crispy4000 Posted August 7, 2019 Share Posted August 7, 2019 No discussion of framerate or upscaling techniques unfortunately. Quote Cage admitted that new technology does have a lot of strengths such as “a significant improvement in CPU power, which will mean significant improvements in physics and AI. GPU improvement should be enough to get Ray Tracing in Full HD [1080p] or Full 4K resolution (without Ray Tracing).” Despite how great these features sound, David Cage was sure to state that “All in all, we believe that there will be serious improvements in next-gen games, but maybe not the ones that are currently promoted the most.” Two of the biggest things that David Cage says fans currently seem to be unaware of is how “all parameters are linked” for the aforementioned improvements and how “improving one part of the hardware only makes sense if all is proportionally accelerated to avoid bottlenecks.” As an example, Cage discussed the 8K support that is being teased by companies like Microsoft. “You can have 8K content only if you have an 8K screen. You can do 8K, but probably not 8K AND Ray Tracing. If you have 8K content, the volume of your assets will grow very significantly, their size in memory and on your hard drive too. You will also need to load them very quickly from your storage device to the memory, so this pipeline will also need to be proportionally faster.” While 8K sounds great on paper, Cage demonstrated to DualShockers how these seemingly simple improvements can snowball into a whole suite of new problems that need solutions. Quantic Dream has even already analyzed how the PS5 and Project Scarlett will likely be utilized by developers. “Our current analysis is that few studios will go for 8K because it will necessitate too many compromises on the overall quality of the game. Ray Tracing is going to be so costly that we will probably only see Full HD [1080p] titles using it (there is a direct connection between resolution, Ray Tracing and performances), at least in the first generation of titles,” he said. He goes on a bit further about next-gen budgets being impacted:https://www.dualshockers.com/ps5-xbox-scarlett-problems-david-cage-quantic-dream/ Sounds like a 1440p+ Raytracing standard might take another mid-cycle refresh. Or an Nvidia card. Quote Link to comment Share on other sites More sharing options...
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