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fuckle85

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Everything posted by fuckle85

  1. Supposedly there's a 2 hour cinematic in Death Stranding lol. It almost feels like Kojima went all in to make up of for a lack of them in MGSV. And THAT game almost felt like a reaction to the critics who said he relied too much on cinematics to make his work entertaining haha. Nobody trolls their fans and critics like Kojima does. Would you say this is because you feel video games are moving towards more emergent narrative design to increase emotional engagement during gameplay instead of disrupting the flow of it with exposition and cinematics, and you enjoy that more? Showing story and evoking emotion vs telling/explaining it, etc. But also that interactive media, arguably more than any visual medium, is still highly versatile and allows for good art to be made hundreds of ways, be it emergent gameplay and narrative, use of long cut scenes and lots of writing, games where you control the movements of a character and interact with the world, games that are live action choose your own adventure movies, use text and still pictures instead of moving visuals, heavy story or even no story, single player, competitive, sidescrolling, 3d, 8-bit, photorealistic, abstracted, etc?
  2. Didn't Vincent Gallo also try to take responsibility for hexing Ebert's prostate cancer into existence, or he clarified his aim was off because he was initially trying to hex him with colon cancer? Dude might be playing a fool sometimes, just sayin'.
  3. Welp, not gonna defend that lol. I knew of some fuckery going on at Blizzard but not to what extent it was happening in their games (haven't played Overwatch in a few years). After spending 20 minutes googling news on Blizzard it seems there's much more going down there than I knew about, so won't say much else until I know more. That said, regardless of how truthful or not that anon leak was, its still never a bad thing to take any info regarding 4chan and/or disgruntled employees with a massive grain of salt. Don't get grifted, xbob.
  4. THIS. Blizzard has to know there's demand for it and how perfect it is for the world and characters they've made. There should be some backlash if they don't, even if it's only like 5 hours or something. Not that anyone should be caping too much for Blizzard, but disgruntled employee sounds disgruntled. They were wrong completely about Diablo 4 being a destiny clone. Shockingly, a 4chan post should be taken with a massive grain of salt.
  5. The same was said of Diablo 3 before it was ported, but it turned out well. If content was removed or scaled back, sure, but how would it ruin the gameplay if everything's intact but remixed to be more comfortable playing w/ a controller? A console port could still allow compatibility with keyboards too. I'm not seeing a downside to having the game playable on more platforms.
  6. I've played Starcraft 2 on a controller. Mapped out a control scheme that works pretty well so far. Also wasn't Starcraft already released on consoles once before? The main challenge in porting it would be designing an intuitive UI, no?
  7. I've had some bad experiences where someone gave me the wrong keycode and wouldn't contact me until after the full refund deadline expired, but nothing quite as bad as that! Airbnb needs to revise their damn rules ASAP.
  8. Hopefully this means there's a console version of the next Starcraft game coming at some point.
  9. I mean...listen, all I have is my take here, maybe I'm wrong and the reviewers who played all of it are more on point than me, sure. I still think there's lots of info left out of those reviews, but I'll concede it doesn't mean they aren't comprehensive enough to be informative on whether DS will be appealing or not based on what someone finds engaging. If anyone sees the footage and reads the reviews and is like "yeah that just doesn't seem fun to me", I get it and respect it, though I think it's too soon to have in depth discussion on the merits of the game beyond that.
  10. I 100% respect the "eh it just doesn't look like something I'd want to play" reason for skipping DS btw. It's just that given how much info about story and gameplay still hasn't been released it's kinda wut to me why anyone at all interested would reach a conclusion yet. It could definitely end up being a pretentious mound of garbage, but even after playing a decent chunk of it it was difficult to know for sure. It does seem fair enough imo to say it won't have as much appeal to audiences, including me potentially, as most well-made AAA games, sure. I think a lot of passionate MGS fans will be more at home exploring that world than they might expect though. lol why is it I keep getting confused with gfxtwin!? I am not them, though I did post on another account here several years ago.
  11. Question for anyone making the "not gonna play Death Stranding because the gameplay doesn't look fun" argument : What's your take on PT, Silent Hill 2, Grim Fandango, Killer 7, The Last Guardian and anything else loved for the story and creativity despite (arguably) bad and/or unfun gameplay? Assuming DS at least meets expectations with its story and presentation and the gameplay, gran turismo of walking sims it may be, is crafted well enough to do it justice, does it still mean the experience as a whole can't be engaging enough to be worth playing?
  12. Fight Club only the narrator escapes life via 4chan and meets Tyler there instead of while traveling. Marla, assuming she was a real person, probably wouldn't have encountered him. The characters in Office Space smashing wifi routers with a baseball bat instead of fax machines, and Milton would probably be working remotely. Josh Brolin's character could've called an Uber in NCFOM and also bought tons of inexpensive security cameras to put everywhere to help make the film less suspenseful.
  13. Eh, I'm still thinking comparisons of DS to MGS are like comparing Pacific Rim to Pan's Labyrinth. From second one MGS was always an intentionally over-the-top bonkers anime parody/homage of James Bond and 80's action movies. And even though DS looks more modern and serious, almost like an Alex Garland or Denis Villeneuve film sometimes, there's still zany moments throughout that remind you of those games. So if you enjoy MGS there will probably still be a lot to savor, but also at the end of the day Kojima and team might have different creative goals with the experience they're curating and what's expected of the audience for DS, which imho is probably worth keeping in mind before reaching conclusions about how amazing or shit it will be before playing it, or assessing the value of his entire career even though glimpses (all we have right now) of his recent work implies he's got more range than what we saw in the 80's-2010's. Will it be hot garbage? Maybe! Will some fanboys like it no matter what, while others are shocked at how much they don't like it? Possibly! Difficult to know to what extent until the entire thing is playable though. Is he someone who's usually credible or is there a history in his writing of early-mid 2000's game writer bro hyperbole?
  14. quick reminder that I only played a chunk of it in one sitting and also reviewers are instructed by Sony(?) to not go into any spoilers or details. There's so much unprecedented and weird stuff from moment to moment in DS that it's a feat of writing imo to do a comprehensive enough review of it or even show 20 minutes of interesting gameplay without spoiling anything. So, with that in mind, if you're waiting for impressions before deciding whether or not to bonk down the 60 or more bucks, might be better to rent it or wait for reactions, playthroughs and write-ups after the official release, y'know
  15. Gonna say Titanfall since its the only online shooter I've played that a) never stops feeling fun to me and b) i'm actually somewhat competent at.
  16. Well agree to disagree about there being no humor in the game. There's definitely quite a bit from what I noticed in my time playing it, so I'm not sure it's quite as serious as a lot of the marketing makes it seem. There could be some truth to how you think reactions online are/will be, be it from reviewers or audiences in general maybe. I think we will know for sure starting in about a week!
  17. Well a lot of DS by design seems like an intentional reaction to and subversion of most AAA open world design tropes. Look, there's a saying that at heart there are two film direction styles: Give audiences what they want (James Cameron, MCU films, Brad Bird, etc) and give the audience what they need (Kubrick, Lynch, Peele, Herzog) and of course there are also directors interested in doing both (Tarantino, Del Toro, Nolan). It's possible the main distinction between Kojima's creative output now vs then is that he was more interested in doing the former, and now he's more interested in doing the latter. And the reactions being all over the place make sense because not everyone wants what they need or needs what they want. Reactions to movies like 2001, Taxi Driver and Eraserhead were similarly divisive for their time. But it bears repeating that reviewers have been instructed to avoid going into much detail about the game so we won't know for sure what's on our hands until after playing through the whole 50 hour experience.
  18. What is RDBX? So I only played the ending moments of the first act, then several hours after the gameplay opens up. It’s tough to mention any details without spoilers since so much of the fun is figuring out how to react to all the surprising and weird moments while wondering what the story is about, but I’ll say this: at some point fairly early on it becomes much less of a sloggy hiking and delivery guy simulator and plays more like the action games Kojima is known for (if you want to play it that way or not, it’s up to you) and there’s a reason why reviewers are not talking about it very much. It could ruin your experience if I say much else. Just go in with an open mind, prepare to be in think mode and go through some emotional labor, expect engaging mechanics and an evolution of the MGS storytelling and cut scene direction and it will probably click. MGS's fanbase might be confused at first, but there will be many who praise DS no matter what, some will not get what it’s going for, etc. I think it will be worth playing at least once though and it's gonna be fun and interesting to see everyone's reactions.
  19. So my roommate from college is in town this week with a review copy and we just breezed through a seven hour chunk of it. All I'll say right now is Death Stranding is pretty fucking bonkers, but not nearly as bonky as a lot of reviews made it seem. It'll take a minute to grind through that slog of an opening act, but then you start getting the weapons, gadgets, upgrades, vehicles, etc. The reviews are kinda misleading, honestly: pretty certain MGS fans are gonna adore this game to death so if you're huge into that series definitely pre-order it soon or buy it on release week, then sit back and relax while letting the gorgeous imagery, brilliant cinematics and engaging gameplay wash over you for 40 hours. This will easily be a GOTG contender.
  20. That trailer almost feels kinda spoilery oddly enough but still plenty of questions. What is this game about? Why is it so weird? How much gameplay will there be? The reactions right now are kinda all over the place, what will the reaction to the finished product be? And so on. One week left!
  21. Pretty bonkers if true. But kinda understandable since most fans seemed to have a sour aftertaste from the ending of the main series. Besides, the Wheel of Time, The Witcher and even that upcoming LOTR show have more potential to be the next GOT than any of the prequel concepts. Since Martin's still literally in the process of figuring out all the lore and backstory of Westeros while writing the upcoming books, it makes sense from a creative standpoint for the shows to be put on hiatus, giving him time to bring more of ASOIAF's world to life before more of it's adapted to screen.
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