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Moa

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Everything posted by Moa

  1. Before you call Hitler a Nazi you need to listen to his speeches in the original German.
  2. I don't know. I didn't really dig this game. I feel like I'm already personally overexposed to post-industrial "Doom Porn" as the video essay in the other thread put it. I don't really get the actual plot of the game and felt like there were too many threads between the corporate conspiracy, AI sentience dealio, cult mambo-jumbo, Christ figure gumbo-jumbo, and cool orb guy who I actually liked. I feel like all this stuff pushed the characters so deep into the background that other than some biographical information I didn't actually know anything about what these people were like. I can't really describe who Kay or Catherine are as people. I can't really imagine how they would act outside of the situations shown in the game. I don't even know why they were estranged other than "the usual reasons." With the exception of LeBlanc, the remaining characters all felt like means to an end with very little personality.
  3. Finally got around to finishing this. Overall I think it was pretty great but a very hard watch. The ending was one of the best I've seen from a show.
  4. Separating the art from the artist is about criticism. It is saying that the Pianist is not a bad movie because Polanski is a rapist. If the movie was otherwise identical but had been made by someone else, it would still be the same movie of the same quality. If it was discovered that Shakespeare was a serial killer, it would not mean that we had been collectively duped into loving and imitating bad art for the last 400 years. Separating the art form the artist does not mean you can't or shouldn't be uncomfortable consuming art from bad people. It doesn't mean that art cannot be ruined for you by the actions of the artist. It just means the the art itself is not ruined. It's also not an unimpeachable concept written into the fundamental particles of the universe. I could start throwing around the words intent, context, subjectivity, and objectivity, but then we'd have an essay on our hands and I won't be a part of that.
  5. Can someone explain Kim Wexler to me? She's a great character and I like her, but I just don't understand her motivations and can never predict what she's going to do or how she's going to react to something.
  6. Are we just gonna roll with this thread title forever?
  7. I adore KRZ and would recommend it to almost anyone, but it is abstract in the extreme and some people might not vibe with that. However, the art, music, direction, and overall story are absolutely fantastic. Below is as close to a good review for the game as I've seen, although I think he overemphasizes the art bullshit, and I think the game can be understood and appreciated by people without art degrees who do not visit avant garde art galleries. That said, if you're considering playing KRZ I STRONGLY RECOMMEND stopping the video at the 11:00 mark when he starts talking about the music. The game's use of music is fantastic and better experienced blind.
  8. I’m a little over halfway in and I’m not really digging it. Everything about the game is fine and serviceable, but it lacks the something extra that makes the games it is frequently compared to (Disco Elysium and KRZ) so special. Maybe the latter half will change my mind, but so far the game has kind of felt like a chore. The puzzles especially feel like they are there because the developer felt they were compulsory and really do nothing but upset the pacing of the game. The writing is fine but doesn’t deviate far from run-of-the-mill Souther Gothic and lacks any of the wit or humor of a game like Disco Elysium. I consider KRZ and Disco Elysium as works of narrative art that can go toe to toe with pieces outside the gaming medium. So far whatever shine I’ve seen from Norco exists only in comparison to the generally poor writing in other games.
  9. I've learned that I want a Joseph Anderson Outer Wilds video very badly, that he sucks at Celeste, and we kind of agree on what the biggest problem with the game is. My biggest problem is that summons feel mandatory and it's clear that most encounters are designed around their presence. His problem is bullshit long boss attack strings that you can't punish. But wait, Joseph Anderson, you can! Just summon so that half of the bullshit is directed at your summon and you can wail away on the boss' back. Ok fine, you addressed it Joseph. I agree with the Elden Beast Torrent conspiracy. I mostly disagree with him about the repeated content. I don't think most of the repeated encounters cheapened the originals, and I liked that new zones had some predictable content like "go to the tree, kill the tree spirit, and get the flask." I do think he's right specifically about the repeated Astel and Ancestor Spirit encounters though.
  10. I love how you unabashedly judge video essays based on how much they conform with your own opinions. It is also absolutely bananas the reach Joseph Anderson apparently has. Most of the video essays I see posted on reddit, even from people who pass for big names in the gaming video essay world, generate tens of comments. This Joseph Anderson video is currently sitting at an unbelievable 2511 comments. I haven't gotten deep into the video, but based on Bacon's comments I suspect I will disagree with much of his criticism, or at least the things that troubled him didn't bother me. Give me Witcher 3. Witcher 3 me. Witcher 3 now. Me a Witcher 3 needing a lot now.
  11. Doesn’t Will Smith know you can’t punch down anymore?
  12. I can tell from the pixels and seeing quite a few shops in my time that this wasn't fake.
  13. Yeah, the strategy I took was to play through each area blind and then when I'm "finished" use the interactive map on the wiki to mop up important things I missed.
  14. I think he's close but not quite there on his criticisms of the difficulty. I suspect that the vast majority of players use mimic tears as a crutch in the end-game, and at least for me it's the only way most bosses feel remotely manageable. The problem is that doing this is not the most engaging way to play the game. I think the summons, and specifically mimic tear, are a net negative to the gameplay and the game would have been better without them and with balance changes to reflect this. I do think there's a ton of room to explore different builds and style of gameplay, and from the SOULS VETERANS I've talked to, they seem to think the game is much more flexible than previous From games. You can get OP in a lot of different ways, they just all probably involve mimic tear.
  15. His Disco Elysium and Kentucky Route Zero videos were fantastic, but I feel like he has a weird tendency to cover narratively insubstantial games that clash with his level of analysis.
  16. "Separating art from the artist isn’t a virtue or something to brag about. It just speaks to your ability to close your eyes and ignore the actual real-world harm a living, benefiting person receives from your silence and compliance." God I can't stand statements like this. Separating the art from the artist is about criticizing art based on its own merit. It does not mean you need to support an artist you find deplorable because they make "good" art.
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