posted
  • 8 months later...
  • Commissar SFLUFAN changed the title to Homeworld 3 (February 2024) - new release month (February 2024) announced
  • Commissar SFLUFAN changed the title to Homeworld 3 - Information Thread, update: release rescheduled to February 2024
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  • Commissar SFLUFAN changed the title to Homeworld 3 (February 2024) - Information Thread, update: "Story" trailer

"War Games" mode preview articles:





While the meat and potatoes of any Homeworld is the story campaign (and the skirmish/PvP mode once that's over), Homeworld 3 is adding a new, third option to the mix: War Games. A PvE mode playable solo or in three-player co-op, it puts a light roguelite spin on the traditional cooperative 'comp stomp' (multiple players against a usually numerically superior AI) format, and plays out quickly enough for a session to be done in under an hour, culminating in a 'boss' encounter against a heavy capital ship. After a few sessions, I can definitely see the appeal, even if I think it still needs a little longer in the oven to properly tune.


A War Games run has players picking from one of several starting fleets, and then completing a trio of small missions, each on their own map. Each map has a limited pool of resources to harvest, a random set of objectives to complete and artefacts to collect, plus continually escalating enemy spawns that will eventually overwhelm players unless they hustle. As such, it's a bit of a scramble (each map taking only 10-15 minutes) to grab the loot you can, build what forces you want and complete objectives as efficiently as possible, then hyperspace-jump into the next encounter. Win or lose, you'll gain experience going towards unlocking new starting fleets, artefacts to find and other rewards.


While the missions aren't especially deep (go here, hold this point, defend this NPC vessel, etc) what I found added the most variety to a War Games run was artefacts, the strongest nod towards modern roguelike design. Each one collected gives you a randomised list of three perks to pick from. Some unlock a new unit type, others giving a bonus to a class of units, or increasing the limit of units you can command of a particular type. They're quite significant upgrades as well, defining the strategies and unit compositions I'd use each run. In co-op, each artefact collected gives each player their own pick of three options, meaning that everyone can specialise in their own preferred ways.







One carrier is already an imposing sight in the Homeworld franchise, the beating heart and nerve cluster of an entire fleet. Three of them together can feel unstoppable. 


At least, they felt unstoppable before I hit the final mission of War Games, a co-op roguelike mode being introduced in Homeworld 3. I recently had the chance to play through a preview of War Games, both in co-op and by myself. Overall, it seems like a solid addition to the game that'll take up even more of my time when it arrives, though there are definitely some wrinkles that need to be ironed out before then. 


While the main draw of Homeworld 3 is undoubtedly the campaign, War Games isn't something that was just recently cooked up. According to Andrew Oatway, senior designer at Blackbird Interactive, War Games was part of the initial pitch that the studio made to Gearbox Publishing.


A self-described "mad scientist," Oatway was hired specifically to work on War Games, and pulled in elements from the campaign to find the right kind of objectives. This had a kind of synergy where the War Games team and campaign team have pulled designs from each other. 

"There's actually been one mechanic that was from the campaign, that War Games took and tweaked and made weird because I do mad science stuff, then handed back to the campaign and used to solve some of their problems," Oatway says.


War Games allows one, two, or three players — the designers experimented with four, but decided on a limit of three due to design complexities — to complete a series of missions together. True to roguelike fashion, these mission objectives are randomized until the grand finale. These objectives range from capturing specific strategic points to escorting civilian ships under attack by the mysterious Incarnate.





We go hands on with Homeworld 3's War Games mode, a co-op roguelite that blends excellently with the natural progression of the Homeworld series.




Alongside that there will naturally be online multiplayer and a regular skirmish mode, but the video game landscape has changed an awful lot in the last two decades, and Blackbird Interactive has cooked up an additional mode to lift some ideas from more modern trends. Yup, there’s a whole co-op roguelite mode known as War Games.


Funnily enough, the roguelite structure of starting out with basically nothing and building up until you’re a Whirling Dervish of doom for whatever enemies and bosses you encounter is actually a pretty good thematic fit for Homeworld. Just as in the original games, you’ll be building a fleet that you take from one mission to the next in the Homeworld 3 campaign, and War Games brings this together with the roguelite in a rather natural fashion.


Each run of War Games will throw you into a string of three relatively short missions, the first two allowing you to build up your forces, unlock a few upgrades and improve your burgeoning fleet, before the third and final mission acts as something of a boss fight.


