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AbsolutSurgen

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Everything posted by AbsolutSurgen

  1. President Grover Cleveland secretly had surgery to remove a tumor on a friend's yacht , and later denied it. President William McKinley was bedridden with penumonia, and his spokesman denied it calling rumours "foolish stories". President Woodrow Wilson was gravely ill with syphilis, and press statements said he was recovering from fatigue. Preseident FDR had a secret underground railway made, in part, to hide the fact he was in a wheelchair after being paralyzed by polio. President Dwight Eisenhower had a heart attack, and the press was told he had an upset stomach. President JFK had Addison's disease, and even during the campaign, denied it. Americans are surprised that doctors are evasive about the specifics about his treatment.
  2. NFL, NFLPA agreement includes specific prohibitions on player activities
  3. I've played through Mission 9 of the campaign (on Veteran) and played about 5 matches of "Dogfight" -- haven't played the online Fleet matches yet. The campaign is relatively short (I think I am 6-7 hours in) -- and is somewhat replayable, I suspect getting the medals/trying to beat "Ace" difficulty can add a good chunk of hours to the game. While it acts as a tutorial, as it forces you to use a specific ships for most of the levels (only letting you choose your desired ship for the last few) and introducing you to the mechanics of the game. It also does a good job of mixing up the environments, and the type of ships you encounter I can't imagine trying to play the multiplayer without at least getting through the first few missions. IMHO, you'll want to have a good grasp of moving power between your engines/weapons/shields, moving shield balance, and how the loadouts work before going into multiplayer. The story is very forgettable -- and almost feels tacked on. The writing is terrible, and the lines feel very abruptly delivered. In between every dialog line, it almost feels like there is a half second "pause" -- and it feels very awkward to me. The gameplay in the multiplayer is VERY different than the campaign. In the campaign, you need to defeat swarms of ships -- so you always need to be focused on keeping your shields/hull topped up -- being too aggressive will get you killed. In multiplayer, it's 5v5 -- human players will wear you down fast -- so you have a far less opportunity to let your shields recharge / repair your hull. I've found you need to be really aggressive. I'm guessing that the really dominant players, those who probably have played a number of space combat sims recently, will quickly move on to the fleet mode. I'm playing with controller, and while I haven't tried M/KB, I can't imagine a better way to play. Also, make sure you turn on your controller before you boot the game -- I couldn't get it to recognize a controller that I turned on mid-game (or after I changed a battery). I saw some really good players out there -- the campaign is at a slower pace than the multiplayer, you might want to play a couple missions to get comfortable with the systems before jumping in.
  4. I’m really hoping for a Tuesday game. Chiefs having a short week is a great thing.
  5. NFLPA will need to start allowing more restrictions on the players -- otherwise the whole season will be lost.
  6. Star Wars Squadrons VR – How to Enable, and Known Issues Some reports suggest that the Steam version of Squadrons is having the most problems. Star Wars: Squadrons VR setup tips
  7. Played a few missions. This game is not for everyone. While it is far from a simulator, it is also far from an arcade game. The most similar game I have played recently is Ace Combat - but this has slightly more complex systems. In my mind, it’s VERY SIMILAR to the old X-Wing and Tie Fighter games. But I haven’t played those in a LONG time. This is also not a game to play for the story — most of it is told through communications chatter and through NPC dialog between missions (similar to, but not as good as, Mass Effect conversations with crew members on the Normandy). I haven’t played any multiplayer yet - but I suspect it’s best to play through the campaign to build skills first. You may like this then. I think it’s more Xwing than Rogue Squadron - but I’ve only played it for a couple of hours.
  8. I've played through the tutorial mission -- so far enjoying what I have seen. Graphics are very good, performance is strong (~100 fps on a 1070 at 1440p with all the settings on Ultra). It certainly makes you "feel" like you are in the Star Wars universe. I'm going to try my playthrough on Veteran, but may dial down the difficulty if I am finding that I am dying a lot. Really low. For VR, minimum is a 1060 and recommended is a 1080. For non-VR, minimum is a 660.
  9. That ad is deceptive AF, Trump must be writing their ads. They specifically use the words "So far" and the date "5.7.20" -- which was ~6 weeks before the Samsung Q800T was released. NVidia has 3 tiers of displays in the "G-Sync ecosystem" -- NVIDIA never refer to "G-Sync compatible" displays as "G-Sync". Despite your sarcastic comment, I've never seen a "G-Sync Compatible" display called a "G-Sync" display by NVIDIA. Not once -- they ALWAYS use the full term "G-SYNC compatible". In fact, rtings.com shows the Q800T as being "GSync Compatible" and the LG TVs as being "G-Sync Compatible (NVidia verified)". When Nvidia added support for the LG TV's, they were pretty transparent on how they did it. If you want to call any TV that will use VRR with a GeForce GPU "G-Sync", I never expressed any issue with that. I did express a concern with suggesting that there was a VRR standard over HDMI called "G-Sync" that was distinct from HDMI2.1 VRR.
