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Direct storage 1.1 launching soon - powered by Nvidia's "GDeflate" format


Mr.Vic20

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DirectStorage-1-HD-740x444.jpg
WCCFTECH.COM

Microsoft announced the imminent availability of DirectStorage 1.1, featuring GPU decompression powered by NVIDIA's new GDeflate format.

Despite the fact that we've yet to see the first PC game to use direct drive API, and update is inbound! This update puts decompression tasks on the GPU rather than the traditional model of using the CPU, further reducing the change of becoming CPU bound. The kicker here is that this an Nvidia soultion being offered to all parties. Did jack man hit his head?! :p

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4 hours ago, Mr.Vic20 said:
DirectStorage-1-HD-740x444.jpg
WCCFTECH.COM

Microsoft announced the imminent availability of DirectStorage 1.1, featuring GPU decompression powered by NVIDIA's new GDeflate format.

Despite the fact that we've yet to see the first PC game to use direct drive API, and update is inbound! This update puts decompression tasks on the GPU rather than the traditional model of using the CPU, further reducing the change of becoming CPU bound. The kicker here is that this an Nvidia soultion being offered to all parties. Did jack man hit his head?! :p

 

Maybe this is prep for Forsaken in Jan! 

 

Im noticing a theme here though with Nvidia making improvements to remove cpu bottlenecks between this, dlss3, and the massive cpu bound DX12 improvements in the latest driver release.

 

Im not sure the exact reasoning, but it definitely seems like an intentional plan to reduce the pressure off of the cpu. Maybe it’s because they hit a cpu bound situation now which actually holds back their benchmarks, or maybe they figure if you don’t need a powerful cpu anymore you can afford a monster gpu instead! Probably several reasons, but great to see.

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1 hour ago, Littleronin said:

So how will Nvidia figure out a way to lock this behind certain hardware only?

 

It'll work with all vendors.

 


Moreover, it should be possible to pass those advances off to Series S/X.  This could get Microsoft consoles a lot closer to the PS5's SSD capability, albeit at the cost of GPU resources.  (PS5 has the advantage of its separate "custom flash controller" accelerating I/O)

 

Multiplatform console games can be designed to push console SSDs to the limits, and PC owners get to feast.  This is awesome news.

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52 minutes ago, Brick said:

 

😑

Quote

What Is Direct Storage on Windows 11?


Microsoft’s DirectStorage is a low-level storage API, that you can use to load your games in milliseconds.

DirectStorage saves all of the game’s assets to your computer’s hard drive when you load it. This includes graphics, sounds, maps, and character models. The game then uses an Application Programming Interface (API) to access the data on the hard drive.

 

APIs are responsible for storing and retrieving data from the system’s hard drive into the system’s RAM. After that, it’s sent to be rendered by the computer’s graphics processing unit (GPU).

 

In order to preserve storage space, a game’s data is compressed before being downloaded. It is not possible to use compressed data on the GPU. As a result, decompression occurs on the CPU rather than in RAM. The game is then transferred to the GPU’s VRAM for display.

 

There is a bottleneck between the CPU and the graphics card or GPU because of compression difficulties. The legacy process of loading via the CPU is slower.

To alleviate these bottlenecks and improve PC gaming, Microsoft has introduced DirectStorage, which was previously only accessible for Xbox Series X/S game creators.


Since it replaces older APIs, DirectStorage has a lot to offer to developers. For starters, decompression at the CPU level is no longer possible after transferring game data into your PC’s RAM. DirectStorage, on the other hand, incorporates innovative GPU compression methods. There is no delay in rendering graphics since the GPU receives a large amount of compressed data at once and doesn’t have to wait. Modern high-end GPUs are required to decompress data at a faster rate than CPUs.

 

Earlier APIs for gaming read data at a far slower rate, at paces of MB/s or less. DirectStorage takes advantage of the NVMe SSD’s GB/s speed and bandwidth. This results in improved framerates, near-instant loading times, and enables game developers to make more complex games. The only thing holding you back right now is the lack of DirectStorage support in games that can take advantage of Windows 11’s new features.

 

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