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crispy4000

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Everything posted by crispy4000

  1. Or you know, who that guy is you fight right at the end. Or the other one. Or the fact that they’re there has implications about who else they’ll bring in. Its easy to see this stuff factoring into at least one of the timelines. Yuffie’s plot isn’t really done in that regard, and really, it could end up being the larger party’s issue as well.
  2. You didn't need to play the original FF7 to play Remake. But clearly you'd get a lot more out of it if you do. The problem is that no one who hasn't beat it knows what is essential backstory in regard to Rebirth. There's too much shit out there they've opened the door to, and they keep opening more than they shut. They could follow up on some of it, they could follow up on none of it. They say Crisis Core will matter. They say a short novel will matter. Who knows how much that should be taken at face value, or said just to sell us on things. (Though it was mentioned on Giant Bomb that the book actually does enrich the game a lot ... ugh) Since the Yuffie DLC is part of the Remake project, I'd think it has closest proximity to where they'll take Rebirth (or the last game), especially with its dangling threads. I don't think it should be skipped it for that reason. Maybe you trust Square to give it to people in flashbacks, but as the end of Remake illustrates, that can be problematic of its own accord. All said, @best3444 is going in more or less blind to the original. So really, to him, it might just mean one, two, or three more characters where it might take further explanation than the game gives. Or not. Who knows.
  3. I get it. I seldom ever jump into series sequels back to back... though you kind of are already. Holding off on Intergrade until now was a great choice for me, since it got me re-acclimated to the combat system after years away.
  4. I listened to some of GiantBomb's spoiler-free discussion. They did say that Yuffie DLC does play into Rebirth in some way, and that Yuffie becomes a major character in Rebirth at some point. The mini-game introduced in it also makes its way into Rebirth. So maybe go revisit the DLC if you tire of the open world stuff at some point and want a linear romp.
  5. There's PC games that support the Dual Sense's unique features on PC too. Awesome and unexpected in many ways.
  6. Needing to use FSR2 is still a downer, but otherwise not bad from AMD here.
  7. Tried some Teslagrad 2. It's quite fun so far, I'm happy that it's a breezy Metroidvania-lite like the first game. But uh, this guy... Sure is cool looking, but fuck everything else about this fight. I read a review that compared it to the difficulty spike in Wo Long. Out of nowhere.
  8. So I broke, decided to play the first half of the demo. Won’t go further since they say the 2nd is a truncated version of the main game, but I will replay what I did already if there’s a fix to performance mode (…again).
  9. Should be easily modable. Unlike FF8 Remastered, it should be pretty much the same as the historical release. I haven’t tried it myself (7th Heaven), but did do FF9 and that was cakewalk. I should try it sometime, just to see 60fps in combat and the world map.
  10. The og? It’s a pretty eh port you can mod into something spectacular. PC is definitely the place to play 7, 8 and 9.
  11. Time Spent: 40 minutes Rating: *** Another surprisingly good one. You've played a game with its concepts before: grapple movement and enemy tossing. What elevates it is the level design. Each stage has a different goal or central mechanic hook, which has yet to repeat in the 8 or so levels I played so far. No bottomless pits either. I can't say its a great looking or sounding game compared to some of the others here. I've never been a fan of the Genesis sound chip, and it goes for that vibe. It animates well and feels good to play though. So if you enjoyed Treasure games especially, there's something worth checking out here.
  12. Time Spent: 20 minutes Rating: ** This might be one of the more obscure games on the list. Was part of one of those itch.io bundles, as an early access project (which it never left). It's a roguelike where you evolve new abilities based on what you eat. There's some light survival elements that require you to munch on things to survive. As it stands, there's not really much of a goal other than to eat a flying thing and go to the sky. Love the concept, but as it stands its a bit too shallow to recommend. I'll stick to E.V.O for now.
  13. Play Odyssey. It’ll give you Mario 64 vibes all over again.
  14. I’m reading it’s reviewer dependent, some actually loved it. (Siliconera’s was one) They already did a divisive ending once, and there’s no getting off this train, so I’m here for it.
  15. Time Spent: 10 minutes Rating: ** Captures the NES aesthetic to a fault. 4:3 screen ratio, flicker and slowdown. Its commendable that they were able to emulate that, but not so cool for a modern game. Unlike Contra, you can't aim up or diagonally, but do get a quick moving jetpack that lets you fly for a while. Enemies with more health have i-frames after being hit, and often spawn other enemies, which isn't a good design decision. Overall, its very skippable if you've played any decent NES platform shooter.
  16. The Yuffie DLC. You owe it to yourself not to skip this if you liked FF7 remake: it comes free as a preorder bonus with Rebirth. Episode Intermission perfectly illustrates that FF7R wasn't just great because it involved characters and stories we've already heard. This is arguably as good as anything in remake itself, and fleshes out Yuffie's backstory nicely. More importantly, I think it shows that Square can still bring in FF7 compilation bits respectfully, and it leaves me hopeful that they won't botch any notable departures from the script in the FF7R project as a whole. You might as well play it, in case its characters show up in Rebirth and beyond. The only issue is that its not long enough for its mechanics and upgrades to feel fleshed out. Even the recurring mini-game, Fort Condor, is totally beatable with the basic pieces you unlock at the start. Side note, Unreal must have much better lip-snyc tools than whatever Square-Enix used in FF16. 8.5/10 2024 Games Final Fantasy XVI - 8.5/10 Tinykin - 8/10 Evan's Remains - 7.5/10 Crisis Core Final Fantasy VII: Reunion - 7/10 Castle of Illusion Remake - 7.5/10 FF7R Episode Intermission - 8.5/10
  17. Time Spent: 20 minutes Rating: ** It's not low effort, but it's a clone of 2d Mario like Giana Sisters. In fact I'm pretty sure it references that game more directly. Controls are decent, but it feels like your left/right momentum increases in the air more than on the ground. I beat the first world and boss, and it already had a few too many single-tile jumps for my tastes. Music is a step below the rest of the presentation. Should be 16bitboy.
  18. I put in an hour or so in the original. Definitely would be interested to continue with the glow up, but I need to see what it looks like off Switch.
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