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legend

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Everything posted by legend

  1. How would this interact for salaried employees? Are you supposed to get overtime as a salaried employee if you work more than 40 hours per week now? Because, uh, that doesn't happen Or would this be introducing new regulations about overtime for salaried employees as well? (Not that I expect this to push though, just curious) Counterpoint: I'm sure it's a pleasure and privilege to be in meetings all day with me
  2. Played through the gears and gambits main mini games. Pretty fun. But you know would make it even more fun? No arbitrary timers! The timer seemed much more forgiving in this one, but I stand by it being a shit game design! It would have been far more interesting to remove it and just keep the waves coming until someone died.
  3. Yeah I thought it was a really great model and with a fantastic interface (in terms of the kinds of inputs the model can work from) that allowed for a lot of great uses. It's wild to me that word of mouth for it didn't take off the way LLMs did, but I suppose that's because LLMs are a magic trick that fool people into thinking there's a ghost in the machine, whereas segment anything is actual practical tool (For the record I think eventually we can build systems with a "ghost in the machine" -- at least as much as one exists for people, but LLMs aint it)
  4. To be fair, that’s not really where the AI researchers go. The AI researchers do work on building some big models and they do release the models. They released one of the better open LLMs, and have a bunch of vision models like segment anything (or something like that). Meta is much better in the open research department than OpenAI. It’s just that all the actual stuff where Meta makes money is toxic and I wouldn’t want to support that company.
  5. Yeah I did eventually realize that it was very literal and did better at it after that. But there was something super weird about it where for some of them my mind would want to read their other side as being more "open" even though technically the other arm was "lower." Something about the pose seemed weird. I don't think I ever quite put my finger on why it intuitively signaled the exact opposite to me for some of the opponent models.
  6. Easy employer response: come back to me when you don't want to work for a company making the world worse. (under the assumption the start up is not equally awful, but less funded )
  7. This makes me think of computation graphs for tensors computations/neural nets, which are not the most pleasant experience. But it's plausible this is either (a) not like that or (b) still better than the current situation
  8. Are you saying the other times there were not actual reasons you would cite for dropping off hard? TBC, I don't mean this as some serious criticism of you. We all feel how we feel. But it is a common pattern that something will suddenly start bugging you really hard and you drop a game and then come back to it later when it won't bother you as much. You might just get fatigued with games more easily.
  9. In all fairness Best, this is you all over! You regularly get super invested in a game and then drop off hard and then come back.
  10. I'm not debating whether you can do things differently to beat the timer. Of course you can! Of course it's winnable! But I'm not interesting in re-optimizing how I did it purely because I was losing to the timer.
  11. I really don't think so. Nothing you've said has been a surprising insight for me. The reality is when I played it, the challenge for me was the timer, not the combat and counters. You managed to slip into a mode where that wasn't an issue, and that's great if you enjoy it. It's great even if you didn't and had to optimize for the timer but enjoyed that process. I don't personally enjoy re-optimizing how I approached it for a timer. Timers are usually unfun to me except in very particular kinds of gameplay (like a race, where it's less about a hard timer and more about improving speed with core dexterity).
  12. It does, but when the game's clock keeps ticking down even when you're in the menu, that doesn't give you a lot of time to process the bar. I tend to be bad at short-term memory of facts in general. E.g., I would regularly need to re-reference the rock-paper-scissors guide they in the UI to make sure I had the right counter (partly because I always found their order somewhat unintutive [and to be fair, in regular RPS, paper beating rock isn't exactly an intuitive rule either! We all just remember it.]). That also takes time. If you memorize everything in the game this becomes less of an issue, but there's the rub for me!
  13. Oh yeah they are. Which is why I think it becomes more of a memorization game for working with the timer. Which I dislike. Hah! Although I tend to not love tower defense games, I've played them before, and as I said, I played and enjoyed even this very mini game in Intergrade! I specifically dislike how they handled the timer in this. Get rid of it or make it much more lax and I probably would have enjoyed it here too!
  14. Sounds reasonable enough. I also reserved hero units and didn't just dump them. But I think the game's timer is garbage because it means there is fewer viable strategies and the right one usually depends on what the order of units the enemy will use are and that's just not very interesting. I think part of the frustration with the timer is also coupled with not having very great control over what your units do. On a number of occasions, I had my units targeting enemies that is less than ideal, and that just wastes time, but I had no real choice in that. You have to just choose the right order so that your units don't happen to fall into doing the stupid thing that slows you down.
  15. No, the rock paper scissors mechanics are fine and I liked the game in Intergrade. Nearly every time I lost is because I was down the to final red health on the final building, but the timer ran out.
  16. I can understand this take, but I generally think it's good for different games to take risks that won't appeal to everyone and lean into them.
  17. The movie found that sweet spot of not being good, but somehow entertaining enough to sit through. It's like lettuce.
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