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Xbob42

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Everything posted by Xbob42

  1. Depends on which part I'm picking up. From least difficulty picking up to most, for me it's: Story -> Current Objective -> Gameplay mechanics So, never have any trouble remembering the overall story, maybe I'll have forgotten some minor details. Current objective will depend on the game, obviously no problem if it's plastered on the screen, less so if it's a less structured game. And gameplay mechanics is where I'll be most likely to need to spend several minutes refreshing myself.
  2. "I.D. software" stopped watching, made racist comments on video, am now a misogynist.
  3. We're not ready to talk about how just fucking giving everyone a basic ass house would be life-changing for almost the entire nation, while still allowing them to attain bigger or "better" houses if they wish.
  4. It's almost like when I can generate more wealth than "barely fucking staying alive and being miserable" I go from dreading work because it just prolongs this cycle of unhappiness to working harder because now I can get things I want, go places I want, be healthier and happier and enjoy life more!
  5. Yes, participants were substantially more housing secure. While other Texas residents (read: not participants) with low income became modestly less housing secure over the same period. So again, wild success.
  6. Was just about to post this almost verbatim. "It worked amazingly well! Everyone was happier and stimulated the economy while having dramatically reduced anxiety!" No word on anything like it again for 10 years where another city does it and has the same results. Repeat forever.
  7. I also played the demo. I'm not even sure what this game is supposed to be. Is it supposed to be a Monster Hunter style game? If so, the story missions seem weirdly out of place and filler-y. Is it supposed to be a big exploration-based JRPG adventure? If so, the Monster Hunter shit seems weirdly out of place and filler-y. I also think the UI is unbelievably obnoxious, the abilities are too flashy, especially for how little they actually do, there's too many systems layered on top of each other that are both simplistic (attack to fill gauge, hit button prompt to trigger different levels of "big attack") and unfun, as they break up the pace of you actually doing the fighting yourself. The game doesn't seem bad or anything, I just can't get a read on what I'm supposed to expect. I really don't feel like playing anime Monster Hunter right now, but I wasn't convinced by what I did play that there's going to be a big JRPG adventure, either.
  8. I dunno, I'd want something that actually killed me instantly. Not having my head alive on the floor for like half a minute after it was cleanly sliced. That sounds unpleasant. Anyway, to expand upon what I said earlier, you should always be thinking about situations like this with "Okay, but what if we find out later this person didn't do it?" Sure, here and there you'll get some ironclad evidence, but... not always, which is weird for something like the death penalty. Now imagine this person gets an unbelievably painful death and you cheered it on like a coliseum spectator -- what did that extra cruelty accomplish? Now imagine you one day find yourself in the unlikely-but-not-impossible scenario where you're wrongly being put to death. At least then you only have to contend with your impending death, rather than the extreme dread of fearing a torturous death to thunderous metaphorical applause. It's why I said the state's job isn't to "punish" or to cause excess pain, and it shouldn't be, and we shouldn't ever want it to be. Whatever someone "deserves" is highly subjective and is almost always based on incomplete, highly one-sided information... provided by the state, and some (but of course not all) provided by the media. Our justice system should be pragmatic in the extreme: remove, reform, reintroduce. Failing that, remove until death (with a state-sponsored killing being an option for worst-case scenarios) -- none of this should be about getting back at people or being big tough guys who are hard on crime. That doesn't actually accomplish jack shit, as we've seen from a century of America absolutely fucking up the justice system over and over and over again, ad nauseum.
  9. If it has an FOV option, raise it. Low FOV is like walking while looking through binoculars. Do that in real life and you'll get sick in seconds. Even if the FOV is close to correct, if it's too low you just get the same problem, but it takes a little longer to show up, or it only shows up while sprinting, as with you. Barring that, sit a little further from the screen, get one of those little motion sickness bracelets that you squeeze for a minute or so (I don't get motion sickness so I have yet to use one, but they apparently work surprisingly well for a lot of people. There's also a watch one that gives a very small electric current that seems to work as well, but is obviously more expensive.) or just acclimate yourself to it. Lots of options, give one a try!
