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crispy4000

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Everything posted by crispy4000

  1. Sony already lost twice back in the PS1 era. Precedent is the thing keeping them from doing it again. Nintendo gets hit with piracy more directly since their consoles are generally easier to emulate.
  2. Save 100% on Space Crew: Legendary Edition on Steam STORE.STEAMPOWERED.COM Time for your toughest mission yet! Recruit and train your crew to tackle the growing threat from alien and android armies as you defend Earth to become a Galactic Legend in Space Crew: Legendary Edition. All new content free to existing owners of Space Crew!
  3. @Spork3245 @legend The timeframe also seems a little screwy. I thought it was weeks after that Cloud joined up with Barrett and co.
  4. Combat feels worse to me in 30fps mode. It’s enough of an action game that it matters. But I found that dialing the camera sensitivity down a notch makes the judder more tolerable, even if it makes the game feel a bit weightier. Think I’ll stick with it in graphics mode until I can’t take it anymore, or the game gets a proper patch. Also, that’s a pretty surprising start plot-wise. I’m here for it.
  5. They advertised it as an open world game as opposed to linear Midgar. No one should be shocked by performance mode running worse than Remake.
  6. I’ll replay the section I did in the demo at 30fps, see if I can stomach it better. FFXVI’s felt better from what I tried, and it’s jarring coming off 60fps in Intermission. Performance mode wasn’t super offensive to me, maybe because I’ve been playing some Switch games lately.
  7. Time Spent: 30 minutes Rating: **** Turns out digital crack is just as addictive as digital cocaine.
  8. I welcome this news, but it was super sad to hear this team got hit hard with layoffs regardless.
  9. I'm literally relaying details from the video. No need to take offense. DF's opinion on graphical matters is second to none. They came to the same conclusion as you, just with more experience and detail to back it up, like resolution counts, comparisons to Remake and such.
  10. Performance mode average is below 1200p, which is considerably lower than Remake at 1512p. The scaling might look better if you set your PS5's output resolution to 1440p. They recommend graphics mode for now, with the caveat that there's no motion blur to smooth camera motion.
  11. Time Spent: 15 minutes Rating: *** Action platformer that takes influence from a number of places. You have three air jumps/dashes, and can wavedash like in Smash Bros Melee (love it!). Every form of jumping and dashing is mapped to the same trigger button, so its never too cumbersome. There's also a Viewtiful Joe styled zoom in + slow down mechanic. And lastly, it's a dual-stick shooter where you fire with the right analog. Like Viewtiful Joe, I think the slow down mechanic becomes an excuse to ramp up the difficulty, which I'm not a big fan of. Visuals are a bit to simplistic for my tastes as well, maybe even a step below Grapple Force Rena.
  12. Time Spent: 15 minutes Rating: ** This game has gotten high praise as an indie darling. It could be that there's some big payoff later I'm just not seeing at this point. Controls feel surprisingly great due to some heft to your cursor (even with the mouse). But I quickly noped out after learning I had placed a bunch of items incorrectly, according to some unexplained rules running behind the scene. I'd rather not waste my time guessing what the creator's OCD patterns are, which is the opposite of cathartic to me.
  13. Time Spent: 45 minutes Rating: *** A Metroidvania with a slightly garish color scheme, justified as you returning color to the world. Gameplay-wise it's very castlevania inspired, all the way to including a backdash. The character outline makes me think they were most inspired by GBA/DS ones. There's a Hollow Knight-like mechanic where you can recharge your magic/shield health by attacking enemies. Difference here is that you can optionally recharge this meter after it depletes completely (leaving you with individual health points left). So you can technically spam shots from the corner of a room at basic enemies. Just don't get hit unaware. Overall, its nothing unique, but is fun of what I played. Progression and map design feels a little hollow. The style points are probably the biggest thing going for it, as is the animation, but I'd still call it an acquired taste visually.
  14. None of which happened for the factors you cited. They’re their own worst enemy at times. As I said, with software divisions combined, their at less risk today or a bomb than in the past.
  15. There is no looming threat to their business fundamentals from iPhones, tablets and PCs. They’re on the verge of Switch being the best selling game platform of all time. That’s evidence enough to dispel the notion that their pitch isn't compelling enough. It's being propped up by things like Mario movies and theme parks too. We’ll see how the portable PC trend and cloud plays out… that’s what is new this go around. Nintendo may need to do something unique to make their new hardware exciting, but that’s the same challenge they take on every generation. And probably less of a risk than the Wii U with software divisions combined.
  16. The skeptic in me expects one timeline to focus mainly on the FF7 plot itself, the second to pull in all the random grab bag of in-references, then they try to mash it together in the most contrived way possible by the end.
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