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Bloodporne

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Everything posted by Bloodporne

  1. @Commissar SFLUFANbought Norco last night based on your comments on it. I'm about 2 hours in and yea, I really really like this. Ironically I find this more engaging than Pentiment.
  2. I haven't played the sequel actually but your post reminded me to put ut on my wishlist. A big seller for the first one for me is the ultra oppressive atmosphere. By the time you hit the third major area it looks like mech hell down there.
  3. It doesn't have the best reputation but I think the first The Surge is a really good game. It actually has its own robust take on combat with bobs & weaves and dismemberment that seems to never get old. Like you can dismember the body part that you want to loot in terms of armor. Also, it's extremely atmospheric and nails a sort of uncomfortably visceral tech dystopia feel really well. Highly recommend that game. It has its flaws and the last level gets absolutely bonkers with its level design but it's probably my favorite Souls style game not by From.
  4. I've been playing quite a few like replaying Resi 1 Remake. Glad I'm doing it because some of these have been total fucking gems I nearly forgot about.
  5. The embarrassment of having been born a certain way will melt away like pounds when facing a Billy Blanks VHS if you just stop actually saying "woke" out loud.
  6. I do know that the bar has be filled in order to pass but yeah, it frustrated me after the fifth or so failed check because there is nothing to indicate how much the positives or negatives contribute nor what you missed. It's just a very obtuse system and like I said, I passed one in the entire game and I'm a pretty anal-retentive player in general. I think the game absolutely is a total win on the story, dialog and art front but gameplay and pacing are sometimes pretty flawed. I do give it a huge pass though in general on that stuff for the obvious reasons. Like who the fuck even decides to make a game like this, that alone is impressive to me.
  7. I've ranted about it on here before but the Gargoyles fight is a perfect example. The size of the arenas often makes things worse because you end up sprinting for a solid 10 seconds to get anywhere near the boss, have enough stamina for one hit and a stone gargoyle the size of a house hops 50ft to the side to dodge that one strike you had left in you just...because lol. Like I said, I just found the spammy "jack of all trades" bullshit exhausting about halfway through the game.
  8. I'd consider myself a Souls fan and the only way I refer to some of the main bosses in Elden Ring is bullshit. In my opinion at least, From seems to have run out of ideas how to really make bosses increasingly difficult so they decided to make essentially every boss a jack of all trades. Massive AoE, elemental damages, projectiles, fast combo chains, mega-jumps if you gain distance on them and so forth. Summons feel like a bandaid to distract their ultra-aggressive good-at-everything AI so you can get some cheap shots in. They're more exhausting and belligerent than challenging. Going back to playing Demon's Souls remake was an eye-opener as to how far they've ratcheted up the boss difficulty since.
  9. As an immigrant, that's the dumbest shit I ever read. How much harder can you possibly try. Edit: I meant as in I read it when that was posted and thought it satire, that's how stupid it was.
  10. Their RDR2 review was absurd in that regard. It's like they're reviewing a movie and if the game involves any "heavy drama", it's an instant win. One of the worst review outlets for my tastes. I usually check Eurogamer and SkillUp these days. Not because I want someone to agree with me but because I already know they seem to value aspects I value the most. In general, I think SkillUp has some of the best gaming reviews I've ever seen in terms of being well-rounded, well-articulated and really detailed.
  11. It's weird. I'm not really stressing about it and like the idea of "well, that's how the conversation went!" but just wish I had more of an idea prior how I could possibly influence this. It's hard not to directly compare it to Disco Elysium where you never get stuck in those but can actually opt to influence them in several ways. But I appreciate the tip either way. I actually have yet to fully finish the game, I'm way at the end I think but week has been crazy hectic so no play time.
