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Everything posted by legend
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I think every mini game's hard mode is optional. (And certainly this one is)
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Oh yeah they are. Which is why I think it becomes more of a memorization game for working with the timer. Which I dislike. Hah! Although I tend to not love tower defense games, I've played them before, and as I said, I played and enjoyed even this very mini game in Intergrade! I specifically dislike how they handled the timer in this. Get rid of it or make it much more lax and I probably would have enjoyed it here too!
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Sounds reasonable enough. I also reserved hero units and didn't just dump them. But I think the game's timer is garbage because it means there is fewer viable strategies and the right one usually depends on what the order of units the enemy will use are and that's just not very interesting. I think part of the frustration with the timer is also coupled with not having very great control over what your units do. On a number of occasions, I had my units targeting enemies that is less than ideal, and that just wastes time, but I had no real choice in that. You have to just choose the right order so that your units don't happen to fall into doing the stupid thing that slows you down.
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No, the rock paper scissors mechanics are fine and I liked the game in Intergrade. Nearly every time I lost is because I was down the to final red health on the final building, but the timer ran out.
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Yup. It's the fucking timer every time!
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"almost milsim-like in nature", but is inspired by Call of Duty?
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I can understand this take, but I generally think it's good for different games to take risks that won't appeal to everyone and lean into them.
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I noped the fuck out of those challenges. The timer ruined that minigame for me.
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Ah I may have missed the additional ones. That makes more sense!
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I didn't find that one so hard. I did find the 3D brawler pretty tough though. I apparently am really bad at reading "which arm is down" when it's your turn to strike
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In TotK, I wouldn't be surprised if someone figured out how to web sling with some weird invention!
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You realize that in building AI I have to "kill" them on a daily basis, right?
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Yeah, pipelining it so you switch to another character while your previous character's ability is animating is a great way to get off a lot of abilities.
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I'm pretty sure this is entirely by design, and I decided I liked it back in Remake. When you know that's how it works, coupled with the fact that AI controlled party members tend to take less damage, you can manipulate the enemy AI. But manipulating them requires you to regularly swap party members and gives you another reason to not stick to just one character. I do, however, feel like its switch time to when the enemies focus on you is a bit slower than it was in Remake which gives you more time to do things before swapping.
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I think it's the best (mostly) real-time combat in an RPG. BG3 combat is pretty amazing in how many different ways there are to play, but it's a completely different beast. I've said it before, but if the KOTOR remake ever sees the light of day, I really want them to use this style. It would be a perfect fit for KOTOR.
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While I loved Remake, this is absolutely everything on a much larger scale. I suspect one of the reasons they split this game into parts is because they had to figure out how they wanted to remake it all, and by putting it into parts they could better pace themselves and build on foundations. It sounds like that will *still* be the case to some extent with part 3 building on part 2, since the developers have commented on how one of the big things they have to figure out in part 3 is how to properly integrate the airship into the overworld they've built up in part 2. But because the game was split, they didn't have to solve that challenge for part 2. I hope when all is said and done, these same lessons learned can be applied to future FF games. I really dig how they managed a real-time combat system that still encourages use of your party and strategic ability choices.
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It's cosmetic for the overworld but carries stats in a mini game that you will probably avoid aside from the one time you'll do it for the main quest
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Yeah I got them all and the extra gear, but it's really not necessary, you can also just get 2/3 extra gear if you skip the queensblood one, and I don't see Best doing a lot of Chocobo mini games so I think he's safe to skip all the extra 3
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You only need to do 3, but there are 6 quests you can do. So no, you don’t need to play queens blood
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