There’s an engaging level of risk and reward here, as you jump into the map, quickly start gathering resources and fend off the initial waves of enemy ships, the Incarnate, that regularly spawn in. At some point, you’ll have to send your ships to an objective marker, triggering a mission goal that could range from escorting civilian ships to a jump point, destroying a particular Incarnate ship, or attacking an enemy convoy.


They’re relatively standard fare, but your attentions will be drawn in many different directions by those growing waves of attackers, as well as pockets of ships guarding artifacts. Send a ship through an artifact and you unlock a buff or perk to your fleet, boosting damage output, speed, and more of a particular class and ship type. They’re worth sniffing out, and you can stick around as long as you like after completing the main objective of a stage, but at the risk of losing more and more of your ships as you do so.





Homeworld 3's coming out early next year, but here's a preview of its new roguelike co-op..




If one thing kept me coming back (and back) to Homeworld, it was skirmish mode. Setting up a quick (“quick”) battle against the CPU would often rob me of a whole weekend while at college. Homeworld 3 sees a new mode arrive on the second sequel, a roguelike-inspired multiplayer co-op called War Games. It pits one, two or three players against the enemy in a series of randomized challenges where you only progress if you can survive. I’ve spent the last few days playing an early build of the mode, and it’s impressive enough, especially given the fact I find the phrases “roguelike” and “multiplayer co-op” to be a massive turn-off.


Each campaign starts with a predetermined fleet – you get the choice of one early on, and more options are unlocked the more XP you accrue. You then have to run through a trio of missions, each one in a new environment, until you defeat the opponent’s carrier. These missions include escorting friendly transports from one side of the map to the other, rescuing captured civilians or attacking enemy positions. You need to balance your attacking and defending needs against the drive to research ship upgrades while managing resources – which are more scarce here than in previous Homeworld titles.


During each campaign, players will collect artifacts, which are randomized bonuses for your ships. These include a boost, like faster ships or more effective weapons, but at the cost of defensive stats or each vehicle’s responsiveness. Once you’ve completed your mission, you’ll get the option to hang around to repair your fleet and load up on resources. But doing so risks you becoming quickly overwhelmed by the enemy, which constantly increases their attacking intensity the longer you’re around. As soon as the objectives are done, a big hyperspace jump button will hover over your screen, encouraging you to get the heck out of dodge.





Gamescom 2023 | Homeworld 3 War Games is a new roguelike-inspired co-op mode that challenges your fleet strength and communication




I'm an amateur fleet commander with admirable intentions: I want to dominate the stars in Homeworld 3 with a massive squadron of Interceptors, the nimble fighters that look a lot like the Vipers from Battlestar Galactica. Hitting the population cap, I'm able to arrange my Interceptors into differing formation and behavior patterns, concealing each group behind twirling asteroids. My Capital Ship is bait, luring enemies into open-space before sending my strikecrafts into action, pincering ships in a flash and dazzle of effects. You can call me Commander Adama if you want to, I don't mind. 


But I'll tell you who does mind, and that's the two other fleet commanders desperately requesting my assistance. Their Frigates and Fighters are under assault, their Capital Ships deteriorating under a heavy barrage of Ion Cannons – frak, I've really done it this time. But that's War Games for you, the new cooperative game mode in Homeworld 3 that asks three players to team up and take on an increasingly difficult series of objective-based missions across the galaxy. Work together, you might survive; if one goes rogue, it's back to the beginning with whatever XP progression you've earned.





Blackbird Interactive's latest addition to Homeworld 3 has players work together to survive a gauntlet of missions or die trying.




In Homeworld 3’s War Games mode, up to three players join up to take on various scenarios. Each player has control of their own Carrier and can harvest resources, build their units, and traverse the sector of space as they see fit. Eventually, players are given an objective. It could be fighting off waves of enemy forces, destroying a transport cargo before it reaches its destination, securing a part of the sector, or protecting civilian vessels, just to name a few. Most importantly, the enemy forces are usually a bit much for one commander to handle, so players will have to combine their forces to effectively complete their objectives, after which they can jump to another sector to take on an even harder challenge.


The really fun part of Homeworld 3’s War Games mode is getting Artifacts to augment your fleet. These are the randomized upgrades you’d find in games like Hades and Binding of Isaac. While each Artifact gives a choice of a few upgrades, you can only pick one, so choosing what compliments your fleet composition at any given time is key to success.





The Homeworld 3 multiplayer mode War Games is tense and strategic, offering teams of three the chance to enjoy the game together.




