Lots of info in this ResetERA post.
Media previews of 30-minute gameplay demo
Vampire: The Masquerade—Bloodlines 2 revives and expands the long-lost cult RPG series (PC Gamer)
For fans wondering how long Bloodlines 2 has been in the works, it began to take shape from pretty much the earliest moment it possibly could have. "We started basically the day that the news broke that Paradox had acquired the World of Darkness IP," said Andy Kipling, co-founder and CEO of Hardsuit Labs, which was founded in 2015. "When our creative director Ka'ai Clooney came running into my office and was like 'Andy, we need to pitch Paradox a game."
Vampire: The Masquerade – Bloodlines 2 sprinkles Deus Ex and Dishonored into its grisly bloodbath (PCGamesN)
With the creator of the original Bloodlines, Brian Mitsoda on board, existing fans nervous about the sequel’s narrative front should not fear. The writing was strong in my brief time with the game, with the wider story inexorably clawing you in. It is the weaker elements of Troika’s 2004 effort that have been vastly improved as the immersive genre makes choosing how to proceed in combat just as absorbing as the original’s exploration and dialogue. Since we already consider Vampire: The Masquerade – Bloodlines of of the best RPGs around, the sequel has the potential to be seriously special. With 15 years of without a feed, we now have an extravagant feast to sink our gnarled teeth into.
Why Seattle was the only possible setting for Vampire: The Masquerade – Bloodlines 2 (PCGamesN interview)
We spoke to Paradox and Hardsuit Labs about their upcoming bloodsucking sequel to Bloodline
Vampire: the Masquerade– Bloodlines Is Getting A Sequel, And It Looks Pretty Good (Kotaku)
I’m cautiously optimistic about Bloodlines 2. The gameplay’s emphasis on exploration and Hardsuit’s goal of building a vibrant Seattle are compelling. The team’s willingness to talk about the first game’s stumbles was good to see. And it’s exciting to have a Vampire game that appears to play well. It could be the expansive vampire RPG that players have craved for over a decade, even if they’ll have to wait until 2020 to play it. There’s challenges to the World of Darkness setting and plenty of baggage from the first game, but also a lot of potential for engrossing stories. Also, I might get to smooch a vampire. Or at least use my Seduction skill from time to time.
Vampire: The Masquerade - Bloodlines 2 is happening! It's real! (Rock, Paper, Shotgun)
Imagine, dear reader, my delight upon learning that Vampire: The Masquerade – Bloodlines 2, a game about which I have said “…but it’ll never happen” several times, is, in fact, happening. More than that, I have seen, hands off, the first half an hour of it and have spoken to senior writer Cara Ellison (late of this RPS parish), as well as Hardsuit Labs co-founder Andy Kipling, and narrative lead Brian Mitsoda.
Vampire: The Masquerade - Bloodlines 2 looks great backwards and forwards (IGN)
There's a lot in Bloodlines 2 that's got me eager to see more, and I know I'm not the only one. The developers are well aware of how invested the fan community is in returning to White Wolf’s World of Darkness. “This is one of the biggest cult games ever made,” Mitsoda says, “so we know that the first question the fans are going to ask is ‘Is this really Bloodlines, or did you just slap ‘2’ on something that doesn’t feel like Bloodlines?’ And the most important thing, for us, is to say ‘No, it’s Bloodlines.'”
Vampire: The Masquerade - Bloodlines 2 Brings The Cult RPG Series To The Modern Age (Gamespot)
Some of my favorite moments from the previous game where seeing just how far you could push social or combat situations in your favor. Though often times they didn't work out in ways that I intended, I ended appreciating the events that occurred, most of which was very odd. From this early look, Bloodlines 2 looks to be a faithful restart for the series, keeping up the adaptive, and incredibly bizarre storytelling. It'll be interesting to see what passes for strange in the eyes of the developers, fifteen years after the original game's release.
Vampire: The Masquerade - Bloodlines 2 has the original’s lead writer and vibe (Polygon)
Vampire: The Masquerade - Bloodlines 2 is set for release in the first quarter of 2020, so it’s early to make any real judgments. But the short demo we were shown has tremendous promise, and while it looks like a game from the present, it echoes its ambitious predecessor from the mid-2000s. Asked if the team had considered designing any elements of the game for Twitch and streamers, the project’s creative director, Ka’ai Cluney, stated with confidence that “at no point was Twitch considered in the design.” It’s totally fine, he continued, if players stream the game, and great if they share their unique experiences. But Bloodlines 2 is a game about players making their own choices, imagining their own backstory, and taking their own path.
Vampire: The Masquerade - Bloodlines 2 is a modern vampire RPG built on a cult classic (GamesRadar+)
It's a miracle that Bloodlines 2 is even a thing, let alone such a promising thing. Expect more details in the coming months - like how vampire clans will work, and what clans will be added after launch - and polish your fangs for the early 2020 release.
Vampire: The Masquerade – Bloodlines 2: “It’s definitely taking political stances on what we think are right and wrong” (VG247)
It’s not just politics where Vampire: The Masquerade – Bloodlines 2 takes a progressive approach. The character creator, which players get to use twice – once at the start to define your human aspects and then a second time later in the game to flesh out your vampire – goes way beyond basic male and female models. Body type, gender pronouns, employment history and fashion can all be toyed with for a very modular build.