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Unreal Engine 5 announced


crispy4000

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7 hours ago, Spawn_of_Apathy said:

Starting in 2023 maybe. But not all devs jump on the newest UE. Many will keep using UE4. We see it all the time. New UE is out but some devs still license the old version, and not always because they started development before the new UE came out. 

Yeah, Mortal Kombat 11 is still using a modified version of UE3 from what I understand. A lot of studios heavily modify UE, so porting their game to a newer version can mean a substantial amount of work.

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14 minutes ago, Keyser_Soze said:

 "Official Thread of Tim Sweeney Lies and Deception"


Must be the money talking.  Epic was paid off to say nice things.  Trust the translation pre-clarification.  Sweeney is wrong.  Twitter is right.  Cerny lies too.  It’s a conspiracy!

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  • 1 month later...

I just started watching this, but here's a video of what to expect from UE for the next 18 months or so:

 

Right now, games are being released with UE4.5. 

 

UE 4.25+ is a branch that supports Next Gen consoles, and is what launch titles will be using.

 

4.26 will come this fall, with some major features and next gen optimizations.

 

We'll see a preview of 5.0 in early 2021.

 

UE 5.0 is currently expected to release in late 2021.

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Some highlights:

The UE5 demo was rendering at an average of 2496x1404, upsampled to 4K with TAAU. It was "comfortably in budget for 60hz games."

At a given time, the demo was using a streaming pool of 768MB, which was slightly compressed in memory, but highly compressed on disk.

 

Lumen is currently running at 30fps for next gen consoles, but they're aiming for 60fps.

Mirror reflections are still in development, reflections in rough objects do work.

They're working on scalability options for trading off performance/quality.

 

A lot of the animation stuff is already working in 4.25, and 4.26 will have a full body IK solver, but full support will launch with 5.0.

 

PhysX is deprecated in 5.0, giving way to Chaos. This should lead to much more dynamic worlds, supporting destruction. It's already live in Fortnite.

 

They've done a lot of work to make development easier and faster.

 

They expect that moving from UE4->5 will be more effort than a normal point shift, but not a 10x harder update.

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2 hours ago, TwinIon said:

Some highlights:

The UE5 demo was rendering at an average of 2496x1404, upsampled to 4K with TAAU. It was "comfortably in budget for 60hz games."

 

Lumen is currently running at 30fps for next gen consoles, but they're aiming for 60fps.

 

Yeah, to clarify, Nanite is within a 60 FPS budget on next gen consoles, but not Lumen currently.

 

It's a little unfortunate to see them still reliant on TAA upsampling.  Understandable that DLSS 2.0 is off the table for a console demo, but from my understanding Unreal's solution is quite dated now.

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