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Everything posted by Spork3245
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By definition, that’s malware, especially since he made it sound like the entire game will crash or not work properly (not just the mod). Very few people cared until he started adding DRM to mods, so the backlash is kinda on him, IMO. There’s actually some bigger issues in the sense that he’s profiting off of the work of nVidia and Bethesda (and other devs) as his mods are based off and running on their code and hard work. It’s surprising he hasn’t gotten a cease & desist as others who’ve tried to charge for game mods in the past have, though theirs weren’t performance based mods (they were like fan made expansion packs or TCMs). It’s just really ridiculous to add DRM to these mods, and now to threaten to put “landmines” in the code too is just absolutely absurd (and I can’t wait for one of his subs to have an authentication issue and it bork their game). And this isn’t a “I jUsT wAnT iT fOr FrEe” thing as I have sources to get his (cracked) mods and am not using them, it just feels really crappy and lame when PC gaming has been built on a community of modding.
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Being a Bethesda RPG in space
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Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods - IGN WWW.IGN.COM In an interview with IGN, Starfield DLSS modder PureDark defends the decision to put his advanced DLSS mods on Patreon, and he plants his flag in the debate over paid mods. Oh, hey, now he’s going to make his mods potentially malware. Good job!
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Fuck, this is so much funnier since playing BG3 Also, patch 3 really f’d some things up: you can’t attack (ranged/magic) or use actions through door openings now, your character has to get through the doorway. For example, if you have a character who used all of their movement points positioned at an open doorway and try to use a range attack it’ll say “path blocked” or “not enough movement” (as it tries to move them into the next room) when targeting an enemy in that next room. I’m guessing they were trying to fix the exploit some people were using where you could stack boxes at a wall and then use jump to leap over the boundary, but wound up borking regular gameplay. There’s also some major quest bugs introduced in Act II now (strange ox is in enemy form as soon as you enter last light inn and will kill Dammon unless you immediately run there and kill it before his hp runs out). I wish there was a way to roll back to Patch 2 tbh
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She’s been their best seller for 6 weeks straight
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Cyberpunk and Phantom Liberty seem to be completely sold out on CD Keys
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Somewhere between 8 and 80000000000000
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Nvidia Hints at DLSS 10 Delivering Full Neural Rendering, Potentially Replacing Rasterization and Ray Tracing | Tom's Hardware WWW.TOMSHARDWARE.COM The company demoed a basic neural network-rendered world back in 2018. @legend @stepee @Mr.Vic20
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Patch 3 seems to give a performance boost in Act III, it’s not a huge one but I think spikes in CPU usage from crowd density are mitigated as it’s less “stuttery” despite the fps only being a bit better and feels smoother overall (it probably doesn’t help that I use the “party limit begone” mod so I have my character and 8 companions running around together on screen at all times ). BUT, Patch 3 broke a lot of mods: if you trade with a merchant the game won’t save and will give you a save error. The culprit for me is either the “level 13-20 curve” mod or the “increased carry weight mod”. Level 20 multiclass and party limit begone seem to be fine (they both need manual installs instead of BG3 mod manager). I’m just using a trainer that removes carry weight until someone fixes the increase carry weight mod (it hasn’t been updated in ages, only updates have been new multiples (ie: x30) for people who don’t want small increases or basically infinite carry weight)
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PC Tech So I'm having trouble with my new build
Spork3245 replied to Air_Delivery's topic in PC/Mac Technical and PCCB
I don’t believe that the 7800x3D throttles until 90c so spikes to high 70s and low 80s is totally fine. -
It doesn’t. CD Projekt locked it behind path tracing for some reason but it’s not a requirement for the tech. You can force it on in Cyberpunk without PT by editing the settings .ini (“DLSS_D” needs to be changed to “true” iirc).
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The first one (with the 4090) is basically @Mr.Vic20’s rig
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