The main premise of Homeworld 3: War Games allows you to play solo or in teams of three to complete a series of three randomised challenges. By harvesting materials to spend on new ships and upgrades, you’ll need to complete each phase before jumping into hyperspace to take on the next challenge. Throughout each game, you can earn Artefacts that help to improve your fleet in a number of ways, balancing the difficulty of progression with the reward of success. Before I jumped into the mode, I refreshed my knowledge of the controls as there’s a lot to take in, but once I grasped how everything worked I was ready to jump straight in.


In one of the first challenges, we were tasked with capturing three separate positions on the map to be able to rescue the CIVs. The environments are massive, and having three players managing three squads made for some epic space battles, but preparation is everything and you do have some time before the enemy comes knocking. In this time, you need to gather currency from specific locations via your resource controllers who fly towards the mining locations. In my first playthrough, mine got destroyed unexpectedly, leaving me to scrape through the next two challenges with a small band of recon and interceptor crafts.


Once I’d gauged the attack patterns and ways in which you can be flanked and blindsided by the enemy, I made good use of the resources I’d gathered. I also send a squad of ships to protect the resource controllers so that I didn’t have a repeat of the first mistake I made. You’ll gather a fair amount of resources, which can be used to buy more basic attacking ships, or, if the option is available to you, research some of the larger frigates that fire torpedoes or ion canons, ones that provide support, or more. Managing your supplies is key, as everything carries over into the next mission, so spending too much early can have repercussions later on.


Amassing a large fleet becomes one of your main goals, especially as some missions require you to fight countless enemies. You can direct individual ships to attack, send in larger parts of your squad, and launch a tactical barrage of firepower with relative ease. It’s hard to be two steps ahead of the enemy, but there’re plenty of options available to how you attack and complete objectives. Even after you’ve finished the objective, you can continue to collect resources and fight off the enemy. It’s just one of many things you need to think about when participating in Homeworld 3: War Games.





Homeworld 3's upcoming War Games mode brings a roguelike element to the space-faring strategy game. Bradford put the mode to the test in a new multiplayer preview.




The new War Games mode brings a repeatable, co-op mode to the upcoming space-faring RTS. Inspired by Rougelikes, Homeworld 3's new multiplayer mode pits players (up to three total each run) against waves of enemies in contained arenas, complete with randomized challenges to overcome. It sounds rather straightforward, and in practice, it is to a degree. 


Players are dropped into a pocket of space, complete with space debris to make the dungeon more visually and tactically interesting, and are tasked with building a fleet, gathering resources, and then completing the randomized objectives thrown at them.


What kind of fleet to use is decided before the War Game is launched. Players can specialize in a recon fleet for example, which gives you more scout craft to begin with, and as you progress by completing runs, you unlock more varied fleets. This initial fleet choice helps to define how each player in thr group is going to contribute to the overall goal, such as the Support Fleet specializing in helping repair ships and keep them in the fight. 


Completing (or even failing, as was the case in one my runs) sees the group hit hyperspace to the next area, reaching the end of the run after a few jumps. The challenges themselves, and the difficulty, ramped up throughout each run, and the actual challenges themselves were rather varied, throwing many different scenarios to flex our Homeworld 3 strategy muscles.





Homeworld 3's War Games mode is a welcome addition to a real-time strategy franchise that has a long history of pushing the genre forward.




Upon entering the War Games lobby, players will begin by making one of the most important decisions in a Homeworld game: choosing their fleet's color scheme and emblem. Customization isn't incredibly deep, but it does get the job done and each player in our lobby had a wholly distinct Hiigaran fleet, which was the only faction available for this preview. There's a full-range color picker along with a saturation slider, and players can choose both their primary color and trim color along with the color of their emblem, of which there is a wide array to choose from.


Here, players also decide on their starting fleet. This decision has serious implications for how the roughly 45-minute run will play out, as each fleet begins with its own build list and starting bonuses. Initially, the only starting fleet available is the Strike Craft Fleet, and unlocking the others is a core component of the roguelike mode's meta-progression. Successful and unsuccessful runs each yield experience for the player's profile, and leveling up will open up those additional starting fleet options. On one hand, locking starting fleets behind progression gives players goals to look forward to, but it wouldn't hurt to have some more options from the start, as a lobby of fresh players will all be running the same build initially. Thankfully, leveling up is pretty quick: our profile leveled up several times in just a few hours and gave us access to more fleet options.





Game Rant speaks with Homeworld 3's Andrew Oatway about the game's space terrain and how it enables scenes like the famous Star Wars trench run.




