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Everything posted by mo1518
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I disagree. Come up on three guys in an alleyway and take them out, and all of a sudden a door beside me bursts open. My pulse skill didn't reveal them, there's doors everywhere in the alleys. My death wasn't due to a lack in attention, it was that I snuck up on the dudes to use my smg, and now I'm too close to the surprise reinforcements. Nothing about the encounter foretold I was going to die to heavy reinforcements, and it just further discourages using a close range weapon. In another area I'm clearing a control point - I decide to flank to take out the last stragglers, or we'd be playing peekaboo with cover for a minute. Knock the last one down and a door opens directly behind me and there's a yellow bar boss. I'm instantly killed. Surprise motherfucker. Missions do it too. Sure, you can see the monster closets in most cases, but sometimes you're in a fight for your life, both guns empty and pull out a sidearm to finish one last guy when reinforcements appear right on top of you. I would just appreciate if the challenge in the game didn't rely on predicting where, when or if a wave of enemies is going to appear, and not to be punished when I use close range weapons or flanking moves. It already feels just like Div 1 - get you a good M1A or you're going to have a bad time.
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Played some last night. I played the closed and open beta, so I'm already a little burnt out replaying the same opening area lol. In the first beta texture streaming was very much an issue on my ps4 pro, but the open beta had seemed to improve it greatly. Now in the final release it's bad again. Hope they can nail this down, cause it really takes you out of the game's brilliant atmosphere. Little disappointed my preorder exotic shotgun is stuck at level 1. It was fun for five minutes I guess lol. Anyways, excited to dig in this weekend. One really positive change I noticed in the final release - when you shot guys in the beta, they'd recoil and flinch excessively, often moving so much that you may as well switch targets because you're not going to get a second shot in on them until they settled down. Now the flinch animation isn't so wild, letting you track them better. Same goes for laterally moving enemies - maybe they just cranked up the aim assist or Ads sensitivity, but I was having way less trouble tracking enemies running horizontally. In all, it feels really snappy and responsive. In the beta I had fun, but I found myself struggling whenever an enemy ran across the screen.
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My switch has been exclusively an Into the Breach machine for the past few months. I only have a couple achievements left to unlock, and then I'm going to finally need a new game. Think this will be it. People still enjoying it later in the campaign?
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I really love this game now. At first I thought it needed a solo mode, but the ping system has totally changed me on that. I've had so many cool moments due to being in a squad - solid flank attacks and distraction plays, good teamwork and cooperation, no toxicity except for maybe a few assholes who prefer to loot their teammates box rather than respawn them and let them gear back up. I don't think this game will be as fun on your own. Duos or a large scale team battle (20v20) could be cool, and a solo mode will probably come eventually, but squad is where it's at.
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I have a feeling those two items are their first tests to see what their prices their audience will take. Fortnites skins are crazy expensive when you stop to think about them - people who have bought five or six skins for their free to play game may have spent more than a regular full price AAA game costs new. But yeah, a gun skin that, like you said, is barely visible is just as expensive as an entire fortnite costume. Think they over shot their mark here.
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Nintendo Nintendo Direct 2.13.2019 2PM PT/5PM ET
mo1518 replied to Pikachu's topic in The Spawn Point
You're probably going to need the online service to share/play mario maker levels, right? Definitely in for links awakening, it's my favourite top down Zelda. The art style is a bit strange, but I feel like it'll grow on you. Fire emblem should just be an anime now. Hard pass. -
Hemlock can have a single shot fire mode as well, you'd love it - it's a super high rate of fire scout rifle in that mode. Deadly. Mozambique is the one you're talking about, and it's trash. It is a shotgun, so the range is bad, but it's only good if you dropped in a hot zone and it's the first gun you find.
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I really enjoyed the beta, it reminded me of how great it was playing the division in the very beginning - the atmosphere, the great gunfights, fun progression in skills and leveling up your base - but I think I'm going to wait on some impressions of the end game before I think about buying it. The first one was great until it very much wasn't. I admire how they managed to right the ship and the effort they put into it, but I still want to see which direction this one is going - buggy dark zone troll fest or diablo-esque looter shooter. Also DC looked great, but snowy post-apocalyptic new york was like half the reason I was drawn to Div 1.
