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legend

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Everything posted by legend

  1. Yes, the relationship is tied to that. Some notes though: first, Aerith and Tifa will just have more opportunities so they're going to be the default if you're doing everyone right. Second, there are specific non-dialog moments where you must choose someone over the other which can lead to a tie breaker. Third, an additional tie breaker is how much you use synergy skills and abilities with each character. So you should be able to do everyone well and still have a preferred person. I have, however, deliberately tipped the scales a couple of times
  2. I have zero a priori interest in this, but I feel obligated to give it a try given it's overwhelming positive reception. But it will have to wait.
  3. Let's assume we want to age restrict porn access. I don't think having the porn sites manage the verification is the right mechanism. Instead, sites should be required to sign their server with an age requirement which is simple to implement. Then web browsers provide verification. Ideally, there should be a common protocol for that used by all web browsers with open source implementations for it. I would suggest using a government issued pass-key like system with a government hosted database of valid public keys (but no identity), but I'd have to think about the details. This lowers the barriers for websites and, puts the burden on the government for regulating the keys, and makes it easy for all browsers to set up so that you get very easy and immediate broad protection across all sites.
  4. I do think it would be nice if they made it a more objective sales metric that could then extend to the smaller groups.
  5. Yeah I'm not defending 30% being right, I'm more so defending the notion that it's cheaper for games that are expected to sell a lot. That or a policy that has the same effect seems appropriate.
  6. On it's face that doesn't seem wrong to me? I mean I'm not saying that 30% is appropriate, but I don't think the fact that bigger games get better deals is all that wrong. There is going to be a higher purchase rate for bigger games so it's easier to justify hosting them and any of the other stuff that goes with hosting the game on steam, just like buying in bulk is cheaper. Maybe there is a better policy where you change the rate based on sales so it gets cheaper the more you sell or something, and that way it's not limited to special deals with the big players, but on it's face it's not crazy to me that this kind of economic dynamic exists.
  7. Haha yeah I understand. Not uncommonly you may hear me shouting into the void "All I do is make slides and go to meetings!" (I work from home so I can get away with shouting)
  8. How would this interact for salaried employees? Are you supposed to get overtime as a salaried employee if you work more than 40 hours per week now? Because, uh, that doesn't happen Or would this be introducing new regulations about overtime for salaried employees as well? (Not that I expect this to push though, just curious) Counterpoint: I'm sure it's a pleasure and privilege to be in meetings all day with me
  9. Played through the gears and gambits main mini games. Pretty fun. But you know would make it even more fun? No arbitrary timers! The timer seemed much more forgiving in this one, but I stand by it being a shit game design! It would have been far more interesting to remove it and just keep the waves coming until someone died.
  10. Yeah I thought it was a really great model and with a fantastic interface (in terms of the kinds of inputs the model can work from) that allowed for a lot of great uses. It's wild to me that word of mouth for it didn't take off the way LLMs did, but I suppose that's because LLMs are a magic trick that fool people into thinking there's a ghost in the machine, whereas segment anything is actual practical tool (For the record I think eventually we can build systems with a "ghost in the machine" -- at least as much as one exists for people, but LLMs aint it)
  11. To be fair, that’s not really where the AI researchers go. The AI researchers do work on building some big models and they do release the models. They released one of the better open LLMs, and have a bunch of vision models like segment anything (or something like that). Meta is much better in the open research department than OpenAI. It’s just that all the actual stuff where Meta makes money is toxic and I wouldn’t want to support that company.
  12. Yeah I did eventually realize that it was very literal and did better at it after that. But there was something super weird about it where for some of them my mind would want to read their other side as being more "open" even though technically the other arm was "lower." Something about the pose seemed weird. I don't think I ever quite put my finger on why it intuitively signaled the exact opposite to me for some of the opponent models.
  13. Easy employer response: come back to me when you don't want to work for a company making the world worse. (under the assumption the start up is not equally awful, but less funded )
  14. This makes me think of computation graphs for tensors computations/neural nets, which are not the most pleasant experience. But it's plausible this is either (a) not like that or (b) still better than the current situation
  15. Are you saying the other times there were not actual reasons you would cite for dropping off hard? TBC, I don't mean this as some serious criticism of you. We all feel how we feel. But it is a common pattern that something will suddenly start bugging you really hard and you drop a game and then come back to it later when it won't bother you as much. You might just get fatigued with games more easily.
  16. In all fairness Best, this is you all over! You regularly get super invested in a game and then drop off hard and then come back.
  17. I'm not debating whether you can do things differently to beat the timer. Of course you can! Of course it's winnable! But I'm not interesting in re-optimizing how I did it purely because I was losing to the timer.
  18. I really don't think so. Nothing you've said has been a surprising insight for me. The reality is when I played it, the challenge for me was the timer, not the combat and counters. You managed to slip into a mode where that wasn't an issue, and that's great if you enjoy it. It's great even if you didn't and had to optimize for the timer but enjoyed that process. I don't personally enjoy re-optimizing how I approached it for a timer. Timers are usually unfun to me except in very particular kinds of gameplay (like a race, where it's less about a hard timer and more about improving speed with core dexterity).
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