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Paperclyp

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Everything posted by Paperclyp

  1. @Commissar SFLUFAN Jeez, thank you. I will let you know by the end of the day. You’re very generous as always.
  2. I’ve had the McDonald’s twice, once it was good the other time it was crappy. The BK one is actually surprisingly decent.
  3. Beautiful in Omaha tonight. Mid-60s and just very pleasant to be outside.
  4. Again I don’t disagree with what you’re saying - I’m not trying to directly compare the influence of PUBG vs AITD, just making the point of scale and generation. The older brother of a close friend of mine was all about AITD and that was my introduction to the format, but I very much think RE “popularized” the genre, yet he would disagree. I don’t think either is wrong. Ancillarily (is that a word?), I believe Gears would have come out looking largely the same had kill.switch not existed, but I think RE would look a lot different. Which is just to say their influence was different and not really relevant to our discussion lol.
  5. Really? I fear I’ll never find one. Tired of these shortages.
  6. Square might be the most Nintendo like company outside of nintendo. They’re sitting on a goldmine of content from years past and they don’t understand how to use it.
  7. Just to be clear - Alone in the Dark didn’t maybe influence RE, it definitely did, Mikami himself asserting so flatly. It’s all scale though. Popularized is a vague term even in the way you’re using it. PUBG popularized the Battle Royale, but not like Fortnite. Generally I don’t really disagree with anything you’re saying though, I am just a little more into the idea that there’s a significant (micro) generational aspect to it.
  8. See I think this is what I’m talking about, I think many people of a certain age would ABSOLUTELY cite Alone in the Dark as the first big survival horror series even over RE. To them, RE was an alone in the dark clone. It was a critical and commercial success, it’s not an obscure game. I wanna say there’s a Japanese NES game that influenced them all, and I think that is where it starts to get more in the weeds.
  9. It’s probably micro-generational too. If you ask people what game popularized survival horror games many will say RE but many will say Alone in the Dark.
  10. It’s important to remember context like marketing and budget and all of that. Gears was marketed as hard as any game ever at that time - it wasn’t going to fail unless it was trash. Cliffy may have coined the term “stop and pop” or some shit like that… like I just remember the lead up to that game better than most games of the past. That’s not to say it wasn’t the best cover-based game that had come out at that time, but I guess what I’m getting at is that the game that is highest in perceived quality probably isn’t always the game remembered as the game that started trend A or trend B. Hell, if you ask me what started cover based stuff I would have said Kill.switch without a second thought, but if someone had said gears I wouldn’t have been like oh no no no it was actually kill.switch.
  11. I like Gears, think it's good for what it is, but in my mind is like the pinnacle of the Sony vs MS console wars where every exclusive game was hailed as like one of the greatest games ever made. I could see how coming to them at this stage of the game feels extremely underwhelming.
  12. You mean XI? If you like JRPGs from the mid-90s to early 2000s - or say you like DQ8, you’ll adore the game. It is about as tradition as it gets, lots of side stuff to do and end game content, good characters, decent story. Man it’s good.
  13. Changing 12's battle system makes me leery but at this point I'm just happy they realize how popular the franchise is. I love all things Dragon Quest, it just tingles a certain happy part of my brain.
  14. Real talk I would guess the Skyrim re-releases are a very minor reason for the long gap in major releases.
  15. Re-release Morrowind with a few quality of life improvements.
  16. 13 takes so long for you to know any worthwhile or interesting plot point. And it’s way too obvious about what’s going on so it just gave me this impression that they thought they were gonna spring this revelation on me 10-20 hours into the game and it was just like dude obviously they’re from that other place what else you got. Also the linear nature of the game sucked, I personally hated the battle system, I find the characters to be extremely off putting and I could go on.
  17. Yeah but I don’t buy the idea that doing it from the start fundamentally changes the philosophy of the game design.
  18. Meh I used to have a similar mindset but honestly who gives a shit if they just patched in an easy mode to a Dark Souls or whatever. They can design the core game the same way but make it accessible to more people. I don’t feel compelled to demand or hope that this happens, but if it did I am way less convinced that it would be detrimental to the experience the developers had in mind than I used to be.
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