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legend

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Everything posted by legend

  1. I liked the chocobo racing a lot except for those fucking doors! Actually really just some of the fucking doors. A lot of the time, you have enough visibility ahead of time to judge which ones would open/close when you got there, but there were a handful where it felt like you turned a corner and basically had to guess how far along it was in a cycle and could get fucked by chance. Those can eat a dick. The star fighter mini game was the best. But I have a soft spot for Starfox64, so that tracks.
  2. In general I’m sympathetic to that. However, I do think this is slightly more problematic in that phones are not replacing computers in the same way computers replaced type writers. Computers will continue to exist and serve many business etc. purposes that phones cannot. Phones can replace some things, (various mobile communication can replace email for example), but there are a lot of things it cannot replace. * I'll add the exception that tablets with a keyboard can do many of the things a computer can, including spreadsheets etc. But that's basically just moving the same computer tech onto a tablet physical form. If the new gen is fine with all that stuff, but just doesn't know windows/macos, then I think that's fine. But that's not the impression I was getting from the article.
  3. I do not understand this mentality at all. Multiple windows for different tasks and you should have few enough tabs that you can identify what each is easily. When people get the insane number of tabs, their ability to find what they're looking for is so slow that I can get what they were looking for faster with a google or a search on the appropriate site if its an internal thing.
  4. Not knowing what a switch is would be pretty bad, but more generally that's because computer science programs don't teach for IT jobs. Yes, computers are involved but computers are far too big a field to assume that because someone learned something about computers that they'll be well prepared for anything that involves them. If IT divisions are seeking computer scientists for IT then they're just being dumb. If you're going to be hiring from college for IT you should be looking for people with majors in information systems (or whatever the equivalent is for any given university)
  5. Fuck yeah. I go back to n64.com and remember reading the mail people sent in.
  6. Well if you find yourself experimenting with the system then maybe that will be okay! But just make sure you don't go so low that you don't need to do that anymore. I remember trying story mode at one point and I was just blowing shit up way too easily with a regular hunter bow. Maybe easy strikes a good enough balance. (I often check difficulty in case my wife might be interested who usually, though not always, plays games on easier modes)
  7. Haha well glad you're still pushing yourself even on easy! For me the most fun is when I find a strategy and combination of moves and suddenly what wasn't easy, is now easy Without some push of difficulty, the victory of finding something badass just isn't as sweet. Incidentally, this was also part of my problem with FF16. It didn't really push me to do cool fighting. I kind of forced myself to do more because it just was just too boring otherwise, but it never felt as good as when being a bad ass was a requisite.
  8. For example, some fun stuff in this video that you'd never do if you play on too easy of a difficulty and miss the fun. (Sorry, the video is hosted on twitter, so I'm breaking the rule)
  9. Yeah I'll second that difficulty is important. There are some really cool things you can do in Horizon's combat, but if the game is too easy, you'll never be motivated to find them and it will all feel boring as hell. Instead you're just going to shoot things with your hunter bow endlessly and wonder why anyone likes the game.
  10. I'm down. I liked the graphic novel, but it felt like it need more room to flesh it out. Maybe a movie can do that.
  11. Yeah it's shockingly close to the end of the Seinfeld. I didn't remember them being that close together. But I was still a teenager then, so small intervals of time could feel much longer
  12. Yeah I also enjoyed it a lot and liked how they closed it out. I really enjoyed
  13. I have, and I have wept for humanity over it There seems to be a real problem not just in shitty companies, but in investors being dumb fucking marks who are awful at their job. Why do these morons have so much money to throw around?
  14. I honestly don't know why anyone would do this. It's standard folk knowledge that this is bad, and there have even been explicit studies for various generative models showing it's bad all the same.
  15. I have As on all but one (technically 2, since getting all As on the first set unlocks another track). Some of the piano tracks are pretty hard. The worst part for me is that because they play more notes than you control, it can make it hard for me to judge which notes I'm actually supposed to be landing That said, something that was helpful for me was to pay closer attention to the highlighted wedge, since that is the one you have to hit next. You would think that's obvious but I had to make a very active choice to put my attention there to get myself to do it well. Otherwise I was too easily distract by everything else going on.
  16. Yeah I've definitely got my eye on this one. This one as been on my wishlist forever, but I never pulled the trigger because the reviews have been indefinitely saying it's buggy as hell with lot's of save corruption issues. Is this resolved yet? Yeah I was thinking isometric (other that cuscenes I guess) which might make it easier. But it also seems maybe harder to translate to isometric? Not sure. I'm not an artist, but I wouldn't mind an attempt from someone who is!
  17. I'm not sure if it's possible to make it work, but it would be interesting to try and do a remake of VI that had the same style as the all the FF cover art/concepts from Yoshitaka Amano. I mean, I know he was also a character design for the games, but the games don't look like this.
  18. Context: I saw some discussions about an FF6 remake, and naturally this brought up that Square doesn't think it's possible to do like FF7R because the cast is too huge (and maybe the world too big?). This led to people saying they'd like a 2D remake, which would be more doable. But the things people were posting were "Like Octopath Traveler" and other pixel art games. And that just sounds... boring? There are pixel art styles that I enjoy, but that seems way to safe and boring for a bigger scale remake. That led me to the question in the title: what are currently the most beautiful isometric 2D games that are not pixel art and also not trying to look like a retro game? For side scroller, there are some real winners like Hollow Knight and Ori. But isometric? Feels like there are fewer. The best ones that come to my mind right now are: 1. The Pillars of Eternity games 2. Disco Elysium 3. Hades The fist two happen to use the game engine. While Hades looks great, I'm not sure it would work for an RPG. I'd put something like Tunic on the list, but while that's not pixel art, it still feels like it's trying to be retro and I'd like something 2d that feels more like it's freeing itself from the aesthetics of the past. You can argue that PoE is also trying to be retro of a sort too, but the style they were inspired by leant itself to painted backgrounds that I feel like allows it to update itself more without obviously looking retro. E.g., PoE 2: What others come to mind for you?
  19. I think an evolving dynamic narrative is by far worth the cost of "a few days without an enemy type" If you're really gaming so much that this blip affects you, you probably already have the trophies.
  20. Tonight I took another crack a the mindflayer combat simulator now that I knew I had to kill the flayer first. That was indeed a fucker. I was doing okay managing my teammates to keep them from fighting the scrubs but I'm pretty sure the mind flayer's AoE attacks would kill them or something because their health would go from nearly full to "where the fuck did they go" Finally got him using the sleep strategy on the scrubs to keep them away and going all out to build synergy attacks as fast as possible and unloading tifa to kill him in the first stagger.
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