cusideabelincoln

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About cusideabelincoln

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  1. Well it was on IGN, and it was probably about Zelda or Nintendo.  That's all I can remember.  I do way more lurking than posting, and I do way more posting than actually making threads.
  2. PC boot drive vanished

    I had this happen before to my SSD.   What you need to do is power cycle the SSD.     The procedure goes something like this:   1.  Power off your system (for at least a minute)   2.  Disconnect the SATA cable but leave the power cable connected.   3. Power on your system, with the SATA disconnected and the power cable connected.   4. Let the drive get power for 20 minutes.   5. Power off the drive.   6.  Repeat this 2-3x times in a row.  You might want to do this up to 6 times.  Or you could adjust the amount of time the drive gets power and the drive doesn't get power.  Like let the drive get power for up to 40 minutes.  Or perhaps before you even start the power cycle keep the drive powered off for about a day.  When my previous SSD did this, I tried the 20 minutes on/1-5 minutes off and it didn't work.  I then let the drive sit powered off for a day and tried the same power cycle again and it came back to life.   7.  After power cycling with the SATA cable disconnected, turn off your system, plug the SATA back in, cross your fingers, and boot it up!
  3. PC boot drive vanished

    I had this happen before to my SSD.   What you need to do is power cycle the SSD.     The procedure goes something like this:   1.  Power off your system (for at least a minute)   2.  Disconnect the SATA cable but leave the power cable connected.   3. Power on your system, with the SATA disconnected and the power cable connected.   4. Let the drive get power for 20 minutes.   5. Power off the drive.   6.  Repeat this 2-3x times in a row.  You might want to do this up to 6 times.  Or you could adjust the amount of time the drive gets power and the drive doesn't get power.  Like let the drive get power for up to 40 minutes.  Or perhaps before you even start the power cycle keep the drive powered off for about a day.  When my previous SSD did this, I tried the 20 minutes on/1-5 minutes off and it didn't work.  I then let the drive sit powered off for a day and tried the same power cycle again and it came back to life.   7.  After power cycling with the SATA cable disconnected, turn off your system, plug the SATA back in, cross your fingers, and boot it up!
  4. PC boot drive vanished

    I had this happen before to my SSD.   What you need to do is power cycle the SSD.     The procedure goes something like this:   1.  Power off your system (for at least a minute)   2.  Disconnect the SATA cable but leave the power cable connected.   3. Power on your system, with the SATA disconnected and the power cable connected.   4. Let the drive get power for 20 minutes.   5. Power off the drive.   6.  Repeat this 2-3x times in a row.  You might want to do this up to 6 times.  Or you could adjust the amount of time the drive gets power and the drive doesn't get power.  Like let the drive get power for up to 40 minutes.  Or perhaps before you even start the power cycle keep the drive powered off for about a day.  When my previous SSD did this, I tried the 20 minutes on/1-5 minutes off and it didn't work.  I then let the drive sit powered off for a day and tried the same power cycle again and it came back to life.   7.  After power cycling with the SATA cable disconnected, turn off your system, plug the SATA back in, cross your fingers, and boot it up!
  5. Steam Controller is awesome

    You know what, they are missing a HUGE opportunity to either remaster, remake, or re-image the game with the upcoming Star Wars: Rogue One story.  Rogue One is NOT going to have a happy ending for the Rebellion.  It's the perfect avenue to demonstrate the triumph of the Empire!
  6. AMD Zen Architecture and Performance Preview

    One of the interesting differences between Zen and Intel's design is the use of L3 cache.  I'm curious as to how Zen's larger L2 but victim L3 cache will affect gaming performance, since gaming is one application where cache has always made a huge impact.  I'm not a programming expert, but can anyone tell me if games are currently coded such that a lot of data is constantly getting thrown out of the L2 and L1 caches?  Or does gaming code get a speedup from prefetching data?
  7. Steam Controller is awesome

    Yeah people upload usable configs. 
  8. Steam Controller is awesome

    Hmm, just had a thought.  I never got to test this, but can you have multiple mode shifting for the same trackpad?  For instance, holding down the right grip and touching the right track pad behaves one way, but you can then hold down the left grip and touch the right track pad to have it behave a different way.  So one trackpad could be used for three touch menus, for example.    Edit:  Dur, the answer to this is NO, you cannot do that.
  9. Steam Controller is awesome