  10. Well, I think it should be humane. Not because these people deserve it, but because the job of the state, to me, is to apply neither "punishment" nor any sort of needlessly excessive pain. That ain't the state's job and I'm not about to endorse it. I'm only "against" the death penalty (even calling it a penalty really poisons the well) insofar as I don't think our current justice system is very reliable when it comes to correctly identifying people who are a permanent threat to society and should be removed (read: killed) rather than risking even a small chance of escape or parole. Clear that shit up, fix up our prisons to be places where people are likely to be reformed rather than just turn into even more hardened criminals, and suddenly I'm just fine with the death penalty. I think a high caliber round directly to the temple's gonna be about as humane as it gets, and is a lot harder to botch than a buncha fucking rednecks playing mad doctor. Plus if you fuck it up, you keep on firin'!
  11. Bullets are cheap, why are places wasting their time on weird experimental shit?
  12. Well, no. I don't think that way about it. For one, most battles in single-player are automatically 1v1, whereas multiplayer is 2v2. So it's like an entirely different game on that alone. Second, the reason the multiplayer "makes it good" has less to do with the mechanics and more to do with mind-games you'd get in any turn-based game. The game's too simple in all the wrong places and overcomplicated in just as many wrong places. Even with years of QoL updates, just getting set up to play the online is stupidly complicated compared to other competitive games, and when it comes to raw mechanics, stuff like Bravely Default just eats it for breakfast, lunch and dinner in every metric that I think can make a turn-based game fun, and I think would make a wildly entertaining multiplayer game if they could ever balance the damn thing around such a concept. The parts I like about Pokemon are less to do with raw battle mechanics and more to do with just the base satisfaction of capturing a lot of weird looking perverts and building a team. If there's one area Pokemon can't be touched in, it's customization of your team. Again, probably overcomplicated to being detrimental, but you customize two sets of stats, which monsters go in which slots, their held items, their movesets (which change based on the format, i.e. 1v1, 2v2, rotation, gimmick matches like ghost only, etc), their natures (which also affects stats), their more general ability that activates based on certain parameters... You can come up with a completely novel team and moveset no one's ever seen before and win tournaments with it, assuming no one has a good counter. I mean, you're not likely to be that good at all of it, but you can theoretically do it. And I think that part's real cool.
  13. Also, as a fan of turn-based games, Pokemon has the shittiest turn-based combat on the market that only becomes good in competitive play.
  14. If you're in bed with SpaceX on just about any issue, you know you've got nothing but labor violations to offer the nation.
  15. My preloading went off without a hitch, though at this point it's about the same whether I unpack or download. Anyway, game's been fun so far, really liking the fact that you can play your unlocked music anywhere, including the new little podcasts they add. Weird that they don't have subtitles. So you have an English and a Japanese podcast (Not, like, a Japanese podcast and a dubbed podcast, they're completely different podcasts) and if you only speak one language, you can only understand that one. But they add some life into the world and the English one had a pretty good and unexpected Shenmue joke, really liked it. Combat already feels so much better. I did the combat trial in Man Who Erased His Name, but it was pretty brief and I didn't really dig in much. The ability to reposition freely already helps a lot, but the fact that you can attack enemies from behind, or angle yourself to knock them into other enemies or into allies for follow-ups has been dope. Makes the basic attack that much more interesting!
  16. I've always got like a dozen different games going on at any given time (not literally at once, obviously) but I also understand I'm an outlier. That said...
  17. Legends style is the top spot, though Scarlet/Violet, being mostly Legends, are close behind. I actually find most of the older style games unbearably dull. I think, technical shenanigans aside, the series is moving in a good direction. If they could find someone who knows how to, like, optimize their games, they'd be fantastic.
  18. Not a statistician or anything, but I feel like if 40% of one group of your respondents are LGBT, your survey might not be representative?
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