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General Gaming Assassin’s Creed III Remastered releasing on March 29
mo1518 replied to Pikachu's topic in The Spawn Point
I'm excited for this, getting it as part of the Odyssey season pass. I've heard it's garbage, though I can't possibly think any less of it than I did of Unity 😂 This also saves me $20 as I was just about to buy Syndicate in the PS store sale. Now I'll wait for this instead. -
I had a very similar experience last night. In matches where my crew landed in an empty zone we could all gear up and stood a chance against the enemies we ran into. In matches where I dropped into a busy area I'd end up with a pistol and 20 bullets if I was lucky, and instead of fast-paced tactical gunfights you end up with five or six players in the world's dumbest fist fight cause nobody could find any gear or ammo. I assume this will be balanced and tuned in the future, but the ammo economy right now is just absolute garbage. Edit - not sure if everyone feels the same, but I felt like loot in general was hard to see until you were right on top of it. Might be exacerbating the issue.
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I think this game is going to be a hit. It feels great to play, it's fun to watch, and the silliness of the characters is good enough to sell endless skins while also serious enough to be in an fps like this. I really enjoy the game, but it's a no go without a squad. I'll definitely be back for the inevitable solo game mode. That said, this game in exchange for titanfall 3 is a travesty. Fuck EA.
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I bought a Playstation 1 Classic recently (I know, I know, but it was only $40) and I've been going through some of the games. Jumping Flash is hilarious. Grand Theft Auto 1 is so weird knowing where the series ended up. Ridge Racer R4 actually holds up surprisingly well - thought I'd do a couple races, ended up playing a whole campaign. The standout for me however is destruction derby. This is one of the first ps1 games I owned, and I remember it quite fondly. It was the first game I tried on the classic, and boy oh boy this thing should not even be considered a game any more. Controls are awful, graphics are awful, mechanics are awful - it's pretty crazy to think I once loved this game and sunk tons of time into it. Really, really bad.
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Sony February PS+: For Honor, Hitman Season 1 (PS3 owners get MGS4)
mo1518 replied to SaysWho?'s topic in The Spawn Point
Love it when it's a month with games I haven't bought. I'll probably even play hitman, rather than just download it and toss it into a folder of games I delete when hard drive space is low 😂 100GB is pretty big for just saves. They planning on letting us use that space for something more? -
General Gaming ~2018 D1P (and other inferior media outlets) GOTY Awards~
mo1518 replied to SaysWho?'s topic in The Spawn Point
1. Red Dead Redemption 2 2. God of War 3. Celeste 4. Spider-Man 5. Into the Breach 6. Destiny: Forsaken 7. Fortnite 8. Assassin's Creed Odyssey 9. Lumines Remastered -
I was about to say, I thought it was a pretty good campaign, longer than I expected. For me I use the healing mod, the one that let's you take a hit without losing your combo and the reduced gunfire damage, since my dodge skills aren't always up to snuff.
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Yeah, don't go into steep expecting SSX. The tricks are often frustrating because it can be both too realistic in one instance (half pipes) but then you fly off a small bump and get incredible air in free roam. But it's a great game to put on some music or a podcast and just ride.
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- PlayStation Plus
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Just beat this last night. Man, what a great game. It's been said countless times I'm sure, but the webslinging is just incredible. Throughout my whole playthrough I was constantly in awe of just how easily I could fly around the city and land exactly where I wanted - though this did make it extra frustrating in the rare occasions when that didn't quite work out but they have enough park our skills and jumps to get you right back into the groove should you mess up. Incredible world traversal. The combat took waaaay too long to click for me. Not sure if that's on me or the game, but eventually I had that moment after getting most of the skills unlocked and figuring out the rhythm. It's very Arkham-esque, but different enough. Anyways, bought the dlc, looking forward to more.
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General Gaming Street Fighter V Now With In Game Adds
mo1518 replied to SimpleG's topic in The Spawn Point
Yeah, that's a pretty good example of the tasteful and subtle style Capcom is going for with this.