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Moa

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Everything posted by Moa

  1. I really didn't care for Halo 4's multiplayer and hadn't touched the 343 designed Halos since then, but I'm enjoying infinite and it feels like Halo to me. Some of the weapon balance feels off but the BR, AR, and pistol all feel great. I'm glad the AR isn't complete trash but that the pistol also outclasses it if you're accurate. The movement feels good and I'm glad the difference between sprinting and walking isn't that significant. Everything about the design and gameplay feels pretty solid and Halo-y to me, but what does bother me is that the controller auto-aim is much worse than in the old-school Halos. This is the first Halo game that I will be using M/K on, and I've always enjoyed Halo as a controller shooter. I've always been an M/K partisan, except when it comes to Halo. It's funny playing Halo 2 on the MCC and knowing you're going to win a match when you see that your whole team is using controllers and the enemy team is using M/K.
  2. As far as I'm concerned they only need one avatar, and it seems like most of the community is in the same boat.
  3. Yeah, basically Life is Strange is just better Mass Effect. I do think story-based RPGs really need to move away from gender selection. Having to write characters that could work as any gender leads to shallow storytelling, and more often than not leads to female or non-binary characters just being written as though they were men anyway.
  4. That's basically my beef with mass effect and almost every AAA RPG/action game. The player character always feels like an amorphous blob, and it's hard to build a relatable or original story around yet another "chosen one everyman."
  5. When I say the games are unfair I'm not taking about the combat. I'm talking about how just about everything in the game is a blind decision and how the games pressure the player into poor resource allocation. I'm not making a value judgement on this design, but it baffles me that many fans of the series refuse to acknowledge this aspect of the games while also probably being drawn in by these design decisions.
  6. It's almost like the games are designed to be unfair and hostile from the top down. It's something a lot of people actually like about the games but somehow you can't convince even the people who like it that it's true. It's ok to be a masochist, soulsfans.
  7. New player: "the souls games are too hard and I dont like it." Soulsbro: "they're actually very easy and you can beat them with just fists." New player: "ok, so what do you like about them." Soulsbro: "games these days are too easy, I find the additional challenge rewarding l."
  8. I really hope this is the FromSoft game that I finally enjoy. I've tried them all except Bloodborne and always bounced off. I think what I've always struggled with is believing the myth that the souls games are "tough but fair." From the outset each game asks you to commit to a class decision without providing the knowledge to make an informed decision. This pattern continues as the games pressure you to make consequential stat decisions early, again without providing the context necessary to know what you're getting. You could pool your souls so that when you find an item you want to use you can get the prerequisite stats, but this isn't a realistic option for a new or blind player since you're probably just going to lose your souls to a trap that you had know way of knowing was there. So instead you probably dump your points in stats that you have know way of understanding, and when you finally find an item you want to use the upgrade cost to do so is now exorbitantly high. The game constantly punishes the unprepared in this manner. It pressures you to make blind decisions and then later shows you how you fucked up. From the top down the games are unfair openly hostile to the player, and I think that is one of the major draws for fans of the series. There are many games that are harder mechanically than the souls games, but no other major games revel in being as abjectly unfair as them. I think I just need to reframe how I think about these games. Instead of believing my many already souls-literate friends who have said something along the lines of "tough but fair," I need to prepare for and embrace the hostility that the games have to a newcomer, because there is some allure to confronting a hostile and mysterious world that refuses to play fair.
  9. Yeah, there's an uncomfortable extra layer of voyeurism to the whole thing considering that the author died before she finished it, but I think somehow the book's multiple tragedies humanize one another.
  10. For what it's worth the book I'll Be Gone In The Dark is tragic, fantastic, and grapples well with the voyeurism inherent to true crime.
  11. I do think people in true crime circles take things way too far, but I also think arguing that you shouldn't expose yourself to real things that happen for fear that they might make you more conservative is putting the cart before the horse and follows another obnoxious trend of reducing everything to ideology.
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