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Spork3245

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Everything posted by Spork3245

  1. BTW, this is how I know that the “adapter is scary!” stuff is fear mongering: I literally folded mine and tied it with a microfiber cable management strap. I just touched the wires because now I’m paranoid again, but there’s ZERO heat being produced by any of the cables. Just… like… don’t be a dumbass and make sure the connector is actually all the way in your GPU, and that your side-panel isn’t pressing into the adapter.
  2. This is what my Ryzen 5900x build claims for some silly reason
  3. Might be obvious, but did you update your mobo’s bios for the 13900k?
  4. @Mr.Vic20 @stepee https://store.cablemod.com/cablemod-12vhpwr-right-angle-adapter/ Not exactly what I described, but should make cable management easier at least.
  5. I'm just saying we need more "I'm/that's suspicious" reactions/emotes and the stupidity of that one always makes me laugh How about piplip sus?
  6. For whatever reason I cannot get GeForce Experience to show me the fps in this game and Afterburner always gives me a headache when I try to use it. So, what I did was force VSync in the control panel, then drop my monitors resolution down to 60hz to cap the game at 60fps. At this frame rate, there is indeed rendering errors (I didn't doubt that there would be), however, I will say that if I were just playing the game and not swinging the camera all around and trying to look for them, I don't think they'd be that noticeable as they only occur in the distance at the edges of the screen (typically in the area between two objects, like a hill in the distance you can see from out of a window at the last 20% of your screen). What would be undeniably noticeable, however, is the render latency (GeForce Experience still showed this) which was bouncing between 250-400ms and felt like trying to play a game with motion smoothing enabled on a TV - with my fps not capped to 60hz, this is typically around 30-60 with frame gen on iirc. That all being said, as I already mentioned (multiple times ), in it's current state/version, I wouldn't want frame generation being used on consoles to get 40-45fps up to 60fps, I am talking about future versions as the tech improves. You can throw "that's theoretical!" at it, sure, but then you're simultaneously saying that you think the technology is at it's peak already.
  7. Having dedicated hardware for FSR and/or Frame Generation would more-than likely be superior than having software that uses resources from hardware (if that makes sense ). My thought is for this to potentially be on updated PS5s/XSXs with new hardware (ie: PS4 Pro and Xbox One X) or next generation in 5-6 years, not the currently released consoles.
  8. FWIW I think they were originally made for people doing mini and micro builds where the smaller motherboard made the PCIE slot have less retention. Some of the 2080 series AIBs (maybe the 1080/1080 Ti as well? Can't remember) were the first cards where on a full or extended motherboard that you may want to add one. My 3080 and 3080 Ti had very slight sag on the tail end of it as I had the FTW3 model from EVGA which isn't much smaller than these 4090s (not nearly as thick, but only roughly only 1" less in length than my MSI 4090). I believe the Founder's Edition 4090 from nVidia is the same size as the 3080/3080 Ti FTW3 cards minus thickness (FTW3 is 2.7 slots thick, basically every 4090 seems to 3.5-4)
  9. A cordless one that "locks in" is probably a better solution, like one of those "angled adapters" you see, but this theoretical one would switch from 12pin to 3-4 8-pins. EDIT: Like this, but with the pin-type switch: 90 Degree Angled Motherboard 24 Pin ATX Mini Adapter Connector Black - modDIY.com WWW.MODDIY.COM Buy 90 Degree Angled Motherboard 24 Pin ATX Mini Adapter Connector Black for $11.99 with Free Shipping Worldwide (In Stock)
  10. GamersNexus and others spoke of this before the 4090 came out, I’m 99% sure I posted a link in the original announcement thread. This should only be an issue if you pull the connector out partially (the same would happen if an 8pin wasn’t secure). I was concerned until I received my 4090 due to the fear-mongering from YouTubers: you can feel the 12pin “click” in, so to not double check it with a nice push after doing some cable management (I folded my adapter and tied it) when you have a $1600+ card is really, REALLY, silly.
  11. Every card comes with one, actually. Those brackets have been around for almost a decade btw
  12. DLSS 1 and 2 requires dedicated hardware as well. AMD made their version, FSR, that runs on a much broader range of cards when compared to DLSS, even a 500 series AMD card or nVidia 1000 series can use it. An AI Frame Generation from AMD could theoretically support some of the GPUs that FSR supports, however, as I mentioned in the original post, if AMD is able to make a viable version of this, I’d expect it on the “pro versions” of the current consoles.
  13. Well, @Mr.Vic20, MSI made this comic to help us with getting our cards installed https://storage-asset.msi.com/file/Brochure/GNP-NV/index.html#2022-msi-Nvidia/page1
  14. FWIW on my 3080 Ti I was barely getting 40 fps with basically everything set to a mix of medium and low, now it’s basically a solid 120fps at ultra I honestly don’t know since I was playing on my OLED and had the fps counter off. I did run it at full 4k using DLAA instead of DLSS with frame generation on for a bit and still saw no artifacts. I flipped back to DLSS quality and it was certainly smoother to where I’d guess 100+fps. This is probably the first time in many years I just maxed a game out and didn’t bother checking fps, but will do so when I play it on my monitor.
  15. Is the lip-sync (or simply the facial animations when a character is speaking) a little off in this game or is my game being wonky?
  16. The flight sim video wasn’t directed at anyone itt, so I’m not sure why you’re replying to it as if I’m challenging something said. I’m not talking about sub-60 artifacting with that video or my previous post.
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