      It tried it out but did not implement it into my configuration.  I literally am using every single button and almost every touch menu button (16 way touch menus), along with mode shifting.  I would have to shift some buttons around to make the gyro flying feel good, along with just messing around with all the different gyro configs.   The gyro actually seemed to work pretty well for the short time I used it.  I think it has better granularity in analog control than the joystick does.  However, there is a steep learning curve.  You have to use the gyro a lot to develop that muscle memory; at the moment I have zero of that muscle memory and didn't have the time to develop.   I would like to make a gyro config though.   My goal with the control scheme was to both 1) Assign every single command in the game to the controller and then 2) Make sure the most commonly used bindings are easiest to get to.  While making my control scheme, I also realized I could bind every binding for combat such that you wouldn't have to take your thumb off the analog stick.  In my first configuration of the game, I had to take my thumb off the analog stick to switch through targets.     Also, if anyone uses my config, it's really complicated.  I did not describe exactly what every binding does under every context, because there was no way to do that without a clutterfuck of text.  For example, I had to double up some bindings to the same button.  A quick press engages one binding, but if you hold down the button for a longer period of time that engages another binding.  The left dual-stage analog trigger has four bindings to it!  Four!    1.  A quick press of the analog portion of the trigger reduces craft speed by like 3% 2. If you hold down the analog portion, but don't engage the dual stage click, it sets your craft speed to 33% 3.  If you quickly press the trigger all the way down to engage the click, it matches your craft speed with your target's speed. 4.  If you quickly press the trigger all the way down to engage the click and then hold that click for a longer period of time, it sets your craft speed to 0%.   Then each of the track pads has TWO touch menus.  The right grip acts as mode shifting, so if you hold down the right grip and touch the trackpads you'll get the secondary touch menus.  If you don't hold down right grip you'll get the primary touch menus.  And this is what really amazed me about the Steam controller.  Each "button" in the touch menu can be configured with the same complexity as anything else.  Meaning holding down that touch menu button can behave differently than just a quick press of it.   Probably the other "hidden" trick I had to do involved quitting a mission.  Normally you press Q to quit a mission, on the keyboard.  I bound Q to the secondary touch menu of the left track pad.  However, after you press Q in a mission, it asks you to press spacebar to confirm.  I didn't really have room to assign spacebar to the main control scheme, so what I did was use cycle binding.  If you press Q on my touch menu, that location on the touch menu then changes to Spacebar.  So if you want to quit a mission, basically just double tap the Q touch menu button.
  10. Steam Controller is awesome

    I have been able to map every single key and function in Tie Fighter to the Steam Controller, thanks to Valve adding action sets and the touch menu. When the controller first came out I made a config to mostly eliminate the use of a keyboard, but one was still required for uncommon functions.  It was the only community config and 341 people have used it, to my surprise.  The game kept crashing on me, though, so I took a break.  Now I'm trying to finish it, and so far  have spent more time configuring my controller layout than actually playing the game.  I published my current config.  You do have to familiarize yourself with my config because I rely on the touch menus a lot, but in my game the touch menu overlay does not work on the menus during a mission.  However, with some exhaustive testing I think I found the best balance by putting all commonly used binds to the most accessible buttons to make combat silky smooth.   Side note:  This 20 year old game is fucking amazing and why hasn't it gotten a proper remaster yet?  By today's standards this game impresses the hell out of me.  And that isn't nostalgia talking, because I didn't even play the game until a year ago.
  11. Deus Ex: Mankind Divided - PC Technical/Performance Discussion Only

    The game seems detailed with a lot of objects and edges, so MSAA hit will be large. 
  12. First step towards my graphics card history project

    I have some old stuff but probably nothing you want. Voodoo 2 or 3, 7500 all in wonder, 9600 pro, x800 gt, and a few other budget cards.    9600 pro is probably my worst purchase ever. I was debating between that and the 9500 pro and I ultimately went with the cheaper of the two. I should have jumped on the 9500 earlier when it could unlock to essentially a 9700 iirc. 
  13. Nvidia level AMD chart!

    Damn, it's twice as fast!
  14. Titanfall 2 BETA this weekend

      The beta failed to impress.  Not going to waste money when I could be playing superior online experiences.
  15. Titanfall 2 BETA this weekend

      It was annoying and about chance (luck), not about being unfair or aiding the unskilled.  It's an illusion of strategy.