-
Posts
29,510 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Articles
Everything posted by legend
-
Movies New Matrix Movie In The Works
legend replied to skillzdadirecta's topic in The Performing Arts Centre
I think the only thing I remember about Resurrections is that Laurence Fishburne was tragically not cast and it's now the two instead of the one. -
General Gaming Happy 30th, Final Fantasy VI!
legend replied to CastletonSnob's topic in The Spawn Point
If they wanted to do a real-timish game, I think the core structure of FF7R's combat actually is a good fit. Both 7 and 6 were ATB games. If memory serves 6 has a bit more custom actions between different character than OG7, but that actually plays well into how have 7R has each character play differently with their own ability set. That said, I wouldn't be opposed to something more turn based either if we ever got this. -
I've been going back and doing some things I put off. I was hacking away at the mind flayer combat simulator, was feeling good because I got it, and then realized the requirement was to take the mindflayer down *before* the scrub enemies, not just win That seems pretty rough. Like you have to actively stop your party members from fighting them.
- 1,348 replies
-
- 1
-
- Final Fantasy VII
- Rebirth
-
(and 1 more)
Tagged with:
-
General Gaming Happy 30th, Final Fantasy VI!
legend replied to CastletonSnob's topic in The Spawn Point
I suspect if they remake 6, they're going to split it into parts as well. Maybe after 7 part 3 and doing the full world map + air ship they'd be more comfortable doing this though. -
This is my memory/perception as well.
-
General Gaming Microsoft Genius (/s) Phil Spencer blames Capitalism
legend replied to SuperSpreader's topic in The Spawn Point
I'm not blaming Phil per se. If my hot take assertion is right, the problem lies above him. -
General Gaming Microsoft Genius (/s) Phil Spencer blames Capitalism
legend replied to SuperSpreader's topic in The Spawn Point
Hot take: the problem isn't "capitalism." The problem is some combination of investors being myopic idiots and bad mechanism design of the stock market that allows for day-trading nonsense. -
If they're going under my radar because they're not assholes, then naturally I wouldn't seek them out in the purge
-
General Gaming Microsoft Genius (/s) Phil Spencer blames Capitalism
legend replied to SuperSpreader's topic in The Spawn Point
There's a lot of work in AI for games that isn't about asset or code generation and can lead to useful things that expand the game rather than replace developer work. So don't lump all AI for games into that bucket! -
Bees can stay. Wasps can get fucked.
-
It might have input lag. I'm not a good enough action gamer these days to immediately tell. But there is much more to control than just that. I don't really want to drag this into a discussion about Elden Ring, but as a point of comparison I found the controls in Elden Ring unbearable. As an example, Its lock on system was a joke and if you didn't use lock on the character was far too able to swing one inch past the enemy. In contrast, I'm able to get Eva to do what I intended and easily move between parries dodges, etc. while keeping the camera where I want it (where sometimes lock on is the right thing to do, and other times not) That comparison wasn't about the combat, it was about the environments and world being very over the top. This game is more deliberate than DMC or Bayonetta, but it's not slow or without fast combos either. (FWIW, Bayonetta was also heavily focused on dodging)
-
OpenAI was originally a non-profit organization. They lured in researchers with the promise of being "open." So initially, they were. They published the work they were doing and released a bunch of open source projects. Eventually, they decided they should have a "capped" for profit branch. This was totally "okay" though because they were only doing it so they could fund their open efforts that were super important to humanity, wink, wink, nudge nudge. Also this for-profit branch would still be "controlled" by the non-profit board, so nothing nefarious could ever happen. I mean, yes, the cap was enormous and gets more enormous ever year or so, but this will surely be fine. They need that ever growing money because they're building a god after all. Eventually they stoped publishing their research and stopped releasing open source. But that's really for societies sake because their stuff is just too "dangerous" to release or describe how they made it, or on what data they trained it with -- it was all data acquired on the up and up for sure. Only they can be the ethical shepherds of their protogod. Yes, yes, plenty of other research on the very same topic with open source code and models have been released and the world didn't crumble. But OpenAIs stuff is so much better; their big autocomplete is an artificial "powerful mind" so they still have to keep all of it closed for our own safety of course. The important thing is they let people use and pay for their product, and that makes it open. MS is one of the major investors in the for-profit branch, but that is totally 100% controlled by the non-profit board. And their non-profit side is absolutely controlling things for the betterment of man, so it's absolutely still "open." That's why when the non-profit board fired Sam Altman, Sam got his for-profit cronies to get him reinstated and then the non-profit board members had to "resign." I mean, the issue here was the non-profit made a mistake and couldn't be trusted. They needed more ethical people in place. That's why Sam had said just a few months earlier that to avoid him acquiring too much power that it was important that the non-profit board could fire him. Oh, and while released emails showed that their plan all along was just to lure in researchers with open research but then switch to closed research, that's all still fine. They just didn't think researchers would be able to understand that they really are still open because they release products. And those products would help people. And there's nothing more open than a product. So really, they're totally open.
-
I'm not talking about making the magazine last a long time, I'm talking about increasing the quality, art, etc. so that it has inherent value in itself and not just as a medium to deliver content. As an analogy, consider going from a basic paper book to a hardcover with fore edge painting Whereas I (and most people) don't care all that much about a paper back, that kind of book is much more valuable because it has inherent artistic value that you can't get from a paperback or e-book. I'm not saying a gaming magazine needs to go that far, but I think if they want a chance at being successful they need to go beyond what gaming magazines have been and make a strong case with value you can only get from a physical medium.
-
It doesn't matter if this price is "high" relative to other low quality items if it's still too cheap to make sufficiently high quality physical artifacts. Let me try and put this another way: if all you try and do is replicate the quality of physical media that already lost to online media, you're going to lose, because we already know that lost. You're going to have to do something really special that only physical can do if you hope to succeed.
-
It seems too cheap. I know, that sounds weird. But to me, the only way for physical media to compete with online media which has several content delivery advantages is to lean really hard into of the aspects of physical media that cannot be replicated in software. Make the physical object a high-quality piece of art that you want in itself rather than just for the content it delivers since it cannot compete on the content delivery. If the price is cheap, that suggests you're going to get cheap quality media at which point why bother?
-
Television Three Body Problem
legend replied to CitizenVectron's topic in The Performing Arts Centre
I finished it today and liked it! Never watched the other show or read the book. -
General Gaming Visions of Mana | Coming Summer 2024 - "March" trailer
legend replied to Keyser_Soze's topic in The Spawn Point
Sounds like the combat will be similar to Rebirth combat, which is a good thing. -
The interview makes it sound like he's trying to do something much bigger and harder with the narrative. Will he succeed? Fuck if I know, but the goal at least does seem categorically different from the linear nature of Bioshock.
- 23 replies
-
- 2
-
- Judas
- Ghost Story Games
-
(and 1 more)
Tagged with: