Mr.Vic20 Posted October 14, 2022 Share Posted October 14, 2022 DirectStorage 1.1 Out Soon with GPU Decompression Powered by NVIDIA's GDeflate Format WCCFTECH.COM Microsoft announced the imminent availability of DirectStorage 1.1, featuring GPU decompression powered by NVIDIA's new GDeflate format. Despite the fact that we've yet to see the first PC game to use direct drive API, and update is inbound! This update puts decompression tasks on the GPU rather than the traditional model of using the CPU, further reducing the change of becoming CPU bound. The kicker here is that this an Nvidia soultion being offered to all parties. Did jack man hit his head?! Quote Link to comment Share on other sites More sharing options...
stepee Posted October 14, 2022 Share Posted October 14, 2022 4 hours ago, Mr.Vic20 said: DirectStorage 1.1 Out Soon with GPU Decompression Powered by NVIDIA's GDeflate Format WCCFTECH.COM Microsoft announced the imminent availability of DirectStorage 1.1, featuring GPU decompression powered by NVIDIA's new GDeflate format. Despite the fact that we've yet to see the first PC game to use direct drive API, and update is inbound! This update puts decompression tasks on the GPU rather than the traditional model of using the CPU, further reducing the change of becoming CPU bound. The kicker here is that this an Nvidia soultion being offered to all parties. Did jack man hit his head?! Maybe this is prep for Forsaken in Jan! Im noticing a theme here though with Nvidia making improvements to remove cpu bottlenecks between this, dlss3, and the massive cpu bound DX12 improvements in the latest driver release. Im not sure the exact reasoning, but it definitely seems like an intentional plan to reduce the pressure off of the cpu. Maybe it’s because they hit a cpu bound situation now which actually holds back their benchmarks, or maybe they figure if you don’t need a powerful cpu anymore you can afford a monster gpu instead! Probably several reasons, but great to see. Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted October 14, 2022 Author Share Posted October 14, 2022 Nvidia's whole strategy is definitly to cut out the CPU to the greatest extent posssible and why not given how slowly that siude of the house has made advances. 1 Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted October 14, 2022 Share Posted October 14, 2022 Sounds good to me! Get us some DirectStorage games ASAP! Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted October 14, 2022 Author Share Posted October 14, 2022 1 minute ago, Xbob42 said: Sounds good to me! Get us some DirectStorage games ASAP! Forspoken has entered the conversation! Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted October 14, 2022 Share Posted October 14, 2022 2 Quote Link to comment Share on other sites More sharing options...
Brick Posted October 14, 2022 Share Posted October 14, 2022 WTF is direct storage? Quote Link to comment Share on other sites More sharing options...
stepee Posted October 14, 2022 Share Posted October 14, 2022 Just now, Brick said: WTF is direct storage? So you know how you use storage for data and stuff? Now picture if that was DIRECT. 1 1 Quote Link to comment Share on other sites More sharing options...
Littleronin Posted October 14, 2022 Share Posted October 14, 2022 So how will Nvidia figure out a way to lock this behind certain hardware only? Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted October 14, 2022 Share Posted October 14, 2022 1 hour ago, Littleronin said: So how will Nvidia figure out a way to lock this behind certain hardware only? It'll work with all vendors. Microsoft: DirectStorage 1.1 with GPU Decompression Finally on Its Way WWW.ANANDTECH.COM Moreover, it should be possible to pass those advances off to Series S/X. This could get Microsoft consoles a lot closer to the PS5's SSD capability, albeit at the cost of GPU resources. (PS5 has the advantage of its separate "custom flash controller" accelerating I/O) Multiplatform console games can be designed to push console SSDs to the limits, and PC owners get to feast. This is awesome news. Quote Link to comment Share on other sites More sharing options...
Reputator Posted October 15, 2022 Share Posted October 15, 2022 GPU acceleration makes a lot of sense. PS5 uses acceleration for rapid decompression, and despite 8+ core Zen 3 and 4 CPUs being decompression monsters (at least looking at 7zip benches), doing that in real-time in a game setting is a tall ask. Quote Link to comment Share on other sites More sharing options...
Brick Posted October 15, 2022 Share Posted October 15, 2022 On 10/14/2022 at 12:30 PM, stepee said: So you know how you use storage for data and stuff? Now picture if that was DIRECT. 😑 1 Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted October 15, 2022 Share Posted October 15, 2022 52 minutes ago, Brick said: 😑 Quote What Is Direct Storage on Windows 11? Microsoft’s DirectStorage is a low-level storage API, that you can use to load your games in milliseconds. DirectStorage saves all of the game’s assets to your computer’s hard drive when you load it. This includes graphics, sounds, maps, and character models. The game then uses an Application Programming Interface (API) to access the data on the hard drive. APIs are responsible for storing and retrieving data from the system’s hard drive into the system’s RAM. After that, it’s sent to be rendered by the computer’s graphics processing unit (GPU). In order to preserve storage space, a game’s data is compressed before being downloaded. It is not possible to use compressed data on the GPU. As a result, decompression occurs on the CPU rather than in RAM. The game is then transferred to the GPU’s VRAM for display. There is a bottleneck between the CPU and the graphics card or GPU because of compression difficulties. The legacy process of loading via the CPU is slower. To alleviate these bottlenecks and improve PC gaming, Microsoft has introduced DirectStorage, which was previously only accessible for Xbox Series X/S game creators. Since it replaces older APIs, DirectStorage has a lot to offer to developers. For starters, decompression at the CPU level is no longer possible after transferring game data into your PC’s RAM. DirectStorage, on the other hand, incorporates innovative GPU compression methods. There is no delay in rendering graphics since the GPU receives a large amount of compressed data at once and doesn’t have to wait. Modern high-end GPUs are required to decompress data at a faster rate than CPUs. Earlier APIs for gaming read data at a far slower rate, at paces of MB/s or less. DirectStorage takes advantage of the NVMe SSD’s GB/s speed and bandwidth. This results in improved framerates, near-instant loading times, and enables game developers to make more complex games. The only thing holding you back right now is the lack of DirectStorage support in games that can take advantage of Windows 11’s new features. Quote Link to comment Share on other sites More sharing options...
Ominous Posted October 16, 2022 Share Posted October 16, 2022 It's pretty wild that this feature has yet to be put to use. I would have thought Flight Sim would have used it because...you know.,...it's a Microsoft game and it has terrrrrible load times. Quote Link to comment Share on other sites More sharing options...
stepee Posted October 16, 2022 Share Posted October 16, 2022 7 hours ago, Ominous said: It's pretty wild that this feature has yet to be put to use. I would have thought Flight Sim would have used it because...you know.,...it's a Microsoft game and it has terrrrrible load times. Horizon 5 too! 1 Quote Link to comment Share on other sites More sharing options...
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