  10. Week 4 Feature Game Denver Broncos $3,000 QUESTIONS 1) Broncos FG 2) Under 3) Broncos 4) Cardinals 5) Las Vegas, Indianapolis, Cincinnati 6) Wentz 7) nine 8) Dalvin Cook, Stefon Diggs
  11. @Slug -- Looks like Pittsburg/Tennessee is being delayed (may get cancelled). How will you handle?
  12. Amazon Luna Powered by 8 Teraflop NVIDIA T4 GPU, Full Launch Game Lineup Revealed Underwhelming game list, underwhelming hardware...
  13. The 2000 series cards offered limited HDMI 2.1 VRR support. Because of bandwidth limitations with their HDMI ports, there wasn't full support of all resolutions/frame rates. All Freesync monitors are supported via Displayport, whether they meet the minimum requirement or not [there is no support of Freesync over HDMI]. All HDMI 2.1 VRR compatible displays are supported via HDMI. If a display supports one of those standards, you can still use VRR by turning on "G-Sync" in your driver, regardless of whether Nvidia has deemed it worthy through it's "G-Sync Compatible" certification. I may be coming off as a dick here -- but I think it is an important point -- particularly as (I hope) VRR becomes the norm. IMHO, Nvidia has been "murky" on what "G-Sync Compatible" means. There are a group of people that believes that somehow "G-Sync Compatible" displays and displays that are using HDMI 2.1 VRR are somehow using a different software/technology. If you read the press releases, software release notes, and announcements from Nvidia/LG -- it's pretty clear that they aren't. It's just marketing bullshit. The only real difference between the Samsung and LG implementation of VRR is whether they paid Nvidia for certification [in reality, I don't know if they paid for certification, but I strongly suspect that display manufacturers have to pay for certification -- perhaps Nvidia does it for free, and Samsung just failed the tests]. I feel it's an important distinction to make, and this will get more important as more TVs support VRR in the coming years.
  14. I am sure that the contract that EA/MS signed has an end date. They haven't communicated that date, and if they did it could still be extended. Nothing is forever...
  15. Yup. Edit: The only difference is, as far as I can tell, is Samsung didn't try to pass, or Nvidia didn't test, the TV for "G-Sync Compatible" certification. http://kapwi.ng//favicons/favicon-16x16.png KAPWI.NG Image made on Kapwing Nvidia added support for HDMI 2.1 VRR last November (the same day, in the same driver release, they announced the LG TVs were being added to the "G-Sync Compatible display" list).
  16. To be "G-Sync compatible", the display does not need to run any GSync software. In fact, many existing FreeSync monitors were certified as "GSync Compatible" when Nvidia launched that support. There are three types of VRR that Nvidia supports: 1) GSync Ultimate 2) GSync 3) GSync Compatible 4) Support for FreeSync over Displayport and Support for HDMI 2.1 VRR with no branding [You just need to turn on "GSync in your driver.] The only real difference between a "GSync Compatible" display, and any other VRR display is that it has been certified by NVidia for basic VRR functionality. It's entirely marketing. Since there are very few non-LG TVs that support HDMI 2.1 VRR of any sort (I'm only aware of the Samsung Q800T ATM), it's largely the same thing. The Samsung Q800T reportedly works just fine with running VRR paired with an Nvidia GPU.
  17. Brave. Looked at who was playing, and decided to do something better with my Thursday night. Wow. Was this ejection as terrible a decision by the refs as this video suggests?
  18. LG OLEDs DO NOT support G-Sync (i.e. they do not use the technology behind G-Sync) -- they are "G-Sync compatible", which means that the Nvidia card will essentially use software based VRR with them (for monitors this is generally FreeSync, not sure if they are technically using that,the "HDMI standard" or some hybrid). The only real difference between a "G-Sync Compatible" display, and any other VRR display is that they have been through NVidia's very basic "G-Sync compatible" certification process. If you read any of the press releases on the LG/Nvidia marketing partnership, they are very careful to use the term "G-Sync compatible support". If "G-Sync support" matters to you, and I'm not sure it should, these TVs don't have it.
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