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crispy4000

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Everything posted by crispy4000

  1. So I broke, decided to play the first half of the demo. Won’t go further since they say the 2nd is a truncated version of the main game, but I will replay what I did already if there’s a fix to performance mode (…again).
  2. Should be easily modable. Unlike FF8 Remastered, it should be pretty much the same as the historical release. I haven’t tried it myself (7th Heaven), but did do FF9 and that was cakewalk. I should try it sometime, just to see 60fps in combat and the world map.
  3. The og? It’s a pretty eh port you can mod into something spectacular. PC is definitely the place to play 7, 8 and 9.
  4. Time Spent: 40 minutes Rating: *** Another surprisingly good one. You've played a game with its concepts before: grapple movement and enemy tossing. What elevates it is the level design. Each stage has a different goal or central mechanic hook, which has yet to repeat in the 8 or so levels I played so far. No bottomless pits either. I can't say its a great looking or sounding game compared to some of the others here. I've never been a fan of the Genesis sound chip, and it goes for that vibe. It animates well and feels good to play though. So if you enjoyed Treasure games especially, there's something worth checking out here.
  5. Time Spent: 20 minutes Rating: ** This might be one of the more obscure games on the list. Was part of one of those itch.io bundles, as an early access project (which it never left). It's a roguelike where you evolve new abilities based on what you eat. There's some light survival elements that require you to munch on things to survive. As it stands, there's not really much of a goal other than to eat a flying thing and go to the sky. Love the concept, but as it stands its a bit too shallow to recommend. I'll stick to E.V.O for now.
  6. Play Odyssey. It’ll give you Mario 64 vibes all over again.
  7. I’m reading it’s reviewer dependent, some actually loved it. (Siliconera’s was one) They already did a divisive ending once, and there’s no getting off this train, so I’m here for it.
  8. Time Spent: 10 minutes Rating: ** Captures the NES aesthetic to a fault. 4:3 screen ratio, flicker and slowdown. Its commendable that they were able to emulate that, but not so cool for a modern game. Unlike Contra, you can't aim up or diagonally, but do get a quick moving jetpack that lets you fly for a while. Enemies with more health have i-frames after being hit, and often spawn other enemies, which isn't a good design decision. Overall, its very skippable if you've played any decent NES platform shooter.
  9. The Yuffie DLC. You owe it to yourself not to skip this if you liked FF7 remake: it comes free as a preorder bonus with Rebirth. Episode Intermission perfectly illustrates that FF7R wasn't just great because it involved characters and stories we've already heard. This is arguably as good as anything in remake itself, and fleshes out Yuffie's backstory nicely. More importantly, I think it shows that Square can still bring in FF7 compilation bits respectfully, and it leaves me hopeful that they won't botch any notable departures from the script in the FF7R project as a whole. You might as well play it, in case its characters show up in Rebirth and beyond. The only issue is that its not long enough for its mechanics and upgrades to feel fleshed out. Even the recurring mini-game, Fort Condor, is totally beatable with the basic pieces you unlock at the start. Side note, Unreal must have much better lip-snyc tools than whatever Square-Enix used in FF16. 8.5/10 2024 Games Final Fantasy XVI - 8.5/10 Tinykin - 8/10 Evan's Remains - 7.5/10 Crisis Core Final Fantasy VII: Reunion - 7/10 Castle of Illusion Remake - 7.5/10 FF7R Episode Intermission - 8.5/10
  10. Time Spent: 20 minutes Rating: ** It's not low effort, but it's a clone of 2d Mario like Giana Sisters. In fact I'm pretty sure it references that game more directly. Controls are decent, but it feels like your left/right momentum increases in the air more than on the ground. I beat the first world and boss, and it already had a few too many single-tile jumps for my tastes. Music is a step below the rest of the presentation. Should be 16bitboy.
  11. I put in an hour or so in the original. Definitely would be interested to continue with the glow up, but I need to see what it looks like off Switch.
  12. Enjoying the Yuffie DLC immensely at the moment. Did you all skip this? It's fantastic, one more linear Midgar romp for old times.
  13. True. I would be in that category, but with Sony's games getting PC ports the landscape has changed. We'd need another chip shortage / crypto boom for me to be optimistic about getting another Playstation without exclusives. I suppose there's always trade-ins to reduce the cost, for however long Gamestop survives.
  14. That would be fantastic, but it could still be throwing down with $400-450 NVIDIA GPUs that did the same thing.
  15. No, I don't. Just that the obvious things to make a PS5 Pro exciting from a value standpoint are the things AMD is behind on. But who knows. Maybe Sony found a proprietary way to make frame gen resolving at 60fps not look and feel bad. That could do the trick to present a case like the PS4 Pro once did.
  16. They’ll still sell some if it doesn’t do anything special. But it is going to be a harder sell if it’s basically a Pro Minus of a leap. I think a lot more people will just say they’ll just wait for next gen, with path tracing and such, than the last go around. Assuming Sony isn’t catching up to that yet.
  17. It needed it for Sony to make good on a stopgap console that would keep people from migrating to PC mid-gen.
  18. Why did the PS4 Pro need checkerboarding? To punch above its weight. It needed it to make the value proposition more enticing. Same sort of deal here.
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