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Everything posted by Spork3245
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General Gaming Simpsons Hit & Run Remastered (MOD)
Spork3245 replied to Spork3245's topic in The Spawn Point
The game is literally considered freeware/abandonware and the PC version is free to download on abandonware sites too lmao -
General Gaming Simpsons Hit & Run Remastered (MOD)
Spork3245 replied to Spork3245's topic in The Spawn Point
I think he’s scared to get sued by Disney or something. But like… c’mon bruh -
General Gaming Simpsons Hit & Run Remastered (MOD)
Spork3245 replied to Spork3245's topic in The Spawn Point
This is complete! BUT… the creator said he’s never going to release it -
That hasn’t happened to me, it might be a bug with VRAM not clearing if you have below a certain amount. The game seems to use up to 13gb of VRAM pending resolution and RT. https://www.techpowerup.com/review/ratchet-clank-rift-apart-benchmark-test-performance-analysis/5.html I think you’ve mentioned you’re at 1440p, so maxed would be 10.5gb without RT, 11.5gb with RT. What’s interesting (from what I’ve read), despite the vram usage, there’s not really stuttering and/or the usual massive performance drops from lack of VRAM typically seen in other titles. I theorized awhile back that direct storage with GPU decompression will likely alleviate vram issues (at least to a point), and it looks like I may be correct. Obviously if what’s immediately on/near screen uses more vram than your GPU has, it won’t help, but it theoretically allows a “data stream” to quickly add/remove what’s needed/not-needed without the typical stutter that would occur. EDIT: I want to note that in regards to my VRAM w/Direct Storage comments, this doesn’t apply to the 4060/4060 Ti likely due to the 128bit memory bus and/or it being PCIE 8x affecting data exchanges.
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4k 120hz is my max - I can do 144hz but my monitor uses Choma Subsampling (it’s pre-DSC) to achieve it so it looks like ass if I use the “OC mode” (it’s a PG27UQ). In other games using frame gen + forced vsync is perfect. I’m just using 4k DLAA which is native 4k with only the AA from DLSS instead of an upscale, GSync’d 100fps is fine
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BTW, at 4k with frame gen and DLAA (not DLSS) I’m getting 100-110fps consistently. If I switch to DLSS Quality, I get 135-145fps. However, with DLSS Quality, forcing VSync in the nvidia control center causes two odd things: firstly, my fps seems to lock at 116 instead of 119/120 like other games, secondly, I noticed that loads seem a little slower with vsync on vs off: it’s very noticeable when menus are loading when first booting and when exiting the game, but for actual file loads: when loading my actual game file without forced vsync it loads up the game in around 1.5-2 seconds, with vsync forced it’s more like 3.5-4 seconds (obviously not a big deal for the initial file load, but still odd). When tons of transitions are occurring without vsync forced it’s smooth and just like PS5, with vsync forced it’s mostly smooth but will occasionally have a brief hang or stutter between transitions.
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I think the problem with trying to compare PS5 to PC performance right now is that there’s clearly and obviously “something” going on with the RT performance. Sure, it runs fine for me and people with high end cards, but there were and still are some visual oddities, and it can’t even run on AMD GPUs yet, despite PS5 having an AMD GPU. Also, IMO, the best way to play on PS5 is in the VRR/40fps mode if you have it available.
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Rumor: 4090 Ti is canceled, but there still might be a 4080 Super + 4070 Super coming, and possibly a 4060 Super (WHY). I’m guessing much like the 3090 Ti the performance difference was going to be negligible vs the non-Ti for the highest end model. Also, looks like next gen is going to have a 512bit bus. @stepee @Mr.Vic20