Homeworld 3 is shaping up to be a worthy successor to the classic real-time space strategy series that redefined the genre back in 1999 with a number of new innovations. This time around, Homeworld 3 is building on the series' iconic six-degrees-of-freedom strategy by introducing a variety of functional terrain. With surprising ease, players can order ships to hide behind asteroids, cut through trenches within hulking space wrecks, or even take cover behind the broken husks of recently destroyed enemy craft.


In an interview with Game Rant, Homeworld 3 Lead Designer Andrew Oatway talked about how he approached the game's level design with this unique cover system in mind, particularly when it comes to the endlessly replayable multiplayer and singleplayer roguelike War Games mode. He felt that it was critical to design levels that had believable terrain features that could emphasize strategic gameplay by allowing for multiple approaches to the mode's randomly generated mission objectives.





Game Rant chats with Homeworld 3 Senior Designer Andrew Oatway about the game's new single-player and multiplayer roguelike mode, War Games.



The series' third mainline entry seeks to continue the tradition of breaking new ground in the genre, this time with several innovations that should shake up gameplay even for longtime fans. Fully functioning terrain has introduced a new cover element that greatly enhances tactical play, and a new War Games roguelike mode will challenge players to work their way through a series of increasingly difficult missions with a persistent fleet while unlocking various powerful and synergistic upgrades. Game Rant sat down with Homeworld 3 Senior Designer Andrew Oatway along with Andrew McCrea from Gearbox Publishing to discuss the new War Games mode and what it brings to the table for players. The interview has been edited for brevity and clarity.



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  • Commissar SFLUFAN changed the title to Homeworld 3 (February 2024) - Information Thread, update: "War Games" (co-op/roguelike) mode preview articles

Oh dear :(




Blackbird Interactive is another game studio that has been recently hit with job cuts. It appears that the Homeworld 3 developer has laid off dozens of people, including some senior staff.




The job cuts at Blackbird Interactive were reported by several current and former employees on LinkedIn. According to technical artist James Marshall, the company “dismissed over 40 people.”


“It’s an interesting time in the games industry right now, and it’s proving tough to navigate for even well-seasoned studios,” game director Quinn Duffy, who was among those dismissed, said in a post.


It is worth noting that Duffy joined Blackbird in January 2022 after 24 years at Relic Entertainment. He was one of the designers of the first Homeworld, game director of Company of Heroes 2, and also served as design director of Age of Empires IV.


The list of Blackbird employees affected by the layoffs includes lead game designer Sean Storey, senior software engineer Joseph Hurst, design director Matthew Freedman, and concept artist Chloé G.


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  • Commissar SFLUFAN changed the title to Homeworld 3 (February 2024) - Information Thread, update: developer cuts 40 staff
  • 2 months later...
  • Commissar SFLUFAN changed the title to Homeworld 3 (February 2024) - Information Thread, update: PC system requirements released
  • Commissar SFLUFAN changed the title to Homeworld 3 (08 March 2024) - Information Thread, update: "Behind the Scenes" trailer
  • 2 weeks later...
  • Commissar SFLUFAN changed the title to Homeworld 3 (08 March 2024) - Information Thread, update: "Behind the Scenes" documentary
  • 1 month later...
  • Commissar SFLUFAN changed the title to Homeworld 3 (08 March 2024) - Information Thread, update: War Games (roguelike-inspired mode) demo available at Steam Next Fest
  • Commissar SFLUFAN changed the title to Homeworld 3 (13 May 2024) - update: release postponed due to feedback from external playtesting/public reception of Steam Next Fest demo
On 8/30/2023 at 1:44 PM, Commissar SFLUFAN said:

Oh dear :(




Blackbird Interactive is another game studio that has been recently hit with job cuts. It appears that the Homeworld 3 developer has laid off dozens of people, including some senior staff.


Oh dear (again) :(




The cuts come just three months ahead of the recently delayed launch of Homeworld 3.




One week after delaying Homeworld 3 until May, Blackbird Interactive has confirmed that an unspecified number of employees have been laid off from the studio.


The layoffs were initially reported by multiple former Blackbird Interactive employees on LinkedIn (via Game Developer). Jacob Van Rooyen, who was working as lead producer on a new project at Blackbird Interactive, said that layoffs had been made "across the company, and, unfortunately, I was one of those impacted."


"Despite the situation, I appreciate all the experiences and wonderful people I've met and known at BBI," Van Rooyen wrote. "I've been amazed and humbled by everyone’s support today, and I wish everyone impacted the best in landing on their feet."



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  • Commissar SFLUFAN changed the title to Homeworld 3 (13 May 2024) - update (02/14): another round of layoffs announced at Blackbird Interactive

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