  12. I get their decision to kind of introduce a bit of realism, though I use that word loosely here, into the proceedings by giving you a time limit to work with but it does frustrate me a bit on a pure videogame level. I do enjoy the game on many levels but I'm not sure I have time to dedicate three playthroughs to it to try to see 90% of what's going on. Also combined with the skill checks that seem super obtuse, it seems difficult to tell if I'd even get what I want out of a second playthrough. I guess what I'm saying is that I like the system overall but I do think it's just a tad too restrictive unless I'm just a dummy and rushed to bed too early when the game told me to in the beginning. If they loosened it a bit or introduced an option to get out of some conversations so you don't lock yourself out of paths, that'd be ideal in my opinion. I think the Martin questline I described in the spoiler above soured me a bit overall. Just give me a dialog option at the end that has a [LIE] and have Andreas go "Oh it's nothing, talk soon!" or something simple. On the subject of religion, I agree with you 100%. It's easy to simply condescend and ridicule, a trap quite a bit of historical fiction falls into imo, but I love how much care was taken here to put you in the characters' shoes IN the 1510s. You get immersed in those thought patterns and don't just watch it from the outside in a way. This is something I deeply value about the Pötzsch novels we talked about. That and also what you said especially since there's a common misconception that people in that era were just superstitious morons who blindly ran after the church in general, not the case at all. I really like the friction between peasants and holy rollers up on that hill in general and the conversations about the subject are very intelligently written.
  13. I would totally listen to a band consisting of Skynet robots
  14. I've been listening to a Horror-related podcast and this King adaptation kept coming up. Somehow I must've skipped this as a kid which actually surprised me. I guess the premise isn't terribly exciting though. Anyway, this was way better than I expected and the situation they find themselves in ends up being pretty terrifying. The dynamic with her son being in the hot car adds a lot of tension and they're both great actors. The dog really does look suitably intimidating and gross. Bonus points for the surprisingly beautiful cinematography, many super atmospheric shots here. 7.5/10
  15. I hope we literally wear UPS uniform this time and the only mode of transportation is a skateboard just to spite you
  16. I'm up for anything in that universe quite frankly. The actual story is, yeah, I get the criticisms but the LORE is fantastic and incredibly compelling to me. I love all the emails he threw in there going into dinosaurs, fossils. People can call it nonsense all they want, it's just fun storytelling to me and it works. I think it's great to see a AAA game that gives zero shits about being grounded, believable and realistic but instead goes all in on things we used to take for granted during the PS2 era or whatever. I had a lot of respect for DS in terms of being videogame-as-fuck in that regard despite incorporating actors and all.
  17. I mean I can't be sure but I bet it's a straight sequel. Despite the ending, I honestly think you can take this anywhere. It's literally a completely different world that isn't bound by any real world logic and so on imo. I listened to a Kojima interview last night and he said exactly what I wanted to hear really. He was talking about how when coming up with a new IP, it's mandatory to get the basics right, get the basic gameplay dialed in but already know how you want to expand on that with your sequel, to design with that in mind. He also mentioned he had a million more ideas for the gameplay in the first one but considering the time, it wasn't feasible and he's been working on those gameplay ideas ever since.
  18. ...which in turn is System Shock...which already had a spiritual successor in Prey that I'm willing to bet $10 on this game won't even come close to with a yard stick.
  19. I'm curious to see if this is going to lean more into the combat mechanics. I don't put it past a Kojima game to take a hard 90 degree turn in any capacity and the mood and colors of the trailer footage is a lot more "shit is fucked, we have to fight" to me. Wonder if we're knee-deep in one of the extinction events in this one, kind of like Mad Max --> Road Warrior.
  20. Oh shit, so it's not just me, good. It's absolutely bargain bin Returnal but somehow I'm still intrigued. I kind of liked that there seem to be puzzles and an emphasis on enemy weak points? I'll keep an eye on it. Also, that title is stupid. Scars Above, Post Trauma, what's next? Self Harm 2: Psychology Eternal?
  21. While it looks really derivative of Silent Hill, so was Signalis and I enjoyed that game greatly. Also, I really like that protagonist. I'm all for any game that doesn't have Buzzcut McDudeBro. I've been on a Survival Horror kick and I'd gladly give this a shot if it turns out decent.
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