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Everything posted by PaladinSolo
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General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
Ran a GM1 tyrant mines got 4 MWs, ran GM2 Tyrant Mines got 3 MWs, also took more than twice as long, its not enough. -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
From what i've read it just increased the spawn of predator animals, and i guess it ended yesterday, cause i logged in to see what it was and found nothing, spent an hour and didn't even get a MW. Edit: Ok, it basically just created a world event where brutes and ursix would spawn, and each event was identical to the rest, as well as increased spawn rates of wolven, scorpions, ect.. -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
lol, i didn't even know the event was going on and now its over? Also it was literally just kill 100 predators and the reward was 1000 coins, wow, I'm close to just uninstalling the game and not even bothering to hop on every few days like i've been. -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
I think i'm done with this, and i'm not sure they'll ever get this fixed, the biggest problem i'm running into is that the loot is basically the same through out the game except for the item level, each weapon has 3 types, slow but hits hard, medium fire rate with medium damage, or fast and lower damage, then as masterwork they add a special effect and thats it, and often times its just another stat no real special effect or anything, legendary is the same but with higher base stats and nothing else. Borderlands 2 was great cause of legendary weapons that did crazy shit, like a shotgun that hit the target and exploded outward with more fragments doing massive damage, or a rocket launcher that launched giant orbs that carpet bombed explosions as it traveled. Nevermind the crappy drop rate causing an unending grind of random content and limited stronghold missions that vary wildly in difficulty so everyone is mostly just running tyrant mines over and over. What compounds this is the lack of skill/talents to boost what items you have gotten, which makes the drop rates and RNG of the loot even more painful. -
The Official Thread of Systemic Racism
PaladinSolo replied to SuperSpreader's topic in The Political Re-Education Camp
He lived an otherwise blameless life, i'm sure he'll be fine... -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
The drop rate is supposed to be slightly higher, but the difficulty scale makes more sense to just blow through enemies on GM1. My first GM2 i got a legendary and a couple MWs, but the couple after that were just as you said so i went back to GM1. Its also not really fun putting an entire 400 round mag in an enemy and them not being dead yet, then they just look in your direction and you have to hide behind a rock. -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
I was getting the same drops before though, -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
Just got temple of scar doing the quick play for strongholds, no idea why anyone would willingly subject themselves to that place on GM2, not doing that shit again, lol. Its selectable now on strongholds at least. -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
Well then something is wrong with my game, its checked as completed and i can't select it from the strong hold list. I had a similar issue with tyrant mines before but i was able to track it from the journal and it showed up on the map, this time i can't even do that. -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
Yeah, this part is definitely right, everything is just a little too random so you're forced to just go with quantity, in borderlands if i wanted a Volcano i farmed the warrior, its stats were also fairly consistent across each variation with its major draw being its special effect which was a larger AOE on grouped enemies, in Anthem if i want a legendary autocannon i just have to kill shit over and over anywhere and hope i get one, and then the stats are so wildly random you're likely to get one thats pretty worthless. -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
Is the temple of scar just a one time stronghold? Its not available for me to select, and its listed as completed in my journal, lol. -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
Right all that post confirms is killing more things gets you more loot, its like that in every game, I think people are looking for patterns that just aren't there. Spent an hour in freeplay this morning ended with 1 MW, spent 45 minutes doing legendary contracts ended with 5 MWs and a Legendary, i don't have a ton of luck or drop rate, ~50%. -
General Gaming Update: RIP in Peace, Anthem
PaladinSolo replied to skillzdadirecta's topic in The Spawn Point
Bumped it up to GM2, and immediately got a legendary off a contract enemy, I have yet to get one off of a random enemy, so unless theres a difference between the PC and console versions i don't think theres anything to the whole mission enemies don't give as good of loot.