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legend

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Everything posted by legend

  1. I would say it's minimally useful. A much better review considers everything in it and gives feedback on it all such that any kind of player can make informed decisions from it.
  2. No one except people with stock in the company should ultimately care. Reviews are meant to be tools for consumers, but it's not like our experience of the game will be broken because someone gave it a mediocre score. On this end the rage gamers get about low scores is completely silly. That said, it does indicate it isn't really a useful review if you skip so much. I suspect the author was also under pressure to get a review, with a score, out the door, and didn't have much choice in the matter. So it's not really on her that she had to make these decisions. But it does make the review worse and the whole game industry (both the corporate game dev managers, and review site managers) really need to change how this shit is done because it's all going badly
  3. I agree that higher up management rushing it out was a problem. But I think you're deeply mistaken about how easily these things slip in development when you don't actually have the time you need. You very often do something to simply unblock other things with a filed issue to fix it later, but it never gets to later because the number of issues keep piling up.
  4. Who says they didn't say that it needed to be fixed? Who says the person who initially implemented it didn't even realize it after seeing it, but I didn't have time to fix it? These things get lost when you're trying to juggle too many balls. I can say this having worked on larger projects that still aren't even close to the complexity of all of Cyberpunk
  5. It seems stupid, but I think shitting on the devs when we know how overworked they are, and during a pandemic, is unfair. In general, I think far too often we, the gaming community, go from critiquing issues in a game to shitting on the people who created it. And to be clear, I'm not saying this just because I love CDPR's games. I also said the same for 343 with Halo Infinite and I'm generally very disappointed in 343's Halo games!
  6. You can do something even dumber. You can, in principle, just simulate a human brain on an existing computer (as in not in replace with electronic components) if you had a computer with enough memory (you don't ). But it would run impossibly slow. We could probably do better even with simulation since a lot of the physics of the brain is mostly unimportant and doesn't need to be directly modeled, but it would still be far too slow even with that. We also don't know enough about the workings of the brain to properly simulate it even if we wanted to try. The big open question is whether we can abstract out enough of what the brain is doing such that something similar to a conventional computer could still do it, or if we really do need radically different hardware architectures to run it efficiently. I will also add that few of us actually want to replicate a human brain. We already know how to make humans, no thanks, don't want that What we want is the intellectual capability (ideally better) without all the other cognitive cruft that comes with humans.
  7. Computers are Turing complete. Theoretically there is nothing stopping them from having human-like intelligence. To explain that a bit, this means there's nothing a biological architecture can compute (equivalent to behavior) that a conventional computer system could not. The practical concern is whether computer hardware is effective for it from a performance stand point. I suspect it's not -- as it is we are already designing better hardware that is specific for making AI operations faster (or require less energy, or better memory handling, etc.). But there's also a good chance the biological hardware of people isn't ideal either; it's simply what evolution had to work with.
  8. For the public in general, that may be true, but I've played plenty of games that blew my nuts off (RDR2 aside), so speaking for me personally, I'm pretty happy with gaming as it is
  9. @CitizenVectron I was just looking at this and thought you might find it interesting: Tensorflow with quantum computing: Google AI Blog: Announcing TensorFlow Quantum: An Open Source Library for Quantum Machine Learning AI.GOOGLEBLOG.COM Posted by Alan Ho, Product Lead and Masoud Mohseni, Technical Lead, Google Research “Nature isn’t classical, damnit, so if you want to m... Import thing to note here though is this is largely geared toward layering ML on top of quantum systems and algorithms, not for using quantum mechanics to solve fundamental AI problems.
  10. Damn it, this sounds like a completely reasonable objection, but Dune is what I want on streaming most of all.
  11. It might result in more sales, but I think the continued polarization that goes on in social media is a net loss and that's what I care about more. So what if they're churned out quickly? They're still huge projects with tons of people from development, art, and marketing working on them and they serve a huge audiences. That seems like the relevant quantity and they shouldn't be looked down at or knocked as a low bar. And the fact that their total content is smaller, if anything, should have made it easier for them to lead the way, versus a huge game that already has a billion variables to manage. I think it's assuming the worst to say it was a thin veneer of inclusivity. I think there is a reasonable chance the artists and world builders did want to reflect a world where society went beyond traditional notions of sex and gender. To be frank, it was surprising that tying to voice would cause the concerns it did. But now reading reactions, I get it, so sure they can do better. We don't have to assume bad or insincere intent to criticize and suggest ways to make it better.
  12. I think it would be an improvement and more inclusive to allow pronouns to be independent of voice choice. This is a good idea and it's too bad CDPR didn't do that from the start. But I also think it's bizarre to ding CDPR so hard for doing that that you won't get the game. I wouldn't even hold it past them not to introduce that as an option in the future. CDPR is always working on their games. But right now they're trying to squash the apparently multitude of bugs to make the game a better experience. Adding yet another variable to weave through the game when it's already glitchy isn't the best place to start. I think the comparison "even CoD does better!" is weird. We may knock CoD for its standard formula of gameplay, but it's still a big project that a lot of people work on and matters to a big audience. It makes sense, but is also commendable that it's one of the games leading the way and not doing as well as them shouldn't be looked down on. Regarding some of the marketing and in game poster that was being criticized. The CDPR artist responded with fair reasoning. The Polygon article's authors reaction was "that sounds nice, but I don't believe you." That seems pretty unfair. If you're just going to make up your mind about the motivations of the artists independent of what they're telling you then there isn't a conversation to have. To sum up: CDPR can do better. There is a good chance they even will in this very game as they patch it and expand it. It's also fair to highlight how some of what they've done might be counter productive. But I don't think the extreme reaction and vilification is warranted.
  13. This game is surprisingly fun in a mindless way. Surprising in particular because I usually don't care for Dynasty Warriors. I decided to try the demo this weekend and in doing so found that it had coop, which I hadn't realized it had and that really sealed the deal. My wife and I have been playing through it together and it's been great.
  14. Yeah, I'm a bit torn, but I figure I'll be replaying this game anyway, so bring on the bugs -- until I reach a game breaking one that is
  15. I probably probably put the comma in the wrong place. I personally do "need" the game right now But I do think waiting a bit makes a lot of sense for maybe even most people. For almost any other game that's usually what I do when it's buggy at launch.
  16. Re bugs: it's unfortunate, but expected. However, you can feel pretty confident that CDPR will continue to fix them and make the game better because they always do that. As it is The Witcher 3 is receiving yet another major update for HDR and ray tracing next year. But it's possibly worth waiting a bit longer if you don't need the game right now, like me
  17. Depends on the context. Since the deaths were an order of magnitude off I can see why they would say "similarly sized" for only 2x in population. But I think what the bigger factor could potentially be is the country density and spread dynamics. This is making me start to spiral into trying to do epidemiology though and I'm not an epidemiologist so I'm just going to stop now
  18. ^ This seems like a pretty good analogy. Deus Ex definitely seems like closest single game match to it. It's revolves around cybernetics and dangerous corporations, and like Deus Ex, puts a focus on allowing different ways to tackled the quests. But it's got a huge open world city and you can drive cars, which is where the GTA connection is. I think the closest in terms of quest design is probably The Witcher 3, which should be obvious since it's CDPR
  19. This last episode was so good. The quality of this show is everything I wished the sequel trilogy was.
  20. The obvious ones: alcohol (in moderation) and caffeine (in excess). If Rhode Island ever gets around to legalizing marijuana, I'll probably do that on an occasion too.
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