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GreedFall II: The Dying World (2024) - first hands-on preview from IGN, combat is now "real time with pause"


Brian

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  • Commissar SFLUFAN changed the title to Nacon has announced GreedFall II: The Dying World (2024)

Nice to know all the running back and forth and bending over keeping the peace between all the factions looks to have been for fucking nothing, as the colonialism and slavery seems to be carrying on regardless. Thanks Spiders!

 

Greedfall II needs to have more combat. I felt that 90 percent of what I did in that game was run back and forth and kiss ass to appease annoying individuals that should have all been murdered instead.

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  • 1 year later...
  • Commissar SFLUFAN changed the title to GreedFall II: The Dying World (2024) - "The Uprooting" trailer (Steam Early Access - Summer 2024)
4 minutes ago, skillzdadirecta said:

First game was ok but had potential. Hopefully they expand on what they started... world is very interesting.

Exactly! I actually liked the story and world more than the game play. 

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I played the first one and it wasn't actively bad or anything, but I pretty much have no memory of anything that happened in it. It falls into the category of games like Rage where it's like "Steam tells me I played the game for like 50 hours, but fuck me if I could tell you a single thing about it."

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The only thing I remember about the first Greedfall is that I would run all the way across the map, have someone get mad at me, then run all the way back across the map to tell someone they got mad at me, and have that person get mad at me as well.

 

I swear the entirety of the game was just people bitching at me for one reason or another.

 

I do hope Greefall II drops the diplomacy and just lets me shoot a motherfucker in the face.

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  • 2 months later...
WWW.IGN.COM

We went hands-on with Greedfall 2: The Dying World and have lots of thoughts about its new semi-real-time combat system.

 

Quote

 

Developer Spiders has never been shy about its BioWare influences, but while 2019’s Greedfall really pulled off some unique worldbuilding and characters, its combat left something to be desired. The sequel hopes to correct this shortcoming by doing away with the straightforward hack-and-slash bouts found in its predecessor and replacing them with semi-real-time strategic clashes that feel very reminiscent of Dragon Age: Origins. Now you’ll be pausing the battle, assessing the arena, and queuing up a set of actions for each of your characters before allowing the flow of time again and watching your machinations unfold. This similarity to Dragon Age isn’t accidental, as the studio specifically cited Origins as a beloved game it's hoping to emulate with this slower, more tactical combat style.

 

The early alpha build I played definitely still had its wrinkles, but I could already see the vision for this pivot, which moves it away from the crowded space of fast-paced third-person action games and gives it a much more distinctive, old-school feel. The role-based abilities you’ll unlock and unleash on your enemies do things like cover an area of the battlefield in immobilizing, poisonous bramble like some kind of witchy druid, or let you leap into close range with a melee-based tank character to deal heavy damage, and each has its own cooldown for you to juggle while planning your next set of moves. Meticulously poring over various stat listings and ability effects appealed to the spreadsheet-loving RPG nerd inside me, and the novelty of swapping between characters made me feel like a commander issuing orders to my subordinates from on high. It’s been a minute since I played a game that made use of this type of combat, and it scratched an ancient itch I didn’t know I still had.

 

 

 

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  • Commissar SFLUFAN changed the title to GreedFall II: The Dying World (2024) - first hands-on preview from IGN, combat is now "real time with pause"

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