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Xbob42

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Everything posted by Xbob42

  1. I'm just so happy that out of all the shitty and usually unimpressive bells and whistles we get each gen, we're finally seeing something I've been griping about for years: Real reflections and to a lesser extent, way better shadows. I've also got my fingers crossed for some of the crazy colored lighting mixing we've seen in Minecraft RTX (that shit is super crazy and fun to play around with, and really makes Minecraft feel different) but I have a little less hope for that since I believe it's more intensive and probably would be noticed less than something big like reflections. I hope the era of fake ass mirrors that either don't work, are broken, or reflect a Game Boy Advance-quality image are gone. You can do a lot of cool stuff with reflections besides just looking nice, and it can add SO much to a scene.
  2. I had already changed my thermal paste, which had indeed gotten crusty. Helped a little bit, but not much. Also those benchmarks show wildly different performance for the 1080 Ti, weird. One's 70 FPS, and one's damn near 100. And yeah, it's still an amazing card, but gen 2 RTX is something to behold!
  3. At 4k/maxed settings? I dunno as I don't follow 1080 Ti benchmarks, but another issue is that my card was starting to really struggle with hitting my set thermal limits (84c) which was also causing performance drops. Typically only under very heavy loads, as now that my wife is using it to play FFXIV at 1080p she's getting like 5x the performance of whatever old AMD GPU she had in her machine.
  4. Hope you guys get yours soon. Upgrading from my 1080 Ti has been a damned revelation. The 1080 Ti was never realistically a 4k card, so when I got my 4k monitor and tried Doom Eternal on my 1080 Ti, it ran pretty poorly maxed out. Maybe 30-40 FPS. It just felt bad. I pop this bad boy in and at the exact same maxed out settings and resolution, I'm getting 120 FPS locked. Playing Control at max settings (and "performance" DLSS) and getting 70-90 FPS at almost all times is crazy. The game looks and feels so much better. The reflections are insane. Seeing an entire room reflected back in the convex plastic of a cheap clock hanging on the wall, while the polished wood behind it is doing the same but in an obviously different way due to the material, it's soooo fucking good. And finally Minecraft RTX, where you get to play with these things on your own and build cool rooms and worlds with absolutely incredible lighting, I haven't enjoyed a GPU upgrade like this in YEARS. I hope it's not coming across as rubbing it in, because I had to fight for this fuckin' card too, but I'm just saying, once you do finally get it, it's a damn good time.
  5. Can deal with... what, exactly? Just looked like someone filming their card for several seconds.
  6. The fact that anyone saw that infographic and thought it was about "US prices" and not "look how one side is being gouged when the other is not" is hilarious. Yeah, the PC prices posted on the side were there because they claimed the US prices of PS5 games were gonna be $100.
  7. How are we doing that when we can't even see why kids love the taste of Cinnamon Toast Crunch?
  8. Well, decided to give it a shot to maybe see if it was actually a brilliant game with unfortunate BS mobile mechanics. But I didn't even beat the tutorial because it has a high pitched mascot fairy who absolutely will not shut the fuck up and talks in third-person. I mean, I've played JRPGs all my life but this was annoying in a way I don't think I've experienced before. On the face of it I guess it wasn't too different from some more of the low-tier JRPGs I've seen, but she just went on and on and on and on and then you get to the combat which was very basic and enemies seem to take just 2-3 hits too many right out of the gate and I was just so done with it. It's a shame, if it was just an open world MMO-lite-style game I'd be totally down. The art style is nice, and they even put their little ads out at 60 FPS so they seem to value performance (even though the game only supports 30 or 60 FPS locked) but then even before you start futzing with the shop or stamina or anything you the cracks start to show, like turning vsync from "Open" to "Closed." The localization team really couldn't catch that? It's on any option that deals with turning something on or off. If those were the only issues I guess it could just be me being nitpicky, but knowing that it's this annoying from the get-go and then comes the stamina system and gacha bullshit, both of which I despise, I just can't do it man. I'm all for games being similar to good Zelda titles, but not like this. Build me a real game, not a mobile game pretending to be a big boy title.
  9. I think stamina systems encourage developers to develop their games in such a way that makes them overall less fun and interesting. i.e. having this mission select system, which I think is antiquated trash on its own, and is way worse when you've got limits in place. Just everything about this screen reminds me of F2P trash mobile games. The 6 missions with the identical names but only different level requirements, the randomized "possible" rewards, even the recommended elements you see in literally every F2P gacha game. The stamina cost, the lazy, tiny description, it all feels so very focused on things I don't care about when I play video games. With a game like this, I just want to explore the world with some friends and run into dungeons and stuff, not go on these tiered bullshit mobile missions. I think mobile developers make the most cancerous and unfun mechanics of any developers by far, this trash bleeding into bigger games is a huge disappointment for me personally.
  10. As far as I'm concerned, it existing is all the proof I need it isn't 'generous' as the purpose of these systems is to make money. I'll cut my fucking lips off before I get into some shitty stamina system. They can take those shitty systems right back to Asia and shove them up their asses.
  11. The level 5 dungeon this guy was doing costs 20 Stamina Turds. He had a hard cap of 90 Stamina Turds. That was the lowest level dungeon he could do. It will not be anywhere near infinite. Also, the paid refill would only give him 60 Stamina Turds, and subsequent ones would cost more money. Fucking brilliant.
  12. The idea of actual humans gathering around on camera and pretending a Dynasty Warriors game is anything but hot trash is endlessly fascinating to me.
  13. To be more specific, you can redo content all you want, the stamina system is for the actual rewards from doing that content. Somehow that strikes me as even more insidious.
  14. It's a shitty gacha game with fucking stamina mechanics. Imagine playing BotW but you run out of stamina so you can't do missions for the rest of the day unless you pay real money.
  15. Well for me, despite being less refined gameplay wise, Ground Zeroes was what the entirety of Phantom Pain should've been. Its own little clockwork miniature world absolutely packed with things going on. If Kojima were making it, I could see him redesigning each MGS1 area to have much more going on, but not overwhelmingly so, so that each time you played it, since it's so short, you could see vastly different little scenarios, and plenty of gameplay options. Of course, that's nothing but a depressing pipe dream, but it would take me from someone who doesn't really like MGS to a huge fan, because when you were actually doing things in populated areas in MGS V, it was extremely fun. The indoor parts of Phantom Pain weren't great but that's because there's only the opening, which is nearly on rails, and like a tiny hangar you can't really go in later. The lack of indoor areas was a huge disappointment.
  16. Remake all of them to play like MGSV but their classic areas rather than the big empty nothing that was MGSV and I'm in. Otherwise I don't care, as these games always kind of played like ass. Novel ass, but ass nonetheless.
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